Assimilated Specialweapons
Talk about anything related to old versions of Armada.
posted on April 23rd, 2011, 12:30 pm
Hi there - as you all know Borg Cubes can assimilate specialweapons from other races or assimilated ships from other races.
The Tactical Fusion Cube can have 4 extra specialweapons, and they show up and are useable - BUT:
i thought a Borg cube should have some of the other Borg specialweapons as well like:
Transwarpdrive, Regeneration and the blue Crewleech AssimBeam.
So the Tacticalfusioncube starts out with 4 Special weapons + Techassimbeam + selfdestruct. So we have 6 Specialweapons.
Problem now: Assimilated weapons wont show up.
I removed the selfdestruct because its threated as specialweapon and then the first assimilated specialweapon showed up.
So there seemes to be a maximum of either Specialweapons or a maximum number of Buttons which may be shown.
Anyone has any further experience with this Problem?
I can see Armada II starts to add a 2nd row of buttons but in the 2nd row only 1 button is shown - maybe there is a way to show more ?
MFG - Sharky
The Tactical Fusion Cube can have 4 extra specialweapons, and they show up and are useable - BUT:
i thought a Borg cube should have some of the other Borg specialweapons as well like:
Transwarpdrive, Regeneration and the blue Crewleech AssimBeam.
So the Tacticalfusioncube starts out with 4 Special weapons + Techassimbeam + selfdestruct. So we have 6 Specialweapons.
Problem now: Assimilated weapons wont show up.
I removed the selfdestruct because its threated as specialweapon and then the first assimilated specialweapon showed up.
So there seemes to be a maximum of either Specialweapons or a maximum number of Buttons which may be shown.
Anyone has any further experience with this Problem?
I can see Armada II starts to add a 2nd row of buttons but in the 2nd row only 1 button is shown - maybe there is a way to show more ?
MFG - Sharky
posted on April 23rd, 2011, 12:43 pm
Welcome to the site.
Maybe the problem is the buttons being in the same location? Check that the weapon you try to assimilate doesn't have the same slot number any of the as the Borg weapons (popupSlot = X), because each button has its own 'slot'.
Maybe the problem is the buttons being in the same location? Check that the weapon you try to assimilate doesn't have the same slot number any of the as the Borg weapons (popupSlot = X), because each button has its own 'slot'.
posted on April 23rd, 2011, 12:53 pm
Maybe, but i dont think so because:
I Assimilated the following Weapons:
Corbomite Reflector (Souverign)
Shield Inversion Beam (Warbird)
Ion Cannon (NghVar)
All those 3 Specialweapons have:
//Location of the button in the speed panel
buttonSlot = 4
// location of the button in the popup palette
popupSlot = 5
Also does the Holding Beam of the Borg - and still they show up (unless i add Selfdestruct and the 3 other Borg SpecTechs).
With selfdestruct and the other Borg Techs included the Selfdestruct already takes its place in row 2 (above row 1)
the other Borg Technologies take other button and popupslots as the assimilated specialweapons.
To me it looks like there is not enough buttonspace, maybe the gui definitions are the right place to have a look at.
I Assimilated the following Weapons:
Corbomite Reflector (Souverign)
Shield Inversion Beam (Warbird)
Ion Cannon (NghVar)
All those 3 Specialweapons have:
//Location of the button in the speed panel
buttonSlot = 4
// location of the button in the popup palette
popupSlot = 5
Also does the Holding Beam of the Borg - and still they show up (unless i add Selfdestruct and the 3 other Borg SpecTechs).
With selfdestruct and the other Borg Techs included the Selfdestruct already takes its place in row 2 (above row 1)
the other Borg Technologies take other button and popupslots as the assimilated specialweapons.
To me it looks like there is not enough buttonspace, maybe the gui definitions are the right place to have a look at.
posted on April 23rd, 2011, 12:56 pm
Assimilated by the same ship and with a Borg weapon of the same number?
posted on April 23rd, 2011, 1:03 pm
It is the Tactical Fusion Cube
i build in the following wepons in its odf file:
Standard Sepcials:
Holding Beam
TechAssim Beam
SelfDestruct
Added Borg Techs:
Crew Leech Beam
Regeneration
Transwarpdrive
Max Number of Assimilated extra Weapons is 8
assimilating other ships specialweapons works but the buttons wont show up.
and yes its all done with the same BorgCube.
