Star Trek Armada II: Patch Project 1.2.1 released!

Talk about anything related to old versions of Armada.
posted on July 10th, 2007, 10:02 pm
[align=center]>Download Star Trek Armada II: Patch Project here<[/align]

Readme:
Star Trek Armada II Patch Project
Copyright (C) 2007 Fleet Operations Development Team
//www.fleetops.net/

What is it?
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The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II.
It is meant as a patch for every Armada II installation, despite of it is stock or has been modded. It patches serveral bugs that were not fixed with the latest official 2002 release of Patch 1.1. More and more reports of people not being able to play Armada 2 coming up as today people are using much more enhanced software and hardware than 5 years ago. The developers of Armada 2 targeted Windows 98 and partly Windows 2000 as plattform.

What is it not?
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The patch project does not provide new textures sounds or anything else that is related to change the game experience. Patch 1.2 is fully backwards compatible with Armada 2 Patch 1.1. That means, you will be able to play together with people still using patch 1.1

The "Roadmap"
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The first releases of Patch 1.2 are intended to fix Armada 2's bugs. Later version will feature full widescreen support and new enhancements for mod developers.

Who should install Patch 1.2?
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Everyone playing Star Trek Armada II. Fleet Operations players do not require to install this patch. An enhanced version of that patch is included in Fleet Operations 3.0 final.

Changelog
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1.2.0 (07/06/07)
~~~~~~~~~~~~~~~~
Armada fixes:
- "Sorry, there is not enough memory to continue" - screen
- Crash to desktop right after splash screen related to an stack overflow
- Multiplayer/Online crash with Vista (could fix Wine multiplayer issues too. To be confirmed).
Features:
- enhanced exception catching engine (MadExcept by madshi)

1.2.1 (07/10/07)
~~~~~~~~~~~~~~~~
Armada fixes:
- Another possible crash fixed when hosting games. Thanks ambassador for reporting
Changes:
- NetworkManager.dll file is now left untouched
posted on July 10th, 2007, 11:59 pm
Although the changes appear to be minor, it is good to see progress is being made so seemingly quickly.
posted on July 11th, 2007, 1:37 am
AdmarilRyan wrote:Although the changes appear to be minor, it is good to see progress is being made so seemingly quickly.
I believe the progress has more to do with the fact that Fleetops was requested not to alter .dll files for fear of mac doc / activision.
posted on July 11th, 2007, 4:00 pm
perhaps, but it is good that the changes were so quickly intergrated into the exe rather than the dll file as before, which must be some difficult coding. Also yet another bug fix is hardly a bad thing.
posted on July 11th, 2007, 5:16 pm
what if i am currently using the VR3 PR Release and i am on Vista, do i install the patch now and it will work?
sorry to ask but god knows when FO3 Final will finalyl be out, your Critical Takes finalyl went down and then your Urgents went up in return so progress is slwoly but steady and i'd like to play PR in the mean time.
posted on July 11th, 2007, 5:56 pm
redmanmark86 wrote:what if i am currently using the VR3 PR Release and i am on Vista, do i install the patch now and it will work?
sorry to ask but god knows when FO3 Final will finalyl be out, your Critical Takes finalyl went down and then your Urgents went up in return so progress is slwoly but steady and i'd like to play PR in the mean time.

it won't. see this thread here
posted on July 15th, 2007, 10:24 pm
Now that the offending dll has been removed, does that mean the A2files will host us again?
posted on July 22nd, 2007, 9:28 am
Am I the only one who gets the feeling there is more to this than just a simple .dll problem. It seemed (from what I read) that the mods over there seem to have some sort of grudge.
posted on July 22nd, 2007, 3:06 pm
What was wrong with Patch 1.2.0?
posted on July 22nd, 2007, 8:27 pm
It was the reason Fo got deleted from A2F...

Networkmanager.dll was changed in order to let Vista-users play online, and 1.2.1 solves this problem without modification of any .dll file...
posted on August 9th, 2007, 1:14 am
antagonist wrote:It was the reason Fo got deleted from A2F...

Networkmanager.dll was changed in order to let Vista-users play online, and 1.2.1 solves this problem without modification of any .dll file...
So why are they still note being hosted by Filefront?
posted on August 9th, 2007, 1:41 am
Because the FF people feel that the shell program that adds the new features to FO is a violation of the EULA because it renames the .exe file and uses another exe to run the game.
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