Armada I, II & Modding History....
Talk about anything related to old versions of Armada.
1, 2
posted on August 6th, 2010, 4:50 pm
Last edited by Anonymous on August 12th, 2010, 3:53 pm, edited 1 time in total.
Is there a good reference page that outlines the history beginning with Star Trek: Armada up to the present date?
It appears that there are several different efforts going in several different directions, and I'm not sure how to track all of this info back to the original game. Here are just a few "projects" that I've noted:
Armada I
Armada II
[url=//www.fleetops.net/download/Download/StarTrekArmadaII:PatchProject/ ]Star Trek Armada II: Patch Project[/url]
[url=//www.fleetops.net/download/Download/FleetOperations3.0/ ]Star Trek Armada II: Fleet Operations - Fleet Operations 3.x[/url]
Megadroid's Mission Mod
Evolution - Edit (forgot this one)
[url=http://sigma.wikia.com/wiki/Sigma_%28game%29 ]Sigma[/url]
It appears that there are several different efforts going in several different directions, and I'm not sure how to track all of this info back to the original game. Here are just a few "projects" that I've noted:
Armada I
Armada II
[url=//www.fleetops.net/download/Download/StarTrekArmadaII:PatchProject/ ]Star Trek Armada II: Patch Project[/url]
[url=//www.fleetops.net/download/Download/FleetOperations3.0/ ]Star Trek Armada II: Fleet Operations - Fleet Operations 3.x[/url]
Megadroid's Mission Mod
Evolution - Edit (forgot this one)
[url=http://sigma.wikia.com/wiki/Sigma_%28game%29 ]Sigma[/url]
posted on August 6th, 2010, 6:42 pm
I'm afraid I don't understand the question
posted on August 6th, 2010, 7:06 pm
"Is there a good reference page that outlines the history of good mods, beginning with Star Trek: Armada up to the present date?"
That is what I think he meant.
The answer is...no...
you can look at Ff and download the ones that have the most hits. Thats what I did anyway, but that was all before FO. Nothing compares to FO
That is what I think he meant.
The answer is...no...
you can look at Ff and download the ones that have the most hits. Thats what I did anyway, but that was all before FO. Nothing compares to FO
posted on August 7th, 2010, 9:48 pm
Dominus_Noctis wrote:I'm afraid I don't understand the question
Basically, I'm trying to figure out where most of the active Mods are located. I've found some stuff on FileFront & the links above....but I'm not sure how to tie most of the files together, much less install them.
does that help?
posted on August 7th, 2010, 10:03 pm
well...other than FO which is the best mod out there, you can look at Majestics site. the stuff at MSFC is exclusive to members only, but the stuff there is generally higher quality, and if you need help installing it, most of the authors are still active on the forums.
But nothing is better than FO IMHO
But nothing is better than FO IMHO
posted on August 11th, 2010, 8:28 pm
Don't discount Sima, Zaxx
posted on August 11th, 2010, 8:42 pm
Naw, I would still say that Sigma is nothing without FO. (No offence TUN ) If I was counting mods based on FO i would say that my BSG mod is the best and it isn't even done yet.:p The reason being that it is an addition to FO, so all parts of FO are still playable, Plus my mod.
But we can simply say that all things FO are the best. Any mod attached, or expanding from FO are all the best there can be.
But we can simply say that all things FO are the best. Any mod attached, or expanding from FO are all the best there can be.
posted on August 11th, 2010, 9:50 pm
Well, the nice thing about Sigma is that it's not set in the Star Trek universe, so there's quite a bit of freedom in its development. And there's an entire backstory and history to all the factions. Once all five races are available for balancing, it will be a blast of a game. That's quite an achievement.
posted on August 11th, 2010, 10:56 pm
NeroDAn As far as I know trying to get the background of each and every mods most likely you have to go to each of the mods sites . But there will be little continuity in the time lines because some mods Ignore cannon time lines.I think what NeroDAn is trying to ask is how to tie all the mods together for playability . From my experiance, most mods that Stray from the Fleet Ops.3.13 mod, most of the time won't play nice with each other. Some of this is due to the fossil of a game engine in the A1 mods. A nother reason is the models the A1 mods use are of a low poly count so they look bad. In the Armada1 mods there is relatively no easy way to transport files from A1 mods to the newer Armada 2 Game engine and follow on mods. Even a lot of times differnt mods from A2 family of mods will not play nice with each other. A nother reason is that the ODF's ,ship models and Tech trees some times can be so differnt as to cause problems. Relatively , it is not easy to fix. If you want to have the ability to play each of the seperate games, you have to setup each one as seperate stand alone game with a differnt file name. NeroDAn It is probially best if you have limited experiance rooting around the game files just to stick to Fleet Ops Since, It is almost bulletproof in instalation,and play. The development team is top notch. The Development Team quickly resolves any hiccup in playability. I used to have the same problem of mods from many sites not playing nice together. Since sticking to FO I haven't been disappointed because of the decesion.
posted on August 12th, 2010, 2:18 pm
The link to the MMM forum has a trailing space which is causing it to error. There is also Megadroid's Mission Mod which will have more stuff when I get round to it, but does contain a link to the forum.
posted on August 12th, 2010, 2:52 pm
Adm. Zaxxon wrote:But we can simply say that all things FO are the best. Any mod attached, or expanding from FO are all the best there can be.
Okay, the Tereanan Empire will not be released for fleet-ops.
posted on August 12th, 2010, 2:54 pm
oh really? Why not?
I was joking anyway Most re-textures, gui mods, all sorts of things are great mods without FO. It is just my opinion that mods built on FO have the most potential because of all the extra code.
I was joking anyway Most re-textures, gui mods, all sorts of things are great mods without FO. It is just my opinion that mods built on FO have the most potential because of all the extra code.
posted on August 12th, 2010, 2:54 pm
In that case, care for a little competition?
By the way, those are some pretty interesting mods that you linked.
By the way, those are some pretty interesting mods that you linked.
posted on August 12th, 2010, 3:37 pm
Last edited by Anonymous on August 24th, 2010, 1:43 pm, edited 1 time in total.
no competition for me thanks. and my mod is almost a year in the making. It should be finished soon*...
*(tm) 2003-2010 DOCa Cola & Optec. All rights reserved.
*(tm) 2003-2010 DOCa Cola & Optec. All rights reserved.
posted on August 23rd, 2010, 3:58 pm
Hey, i'm using soon to!
You will pay for that, soon!
doh
You will pay for that, soon!
doh
1, 2
Reply
Who is online
Users browsing this forum: No registered users and 4 guests