fighters and squadrons

Talk about anything related to old versions of Armada.
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posted on January 14th, 2008, 12:49 pm
hi would it b possible to make fighters that dock and undock to a mothership (carrier) also would it be possible to make squdrons were a group of ships would act as individual ie move shoot and get hit/destroyed but count as just one selection
posted on January 14th, 2008, 1:09 pm
they already had a ship with fighters, it acted as a special ability and you couldn't select the fighters themselves.
posted on January 14th, 2008, 2:49 pm
yep. when playing v3 PR, choose the dominion and pay close attention to the research tree. You'll find the fighter squads researchable next to the Battleship's spec tech.
posted on January 14th, 2008, 3:59 pm
Blade wrote:hi would it b possible to make fighters that dock and undock to a mothership (carrier) also would it be possible to make squdrons were a group of ships would act as individual ie move shoot and get hit/destroyed but count as just one selection

to answer that question directly: i am not that far with crafts' ai yet to create vessel squadrons comparable to those in homeworld 2 yet, but i may be able to accomplish that in the future.
posted on January 15th, 2008, 10:26 am
kool that would be great
posted on January 18th, 2008, 2:34 pm
with patch 1.2.5 you can now have a ship launch a number of fighters and then merge them with the fusion weapon into a squadron. I've been doing this with the peregrine fighters for my mod set during the dominion war. you build 6 fighters select them all and fuse them and then they get replaced with an sod of all six in formation. they all move as one ship but then again they are all just really good pilots they move in sync with each other...lol
posted on January 18th, 2008, 4:48 pm
lol yh that wks but it not very realistic (plus u cud just use the 2.5 patch seperation to release the squad .sod instead
posted on January 18th, 2008, 8:25 pm
yea true now i don't have to worry about individual fighters anymore.
posted on January 19th, 2008, 12:20 am
Can you add more than one seperation weapon to the same ship?, so that a carrier could seperate more than one kind of fighter/shuttle
posted on January 19th, 2008, 12:31 am
@ dan1025

yes you can, the new replace weapon is just a weapon, so you can add as many as you like, not that you will be able to see the buttons once you get past 13 :shifty:
posted on January 25th, 2008, 2:13 pm
Is there a way to get more than one fusing weapons to work, because I'm having trouble getting multiple ones to work on one ship. This way a carrier could retrieve certain amounts of fighters if some are destroyed-
posted on February 17th, 2008, 5:28 pm
What about usiing an animation to simulate the fighters weaving around eachother?
posted on February 18th, 2008, 4:40 pm
I know the mechanism existed in the original Armada...

I can say it would be a wonderful thing to finally see the return of the Director's Cut.
posted on March 11th, 2008, 10:53 am
The problem there is with the MS3D exporter. As most model work is done on that program these days and the exporter will not export animations on the models I'm told. My personal skills aren't yet at that level so I have not tried it. But I did try contacting Assimisoft about it and have gotten no reply :(
posted on April 26th, 2008, 9:03 pm
could it be possible by doing some thing  like baseName but use sumthing like memberX = "*.odf" (obviously the member list thing wouldd need to b added)
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