TCR Mission Pack
Talk about anything related to old versions of Armada.
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posted on September 17th, 2010, 2:37 pm
This project has been resumed. I just found out that the utility I was using to build race tracks is illegal, which means most of my racing simulator projects are cancelled until I can find a new track editor (or build one myself).
This project will add tutorials for the Klingon Empire, and the Borg. It will also replace all of the stock missions. There will be 10 missions per campaign and an extra showdown mission at the end for a total of 11 missions per campaign.
The mission sets are Federation, Romulan, and Borg. The Federation showdown is Federation vs Borg. The Romulan showdown is Romulan vs Klingon. And the Borg showdown is Borg vs Species 8472. Each showdown is designed to last a while. You have to figure out a way to get a tactical edge in each one.
This project will add tutorials for the Klingon Empire, and the Borg. It will also replace all of the stock missions. There will be 10 missions per campaign and an extra showdown mission at the end for a total of 11 missions per campaign.
The mission sets are Federation, Romulan, and Borg. The Federation showdown is Federation vs Borg. The Romulan showdown is Romulan vs Klingon. And the Borg showdown is Borg vs Species 8472. Each showdown is designed to last a while. You have to figure out a way to get a tactical edge in each one.
posted on September 17th, 2010, 8:58 pm
TCR_500 wrote:This project has been resumed. I just found out that the utility I was using to build race tracks is illegal, which means most of my racing simulator projects are cancelled until I can find a new track editor (or build one myself).
This project will add tutorials for the Klingon Empire, and the Borg. It will also replace all of the stock missions. There will be 10 missions per campaign and an extra showdown mission at the end for a total of 11 missions per campaign.
The mission sets are Federation, Romulan, and Borg. The Federation showdown is Federation vs Borg. The Romulan showdown is Romulan vs Klingon. And the Borg showdown is Borg vs Species 8472. Each showdown is designed to last a while. You have to figure out a way to get a tactical edge in each one.
Sounds like a good idea, I think you're talking about Star Trek Armada II and not the prequel. Well do you by any chance know of a way to add all of the Star Trek Armada I campaigns to Armada II without losing any of the Armada II Campaigns well also adding a Fourth Campaign to Armada II by editing/removing the Tutorials?
posted on September 17th, 2010, 9:21 pm
That depends. How many missions were there total in Armada I? Past mission number 10 of a campaign, you'll have to do mission 10 to access mission 11. And you'll have to do mission 11 just to access mission 12, etc. I'm not sure that it'll be worth it to put Armada I missions in without having to override more than just the tutorials.
posted on September 19th, 2010, 12:57 am
TCR_500 wrote:That depends. How many missions were there total in Armada I? Past mission number 10 of a campaign, you'll have to do mission 10 to access mission 11. And you'll have to do mission 11 just to access mission 12, etc. I'm not sure that it'll be worth it to put Armada I missions in without having to override more than just the tutorials.
Star Trek Armada I has four Campaigns, the Federations, Klingon, Romulan and Borg. I believe each one should have 10 missions each, there could be less. I did find a folder in my Star Trek Armada II main directory that I actually believe I could add the missions to.
I've attached the file here, both games have the same file I just found out.
The first one is from Star Trek Armada II and the second one is from Star Trek Armada I.
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posted on September 19th, 2010, 5:33 am
I have just finished creating a small original mod, the concept you should all understand. It is now just needing to be Alpha Tested.
I will participate in that part as well, I'm going to add it to a stock "testing" install of Star Trek Armada II so I won't have to have it interfere with my mod that you all know that I'm working on, the one that I'm currently trying ot find and fix all the crashing errors to, which all seem to be connected to one race it turns out according to all the people that have given me help here... "the problem is with the Ferengi and the TradingProcess and also SalvageProcess. I think I have an idea to fix that.
With that, I give to the Armada II Community my first official Original Mod: "Star Trek Armada I & Star Trek Armada II Campaigns"
MEGAUPLOAD - The leading online storage and file delivery service
I will participate in that part as well, I'm going to add it to a stock "testing" install of Star Trek Armada II so I won't have to have it interfere with my mod that you all know that I'm working on, the one that I'm currently trying ot find and fix all the crashing errors to, which all seem to be connected to one race it turns out according to all the people that have given me help here... "the problem is with the Ferengi and the TradingProcess and also SalvageProcess. I think I have an idea to fix that.
