Crew

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on August 20th, 2009, 3:08 pm
Latinum is gone, which I can (kinda) understand. Metal is renamed 'Tritanium' and Dilithium is the same. I can understand all of them.

What I cannot understand is; Why was crew removed?
posted on August 20th, 2009, 3:25 pm
cause its not needed in the balancing, and we didn't like colonization and the crew management stuff. we like supply better.
posted on August 20th, 2009, 3:26 pm
removed from what?

edit: oh, yea, optec explains it. i thought modding wise :)
posted on August 20th, 2009, 3:31 pm
Crew are the only thing they ever ran out of on the show... The only really believable shortage.
posted on August 20th, 2009, 3:32 pm
The only really believable shortage

Except that it has been said before that it is ridulous to expect that the factions could semi-instantly gain new adult crew members. Supply is the soft cap now, not crew :)
posted on August 20th, 2009, 3:38 pm
The Dominion can.
posted on August 20th, 2009, 3:54 pm
I wasn't aware that Founders and Breen could be cloned too ;). I think your arguing for arguing's sake again.  :whistling:

If you want to look at it from this point of view... the starships can draw from the inexhaustible amounts of people in the other sectors... since each battle is supposed to be a sector, maybe materials are always limited and expensive, yet life is cheapt :P

I see an innumerable amount of ways to argue this thing, and none of them is worth either of our time because we can never get a truly realistic Star Trek RTS... unless you want to have things set up like Company of Heroes/DoWII/.
posted on August 20th, 2009, 4:03 pm
I wasn't looking to start a petition to bring it back or anything, I just wondered why they were gone.

Clone the Founders? Why would they even need to, they don't fight. The Breen would probably kill anyone who tried to clone them.
posted on August 22nd, 2009, 7:22 am
This crew/supply question reminds me of one of those "flaws" I always see in STA2, but fail to comment.

Dilithium crystals are used only in the antimatter reactors and in small quantities, while ships' hulls (in the Federation at least) are made of tritanium (the lack of information on other races' alloys for hulls is what made the developers of STA2 to go for the generic "metal" instead of a specific alloy, I think). That would make tritanium consumption for building a ship about ten ( more likely one hundred, but hey... ) times more than dilithium. Possibly researching techs would gobble huge quantities of energy, making dilithium consumption skyrocket.

Actually, the only race that could reflect that is the Dominion with its prototypes. A proto would need a huge investment in energy (dilithium), metal (tritanium?) and resources/personnel (supply) to make sure the ship comes out as expected, while the mass produced ships would need way less of everything.

So why do you need more dilithium (energy) than tritanium (metal) and why when you decomission a ship get half the energy and no metal (it should be the other way around, in my opinion)?

It's NOT a criticisim, but just a curiosity on how it's justified the reverse dilithium/tritanium imbalance.
posted on August 22nd, 2009, 9:38 am
We don't really know the quantities required for a warp drive, but equallly, no-one said the units of di and tri had the same value. The dilithium from freighters could be a very small amount or just impure, and therefore you need a lot of it. I mean they were always talking about di mines in the shows, they obviously had a great demand for it.
posted on August 22nd, 2009, 2:49 pm
Yeah, the crew thing was actually really annoying, and so was that officers limit thing. However, I think it would be cool to be able to colonize, (or assimilate) planets to gain extra supplies or something like that.
posted on August 23rd, 2009, 1:28 am
The answer had already been given Tyler, in both personal reasons for not including crew as well as gameplay "practical reasons" if you will. Supply has taken that "soft" ship limit role.
posted on August 23rd, 2009, 2:33 am
I have a question about crew sizes, why are they so low on all the factions except the Borg? I understand the low count on fed ships due to civilians being removed... Though warp in should have full crew compliments. ;) but Klingon, romulan and dominion crew counts should be much higher given the all military nature of their vessels.
posted on August 23rd, 2009, 9:35 am
the Warbird for example is something similar to the Galaxy, no real war-only ship. We tried to get realistic crew numbers, that sound reasonable for vessels of the specific size (summ up the MASS of a warbird for example. it has quite large holes :D). And of course we guessed a bit.
In fact there are klingon and romulan civilians :)
posted on August 23rd, 2009, 9:28 pm
I understand there are klingon and romulan civilians, but... The DS( technical manual which isnt the best source for information) states the D'deridex has a compliment of 1500 troops and officers. now those coulds be for major planetary assault but still no mention of civilians. Likewise with the Negh'var the manual says 2500, although there isnt an indication whether that includes civilians, although all the times we see the negh'var is during military actions by the klingons so it would stand to reason that that is the correct number of crew, civilians not on board.

Its not a big deal and Im not pushing for any changes, just curious i guess, although id find it interesting if fed ships were easiest to board due to lowest crew counts.
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