Morale boost

Post ideas and suggestions on new features or improvements here.
posted on December 1st, 2012, 5:06 pm
Haven't posted any ideas for a while shot in the dark, this one popped up sort of a birth of the federation inspired, and whatever else added to it from other things.

I was thinking crew could have some morale component to it. Buildings could be constructed for small temporary distractions from the war. Although this version seems unlikely, recourses wouldn't be spent this way. Or, just allocated rooms on ship that provide some recreation.

The year of hell showed devastating and desperate crew morale.

In this case, if this could have some slight effect on some ship systems. Research route, you get direct percentage increase in weapons, shields, hull etc.

The other thing I was thinking of, was "news from the front lines". So it would be direct correlation between distraction of enemies ships. If your crew receives word our destroyers have successfully destroyed the enemies mining ships*, or mining station*, there is some relevant result. Or, if a battle is won, and say a level is set per kind of battle. 5 ship destroyed, 20, whole fleets. Similarly, if your crew receives word that ships on the front line are being destroyed, you get a comparably much less negative result.

I was thinking things could be something like:

Good news? Construction ship builds 3% faster. Mining vessels mine 2% faster. Really good news? 5% and 4% respectively. This is just because of crew being motivated, wanting to push the war effort work overtime, find new efficiencies in process etc. Starbases build times, ship yard build times etc speed.

For individual ship by ship basis, we can't really say weapons or shields perform better: increase rate of fire, damage or less damage from weapons fire... because this makes no sense. Destroying an enemy ship does mean my weapons all of a sudden work better. Essentially promotions might come into play here. Aside from the individual vessel getting experience for having shot down the ship. Perhaps a secondary ranking system can be filled up and dished out. So you get x amount of points for doing certain tasks, which result to automatic experience points. Another thing similar to veteran slots can be filled up. You start at zero, and gain experience in this manner, and then can bestow promotions and such. So you take information of how ship x destroyed ship p, tell all the officers back at home base. Learn from it, and know how to deal with that specific situation. At some point, you can promote a vessel to the next rank.

Or: if not any of that, perhaps morale could be considered another way.

edit: the increase in ship construction, building construction, or mining would be temporary, say 45 sec

negative news would be a 1% decrease across the board.
posted on December 2nd, 2012, 11:54 am
Interesting idea.
posted on December 2nd, 2012, 5:09 pm
For weapons, you could set it up so the better the morale, the better they aim, if they have a chance to miss.

Best example I can give involves my mod.

Say your trying to hit a small ship (fighter) with guns, now it's not very good. They move to fast, the crew cant target very well, etc.

Now say inspiring news came from the front lines. 18 Haze Mark-1s just destroyed 5 TCF Battleships, an near impossible feat unless someone drops the containment fields on their Quantum Singularity Power Core. Your crew would be given a morale boost so great, they start swatting fighters like flies. Any fighter coming in range is toast as the 0.01% hit chance is boosted to 50.0%.

Just an idea.
posted on December 4th, 2012, 8:29 pm
If this was implemented in ways that significantly gave changes, it could motivate people to be more aggressive. If you get rewards for doing an attack, like finishing your building that much sooner, you might increase raids.

On the other hand, certain things like platforms should not provide this. When player A is being attack by B, destroying the attacking forces and just holding what you've got should not result in a bonus. You could just turtle idea getting stronger and building faster as failed attacks mount.

So I would say no stations produce any results. With mentioning of 'territories' perhaps from devs, if you successfully attack in enemies territory, or neutral territory then there is a bonus.

Any successful defence within your own territory is nil. But you continue to keep the territory, so that is good. Well done.
Reply

Who is online

Users browsing this forum: No registered users and 13 guests