Star Trek Armada II: Patch Project 1.2.4 released!

Talk about anything related to old versions of Armada.
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posted on September 18th, 2007, 2:33 pm
I think this is something I'm going to have to try. :)
posted on September 18th, 2007, 3:26 pm
Meredith wrote:ok umm... :(  I dont even know if this is fixable or what or if this happens nomaly but if you build a pod on my modular station and take it apart than you can build on top the the station here

yes, that is related to how armada works. so not my fault :P i will look to find a workaround for that later..
posted on September 19th, 2007, 1:24 am
Doca...did some investigating..and it does work..but the modular stations don't like anything but the stock odf names. it builds fyard and fyard2 and fbase i believe with no problem. but anything else that isn't preprogrammed..it will not accept. so that's essentially what we have to work with..I guess you need to see if there is a workaround to get the game to recognize names that it isn't preprogrammed with.
posted on September 19th, 2007, 1:55 am
ok thanks Doca thats what I thought but that would be worth looking into

to worf when I made my mod using this station I made new stations and they worked fine so try just building them with a constructor to see if it workes
posted on September 19th, 2007, 2:30 am
what kind of names did you use? did you use completely different names for your odfs? or did you incorporate the stock names in the beginning of all of the bases like in the one that you released on the forums?
posted on September 19th, 2007, 7:32 am
for the footprint issue. just enable is_starbase = 0 on these pods. an option that the shipyard pods are destroyed together with the researchstation and don't just stay comes with the next version
posted on September 19th, 2007, 1:58 pm
will this help me with my issue? or is this totally unrelated to mine?
posted on September 19th, 2007, 3:59 pm
these things are unrelated. i actually have no idea what causes the issue you have. it seems to work fine for meredith and me. i wasn't able to reproduce your issue. so just check on your odfs, i don't know whats wront. make sure you have installed 1.2.4 properly
posted on September 30th, 2007, 5:29 pm
When I send a ship to decommission (in the general A2 1.1), there is a sound effect projected from the starbase where the ship is decommissioning. But after that, this sound not stops, but continues. It's very nerve-racking hearing that sound every time, when I watch my base.

It's only on my Computer or I found a bug? If you could heal it in the newt release, I would be very happy  :rolleyes:
posted on October 1st, 2007, 7:37 am
Last edited by DOCa Cola on October 1st, 2007, 7:48 am, edited 1 time in total.
welcome to the forums! :)

yes, this is a known problem with activisions official patch. i am still looking for a reliable way to reproduce this issue. otherwise it's hard to track where this issue bug from.
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