i found this in gui_interface.cfg
// Button Panel
buttonDefaultCursor = "standard_cursor"
buttonPanelArea = 1323 8 266 40
buttonBackgroundPanel = "buttonBackgroundPanel"
buttonBackgroundPanelArea = 0 0 266 40
buttonBackgroundPanelSize = 2
buttonBackgroundPanel_0 = 0 0 21 40
buttonBackgroundPanel_1 = 245 0 21 40
// there are now 2 rows of buttons
idleButtonArea = 25 0 40 40
toggleButtonArea = 69 0 40 40
commButtonArea = 113 0 40 40
objectivesButtonArea = 157 0 40 40
moreButtonArea = 201 0 40 40
paletteButtonArea = 113 45 40 40
helpButtonArea = 157 45 40 40
menuButtonArea = 201 45 40 40
Maybe this handles the maximum number of Buttons which i can see
i build in the following wepons in its odf file:
Standard Sepcials:
Holding Beam
TechAssim Beam
SelfDestruct
Added Borg Techs:
Crew Leech Beam
Regeneration
Transwarpdrive
Max Number of Assimilated extra Weapons is 8
assimilating other ships specialweapons works but the buttons wont show up.
and yes its all done with the same BorgCube.
i found this in gui_interface.cfg
// Button Panel
buttonDefaultCursor = "standard_cursor"
buttonPanelArea = 1323 8 266 40
buttonBackgroundPanel = "buttonBackgroundPanel"
buttonBackgroundPanelArea = 0 0 266 40
buttonBackgroundPanelSize = 2
buttonBackgroundPanel_0 = 0 0 21 40
buttonBackgroundPanel_1 = 245 0 21 40
// there are now 2 rows of buttons
idleButtonArea = 25 0 40 40
toggleButtonArea = 69 0 40 40
commButtonArea = 113 0 40 40
objectivesButtonArea = 157 0 40 40
moreButtonArea = 201 0 40 40
paletteButtonArea = 113 45 40 40
helpButtonArea = 157 45 40 40
menuButtonArea = 201 45 40 40
Maybe this handles the maximum number of Buttons which i can see
posted on April 23rd, 2011, 3:02 pm
Also remember that two special weapons can't share the same classlabel if I recall, otherwise only one will show up for Stock Armada II.
posted on April 24th, 2011, 2:54 pm
Classlabel doesnt matter why?
i assimilated the following 4 Weapons:
Shieldinversionbeam
corbomitereflector
shieldprojector (romulan special)
holoemitter (romulan special)
shieldinversion and shieldprojector have both
classLabel = "toggleweapon"
so it cant be the classlabel - and it cant be buttonslot and popupslot because
i assimilated 3 Weapons from: Souvereign, NeghVar and Romulan Warbird
all have
//Location of the button in the speed panel
buttonSlot = 4
// location of the button in the popup palette
popupSlot = 5
and i can use them all together.
i think that the amount of Buttons which are displayed is somehow limited and that limits the amount of specialweapons you can actually see. I can assimilated 8 weapons but only the first 3 show up if integrated in a tactical fusioncube. It has : holdingbeam, selfdestruct and techassim - when assimilated 3 other special technologys the max amount of 6 special weapons has reached and a new button on the left side above the first button in the buttonpanel appears but not more.
Maybe its possible to change UI Layout to allow more... maybe 2 complete buttonrows
Sharky out.
i assimilated the following 4 Weapons:
Shieldinversionbeam
corbomitereflector
shieldprojector (romulan special)
holoemitter (romulan special)
shieldinversion and shieldprojector have both
classLabel = "toggleweapon"
so it cant be the classlabel - and it cant be buttonslot and popupslot because
i assimilated 3 Weapons from: Souvereign, NeghVar and Romulan Warbird
all have
//Location of the button in the speed panel
buttonSlot = 4
// location of the button in the popup palette
popupSlot = 5
and i can use them all together.
i think that the amount of Buttons which are displayed is somehow limited and that limits the amount of specialweapons you can actually see. I can assimilated 8 weapons but only the first 3 show up if integrated in a tactical fusioncube. It has : holdingbeam, selfdestruct and techassim - when assimilated 3 other special technologys the max amount of 6 special weapons has reached and a new button on the left side above the first button in the buttonpanel appears but not more.
Maybe its possible to change UI Layout to allow more... maybe 2 complete buttonrows
Sharky out.
posted on April 24th, 2011, 3:19 pm
Not sure - I only remembered that classlabel prevented using 2 special weapons of the same type, but wasn't sure if that extended to this issue.
popUpSlot isn't actually a command incidentally
Yea, the number of buttons is limited if I recall - that's one reason FO uses a different coding system for them. I do not know what the limit is however.
If you want to change button UI layout you'll have to switch to FO - all of this is hardcoded.
popUpSlot isn't actually a command incidentally
Yea, the number of buttons is limited if I recall - that's one reason FO uses a different coding system for them. I do not know what the limit is however.
If you want to change button UI layout you'll have to switch to FO - all of this is hardcoded.
posted on June 10th, 2011, 7:03 pm
Dominus_Noctis wrote:Also remember that two special weapons can't share the same classlabel if I recall, otherwise only one will show up for Stock Armada II.
Was that resolved in FO? or better yet the 1.2.5 patch?
posted on June 13th, 2011, 8:19 pm
That was resolved in FO, but not in the PatchProject
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