Fleet Operations 3.0 Pr - Fixed Bug List

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on June 19th, 2006, 2:14 pm
Last edited by Optec on June 21st, 2006, 1:39 pm, edited 1 time in total.
Fixes:
  • Fixed a bug causing observer mode to crash
  • Fixed a bug that brought up confuse error messages (like not enough crew) if chosing the doubled-resource setting for play
  • Removed the volume light option because of multiplayer conflicts
  • Fixed invalid hotkey for the Federation Defence Platform
  • Missing screenshot folder is now created during install
  • Loader Armada execution aka. splash screen hang now fixed
  • Campaign selection menu won't generate a CTD anymore
  • Fixed installer problems with some Armada II CDs
  • Supply is no longer returned from decommission
  • Gamespy Arcade support restored by providing a fake armada2.exe file for gamespy
  • Fixed a bug causing the map "Homeworlds" to crash
Balance Changes:
  • Adjusted the damage for weapons with very high reload times
  • Federation
      [li]Starfleet Command
      Costs increased to 1400 Dilithium 700 Tritanium (bf: 1200 / 300)
    • Torpedo Platform (Admiral Mayson)
      Constructiontime increased to 70 seconds (bf: 60)
    • Descent Class
      Descent Class Quantum Torpedos do now deal the proper damage
    [/li]
  • Dominion
      [li]Battleship
      Is now correctly considered a large-sized vessel
    [/li]
  • Klingon
      [li]Slightly reduced the costs and Offensive Value of all Klingon Vessels
    • Field Yard
      Costs increased to 800 Dilithium 200 Tritanium (bf: 640 / 160)
    • Battle Yard
      Costs increased to 1120 Dilithium 280 Tritanium (bf: 800 / 200)
    • Imperial Yard
      Costs increased to 1440 Dilithium 360 Tritanium (bf: 960 / 240)
    [/li]
  • Romulan
      [li]Cloaking Generator
      Constructiontime reduced as intended to 60 seconds (bf: 100)
    • Plasma Bolt special ability
      Is now correctly considered a torpedo and can miss its target
    • Norexan Class
      Increased the rate of fire for the Pulse Disruptors
    • Tavara Class
      Increased the rate of fire for the Pulse Disruptors
    [/li]
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