resync feature for out of synch games

Post ideas and suggestions on new features or improvements here.
posted on May 13th, 2013, 3:59 am
Please consider adding a way to resync multiplayer LAN games. Perhaps players could resync with the host.

About 1 in 8 of my multiplayer matches on a LAN go out synch. Matches usually are among 4-7 players (I know, it's not recommended), and go on for a couple of hours. It's bothersome to dedicate so much effort and time and to lose that because of OOS errors. The maps we play are the standard maps that come with 3.2.7

Thanks all, for your hard work at fleetops. It's become a favorite multiplayer game among my friends here.
:thumbsup:
posted on May 13th, 2013, 5:22 am
Welcome to the forums - we're glad you enjoy Fleet Operations :)

Unfortunately we are unable to create such an option at this time - if you want to help us solve the OOS problems directly, there are a few steps you can do each game :)

When starting a game, the host must go to the Advanced menu, type "dbg", click "synchost" then hit "ok" in the Advanced menu. When an out of sync occurs, the log will appear in your application data in the Logs folder. %appdata%\star trek armada ii fleet operations\logs

Each human player must provide the logs to a single game - if you do so, please enclose a text file with the races, map, last action prior to OOS, and length of the game. :)
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