A suggestion

Talk about anything related to old versions of Armada.
posted on January 23rd, 2008, 8:44 pm
hello FO team, I'm just going through the patch now it's allowed on FileFront I am including it in my mod... wow, the replace weapon is crazy, and the new modular features are drawing a nostelgic A1 tear. My thanks.

A suggestion, not sure if it is possible or has been brought up before.

Armada 1 allowed different starting units as set in each race's odf, any chance this could be re-implemented in A2?
posted on January 24th, 2008, 4:09 am
I'm not sure what you mean? you can change the starting units for each race in the race.odf already. Did you mean that you could have two of the same race with two different sets of starting units?
posted on January 24th, 2008, 8:41 am
you mean like armada 1 free tech where you start with constructors from all races?
posted on January 24th, 2008, 9:37 am
yeah, but it was selectable inthe game set-up screen. see it is still in the race odf, here is an example from the fed.odf

*************************************************************************
// the things you get when you ask for minimal default units (instead of the map units)
minimalUnits1 = "fconst.odf" // construction ship

// the things you get when you ask for standard default units (instead of the map units)
standardUnits1 = "fconst.odf" // construction ship
standardUnits2 = "fconst.odf" // construction ship
standardUnits3 = "fbase.odf" // starbase
standardUnits4 = "fscout.odf" // starbase

// the things you get when you ask for superside units (instead of the map units)
superUnits1 = "bconst.odf" // borg construction ship
superUnits2 = "fconst.odf" // federation construction ship
superUnits3 = "kconst.odf" // klingon construction ship
superUnits4 = "rconst.odf" // romulan construction ship
*************************************************************************

then  when setting up a game you'd have a choice of minimal units, standards units and superside units... I'd love to see it re-instated.
posted on January 25th, 2008, 9:14 pm
that was kool made it different (and race testin a lot easier[br]Posted on: January 24, 2008, 11:21:27 am
dnt suppose for the next patch cud the armada upgrade project b added
posted on January 25th, 2008, 9:35 pm
Ahh... Just one of the things that made A1 so much better than A2...
posted on January 25th, 2008, 11:04 pm
RedShirt wrote:Ahh... Just one of the things that made A1 so much better than A2...


Amen brother, yet I have new hopes for A2 thanks to the patch project.
posted on January 29th, 2008, 10:52 pm
errrr could u remove the limit on starting units as the max units is 9 and a friends is making a bsg mod wanting to have a ragtag colonial fleet and cnt
posted on January 30th, 2008, 12:31 am
you know you could just try editing the current one to what you want  :blush: cause if doca did change this that it would not be compatible with people that dont have it
posted on January 30th, 2008, 4:32 pm
I think having the limit higher than 9 would be awesome as well.. I never understood why it wasn't...
posted on January 30th, 2008, 11:35 pm
ya that would be prity sweet would be good but how do you tell the game where stuff goes so like have it start you out with a base but where would the stuff go??
posted on January 31st, 2008, 9:21 pm
wouldnt have a clue on how 2 sort the positioning but wud b great for it to happen
posted on January 31st, 2008, 11:35 pm
well it doesn't have to be implemented in the patch, maybe just set up and explained how to enable it for modders.
posted on February 1st, 2008, 4:46 pm
Definitely sounds good. In the stock game all the start items are arranged in a circle, so it would be good to be able to set up different positions (good for if you want to start with more than one station).
posted on February 10th, 2008, 5:51 am
DOCa Cola wrote:you mean like armada 1 free tech where you start with constructors from all races?
Actually I've always wanted that in A2 :)
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