With that, I give to the Armada II Community my first official Original Mod: "Star Trek Armada I & Star Trek Armada II Campaigns"
MEGAUPLOAD - The leading online storage and file delivery service
posted on September 19th, 2010, 10:20 am
ok did you even test this before releasing (even alpha level mods require some level of testing by the creator to ensure the concept is workable). anyway tried the mod created the ships/stations it asks for in the readme and just causes a ctd. A1 missions are just not compatable in A2 or FO due to coding changes. the only way this ca be done is by using MMM which is still in development as far as i know
posted on September 19th, 2010, 1:17 pm
Like Blade said, the A1 campaigns are incompatable. You have to use MMM, which is in development. You have to create new missions from scratch.
posted on September 19th, 2010, 7:07 pm
Blade wrote:ok did you even test this before releasing (even alpha level mods require some level of testing by the creator to ensure the concept is workable). anyway tried the mod created the ships/stations it asks for in the readme and just causes a ctd. A1 missions are just not compatable in A2 or FO due to coding changes. the only way this ca be done is by using MMM which is still in development as far as i know
TCR_500 wrote:Like Blade said, the A1 campaigns are incompatable. You have to use MMM, which is in development. You have to create new missions from scratch.
Actually, I just finished test the first mission and it works in the game, not even much tweaking was needed for my part, just got to change a few minor details and edit the map slightly is all that I seemed to find.
Maybe that's just my game though, maybe you should try it out your self, because I have been told before that a few things from Armada I will work in Armada II, ships, stations, special weapons, and even some at Armada2files have gotten the campaign maps to work and released just the half for the Federation, my mod takes the concept even further that's all.
I wouldn't have released the mod if it wasn't working out, since its an Alpha Version, its not my complete version and of course needs to be tested on other systems and mods.
posted on September 19th, 2010, 8:23 pm
well if u have it working care to share as ur d/l dse not work and causes ctd just like when any a1 map is converted into a2
posted on September 20th, 2010, 12:47 am
Blade wrote:well if u have it working care to share as ur d/l dse not work and causes ctd just like when any a1 map is converted into a2
I may have missed a few things in what I wrote in the read me, I wrote it later after putting it together after all, the one thing I did is I just followed the concept from the Armada2Files Mod that I followed as a template. I believe you do have to change the planets and space objects, I did a few things with those in my version.
I'll eventually release another version after I know I've got it perfect...
posted on September 20th, 2010, 7:37 pm
jetnova16 wrote:Star Trek Armada I has four Campaigns, the Federations, Klingon, Romulan and Borg. I believe each one should have 10 missions each, there could be less.
Four missions per five campaigns. Can't forget about the Omega missions.
posted on September 20th, 2010, 8:45 pm
086gf wrote:Four missions per five campaigns. Can't forget about the Omega missions.
I actually just found that part out a few hours after posting that, prior to the moment I started to create the Star Trek Armada I & Star Trek Armada II Campaigns Mod.
I had guessed that Armada II and Armada I had the same number of missions, I foud out that after I played and beat the Federation Campaign, it seemed to quick so I then guessed they were all the same for each race.
posted on September 23rd, 2010, 8:23 pm
This mission pack will not convert the A1 missions to A2. It will just replace the A2 missions.
posted on September 23rd, 2010, 8:46 pm
TCR_500 wrote:This mission pack will not convert the A1 missions to A2. It will just replace the A2 missions.
That is unfair to those who like the missions in Star Trek Armada II and just want to also have the missions from Aramda I too. Those people are like me and many other people that I know that actually support my idea, I know at least 100 who like my idea and are waiting for me to complete it.
It actually is more than possible for it to work to combine the missions into Star Trek Armada II, I suggest that you open your games folder and go to the file that is titled: "label.MAP". Open it and scroll down till you find the section that reads: "mission_select {"
After that, you'll find all of the Armada II missions but after the last one, the game automatically has listed all of the missions from Star Trek Armada I, thus I never even had to edit that file because Armada II has the missions incorportated, it just doesn't have the files to fully play them, files that just need some editing.
Alright, now that I mentioend that file, take alook at the one that I have in my game, it is attached. The only difference in my file is that the Tutorials are gone and in their place I did add one mission "Entering The Delphic Exspanse". The only problem with that mission is the objectives don't show up in the game but the file has been created with them.
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posted on September 23rd, 2010, 10:02 pm
I know how to change the display names of the missions. This pack isn't going to convert the A1 missions to A2 for one good reason. I don't have Armada 1. So my only other option is to create my own missions.
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