Quantum Singularity Generator and replaceweapon
Talk about anything related to old versions of Armada.
posted on May 10th, 2009, 5:30 pm
I'm over on the FF forums trying to pencil something out, and I was thinking two forums might be better than one, particularly as the 1.2.5 patch seems to be somewhat polarizing over there at times. Hopefully I can find a solution at either or both boards; I thought I'd post my problem here.
I thought I remembered seeing a thread a few weeks ago about using the 1.2.5 patch to modify that Cardassian Quantum Singularity special weapon (the one that brings an 8472 Battleship Frigate onto the field) to randomly summon one of a list of possible ships. I'm intending to use that, if I can, to create a Subspace Eruption weapon for the Tholians to randomly bring a past or future ship (among them the Bonaventure, the so-called Galaxy-X, the Romulan Stormbird, and the Cardassian Bakrus) onto the field when the special weapon is used.
Now, if I'm not mistaken, it would be technically possible to use a wormhole or rift .SOD for a ship, and using the replaceweapon .ODF command in the 1.2.5 patch...
The ship/rift "subspace_eruption" could then be assigned a race such as "anomaly", which could theoretically be given an AIP file demanding liberal use of special weapons (Freyr?), and given special energy and a special weapon using the replaceweapon command:
Or something of that nature.
Alternatively, it would be possible to bypass the rift creation (therefore omitting new race and AIP files) and simply have the ship appear (I'm not certain if it's possible to add an effect a la the Quantum Singularity Generator):
Thoughts on which of these would work best, the possibility of adding an AIP command that would force the "anomaly" race to fire the replaceweapon special weapon on the ship/rift almost instantaneously after generation, and the possibility of adding a flash or wormhole effect to the second proposal? My intent was also for the ship to be universally hostile like the 8472 ship. What could I do to attain that effect? Is there some way to combine this 1.2.5 variability function with the Quantum Singularity Generator special weapon to give me sort of the best of both worlds?
As I said on FF, I'd test this out myself, but unfortunately it's going to remain theoretical until I get my gaming computer set up again (hopefully by the end of the month).
I thought I remembered seeing a thread a few weeks ago about using the 1.2.5 patch to modify that Cardassian Quantum Singularity special weapon (the one that brings an 8472 Battleship Frigate onto the field) to randomly summon one of a list of possible ships. I'm intending to use that, if I can, to create a Subspace Eruption weapon for the Tholians to randomly bring a past or future ship (among them the Bonaventure, the so-called Galaxy-X, the Romulan Stormbird, and the Cardassian Bakrus) onto the field when the special weapon is used.
Now, if I'm not mistaken, it would be technically possible to use a wormhole or rift .SOD for a ship, and using the replaceweapon .ODF command in the 1.2.5 patch...
- Code: Select all
replacement0Class0 = "tfrigate.odf"
replacement1Class0 = "subspace_eruption.odf"
replacementKeepOwner = 1
replacement0Class0Position = 0,100,-100
The ship/rift "subspace_eruption" could then be assigned a race such as "anomaly", which could theoretically be given an AIP file demanding liberal use of special weapons (Freyr?), and given special energy and a special weapon using the replaceweapon command:
- Code: Select all
replacement0Class0 = "subspace_bonaventure.odf"
replacement0Class1 = "subspace_constellation.odf"
replacement0Class2 = "subspace_ambassador.odf"
replacement0Class3 = "subspace_galaxyx.odf"
replacement0Class4 = "subspace_bop.odf"
replacement0Class5 = "subspace_predator.odf"
replacement0Class6 = "subspace_C9.odf"
replacement0Class7 = "subspace_rbop.odf"
replacement0Class8 = "subspace_stormbird.odf"
replacement0Class9 = "subspace_pvash.odf"
replacement0Class10 = "subspace_odekra.odf"
replacement0Class11 = "subspace_akril.odf"
replacement0Class12 = "subspace_bakrus.odf"
replacementKeepOwner = 0
Or something of that nature.
Alternatively, it would be possible to bypass the rift creation (therefore omitting new race and AIP files) and simply have the ship appear (I'm not certain if it's possible to add an effect a la the Quantum Singularity Generator):
- Code: Select all
replacement0Class0 = "tfrigate.odf"
replacement1Class0 = "subspace_bonaventure.odf"
replacement1Class1 = "subspace_constellation.odf"
replacement1Class2 = "subspace_ambassador.odf"
replacement1Class3 = "subspace_galaxyx.odf"
replacement1Class4 = "subspace_bop.odf"
replacement1Class5 = "subspace_predator.odf"
replacement1Class6 = "subspace_C9.odf"
replacement1Class7 = "subspace_rbop.odf"
replacement1Class8 = "subspace_stormbird.odf"
replacement1Class9 = "subspace_pvash.odf"
replacement1Class10 = "subspace_odekra.odf"
replacement1Class11 = "subspace_akril.odf"
replacement1Class12 = "subspace_bakrus.odf"
replacementKeepOwner = 1
replacement0Class0Position = 0,100,-100
Thoughts on which of these would work best, the possibility of adding an AIP command that would force the "anomaly" race to fire the replaceweapon special weapon on the ship/rift almost instantaneously after generation, and the possibility of adding a flash or wormhole effect to the second proposal? My intent was also for the ship to be universally hostile like the 8472 ship. What could I do to attain that effect? Is there some way to combine this 1.2.5 variability function with the Quantum Singularity Generator special weapon to give me sort of the best of both worlds?
As I said on FF, I'd test this out myself, but unfortunately it's going to remain theoretical until I get my gaming computer set up again (hopefully by the end of the month).
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