posted on May 10th, 2011, 9:18 pm
Thought I'd ask this here. If it doesn't fit, please relocate.
Did anyone ever figure out how A2/FO multiplayer works? I know that it utilizes the protocol stack from the transport layer downwards, but does anyone know exactly which information is transferred? It's probably almost impossible to hook into this part of the game, but I'd love to know how it works. Might help with getting advanced MP features available at a later date.