Fleet Ops Editor

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on April 24th, 2009, 3:03 am
Last edited by RCIX on April 24th, 2009, 7:00 am, edited 1 time in total.
One day a couple months ago, i said "i really dont like editing ODF files with notepad++...", and set about figuring out a better design for an odf editor. What i have come up with is this. It's called FOE (Fleet Ops Editor), and its designed to to offer specific features that are needed for editing FO ODF files.
This editor is alpha and may damage odf files, use at your own risk!
This editor uses:
gdata's OdfDocument Library, available at a2files
some code from CodeProject that makes using the PropertyGrid easier
Known bugs:
it processes floats with decimal points in them as string arrays
may not work correctly with other languages
will break the file its loading if it has an array of attributes that is too large (over 128 long i think)

Planned Features:
automatic calculation of defensive/offensive/system values from ship data
integration with Dynamic_Localized strings for automatic tooltip updating
lots more...

Please tell me what you think and report any bugs you find.
Update: i shrunk the splash screen (unecessarily but i dont want to make another one right now), and added the source code for download.

Attachments

FOE-Source.zip
(228.23 KiB) Downloaded 215 times
FOE-Installer.zip
(359.23 KiB) Downloaded 201 times
posted on April 24th, 2009, 3:21 am
Cool! I'm not a modder, but if I was, I'd be pretty excited!  :lol:
posted on April 24th, 2009, 3:31 am
Impressive work i am learning how to program and would like to work with on this with you. I am assuming that it is written in C++ or C# but right now i only know java however if you would like someone to troubleshoot this with you. Would you be willing to post the source code?
posted on April 24th, 2009, 4:23 am
Last edited by RCIX on April 24th, 2009, 5:33 am, edited 1 time in total.
I would have posted the code, but even zipped it is 1500 KB (too big to attach... :( ), and i have help already. Thank you for the offer though! If i can find a way to fix that (1450 of that is the splash screen ^-^), i will post the code. BTW it's written in .NET with the help of gdata's OdfDocument class on a2files. Update: i figured out how to shrink the project zip file's size, so it's up there now... You're welcome to modify it if you want but just remember that i may update this at any time.
posted on April 24th, 2009, 6:15 am
Nice tool ^-^
posted on April 24th, 2009, 6:35 am
Thanks! i hope to get thos bugs worked out soon so you guys can use it... What do you thik of the splash? do you mind me using the FO logo and an avalon in it?
posted on April 24th, 2009, 10:56 pm
Lol I bet these guys have their own ODF tools, I can't imagine them doing it all by hand, 3.0 would probably still be PR if they did  ^-^

But keep developing it. Who knows, yours could end up being better. And people like to sample lots of programs before they find their favourite.
posted on April 24th, 2009, 11:29 pm
It would seem that in the current release i left out the automatic rank loading. As soon as i fix the bug where it incorrectly identifies numbers as string arrays i will rleease an updated version.
posted on April 24th, 2009, 11:56 pm
this is cool, tho I usually avoid making things too easy, but Does it have a list of definitions for the commands?
posted on April 25th, 2009, 12:17 am
That would be a rather large task, and there are other things i want right now. However; i might consider making one at some point after the documentation for all of the new FO odf commands. I would also include the odf command list from Westworld's BBoM.  :thumbsup:
posted on April 25th, 2009, 1:35 am
the only proablem with that, is that FO doesn't use alot of the stock commands, so you would need to re-write the BBoM, with the proper commands.
posted on April 25th, 2009, 4:05 am
Presumably they are still there; i wou7ld add them in an "unused commands" category with descriptions and everything.
posted on April 30th, 2009, 1:45 am
I have a rather unusual (and large) request. I need a list of names of all of the ODF commands and the type they map to in .NET (bool, string, string[], etc.). This is the only way i can fix the code that detects whether a property is an array,
posted on May 7th, 2009, 8:09 am
I'm sorry to double post like this but i really need that list of mappings. Can anyone help?
posted on May 7th, 2009, 9:42 am
i dont have such a list either. why dont you use the trycast feature to find out which datatype should match best. for example
Code: Select all
integer.tryparse(_myinteger, ..)
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