Adding ODF Commands Questions
Talk about anything related to old versions of Armada.
posted on June 18th, 2010, 1:30 pm
Exactly what is required to add ODF commands and have them actually work?
posted on June 18th, 2010, 1:32 pm
A program that opens odfs and knowledge of what the code should say.
posted on June 18th, 2010, 1:38 pm
I am assuming you mean new odf commands. And for that you need a few years of programming experience to start with.
posted on June 18th, 2010, 4:47 pm
Well, being able to program isn't the problem. it isn't that hard. Anyone can copy what is already written, and change it to suit your needs The problem is accessing the game to change or add lines, tell them what to do, have the game actually accept them, and most of all, not mess it all up. I have no idea how it all works, but I would assume it has something to do with the FleetOpsHook.map file, and associated files near it.
this is more of a question for the devs, as they are some of the very few a2 modders who have been able to do it.
this is more of a question for the devs, as they are some of the very few a2 modders who have been able to do it.
posted on July 17th, 2010, 8:47 am
the map file includes the memory addresses of our internal functions. it is a debugging file, that is being used by fleet operations for the email crash reports.
@TCR_500
it is not something that can not be even outlined in a how-to tutorial. if you are an experienced C programmer and/or understand very well how memory allocation and pointers do work, that will be a good start. next would be to learn x86 assembly and working with debuggers. then you could start thinking of writing your own inject... it's nothing you could learn within a week or a month, it may take a very very long time if you have never did something similar to this before.
@TCR_500
it is not something that can not be even outlined in a how-to tutorial. if you are an experienced C programmer and/or understand very well how memory allocation and pointers do work, that will be a good start. next would be to learn x86 assembly and working with debuggers. then you could start thinking of writing your own inject... it's nothing you could learn within a week or a month, it may take a very very long time if you have never did something similar to this before.
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