offensive value
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on August 17th, 2007, 8:41 am
Hello guys. Long time no see
Help me with this one, because I cannot get a crack out of it...
In the V2 it was very easy: The Cube f.e. had a phaser with 8 damage points and a grav torpedo with 18 (?) points. You knew the torpedo will not always hit etc.
In the V3 it is different: You have offensive value, and frankly I don't understand it. Especially I don't understand when You get f.e +2 offensive value (avatar) and additional torpedo launcher. Does it means that the torpedo gives 2 damage point on hitting enemy, or the ship gets 2 points offensive strenght and a additional launcher?
please light me up on this.
Help me with this one, because I cannot get a crack out of it...
In the V2 it was very easy: The Cube f.e. had a phaser with 8 damage points and a grav torpedo with 18 (?) points. You knew the torpedo will not always hit etc.
In the V3 it is different: You have offensive value, and frankly I don't understand it. Especially I don't understand when You get f.e +2 offensive value (avatar) and additional torpedo launcher. Does it means that the torpedo gives 2 damage point on hitting enemy, or the ship gets 2 points offensive strenght and a additional launcher?
please light me up on this.
posted on August 17th, 2007, 8:58 am
the offensive value is an easy tool to allow the player to compare its units. the offensive value describes the offensive capabilities of a unit in terms of damage per second and burst damage potential. the formulas are rather complex, but you can easily compare the offensive value of two ships to see which one deals more damage.
Avatar modification which add an additional weapon do usually also have an offensive value bonus. the additional weapon then uses this offensive value for its damage calculation (the old weapons remain untouched) while an offensive value bonus without and armament change increases the damage of the already installed weapons.
Avatar modification which add an additional weapon do usually also have an offensive value bonus. the additional weapon then uses this offensive value for its damage calculation (the old weapons remain untouched) while an offensive value bonus without and armament change increases the damage of the already installed weapons.
posted on August 17th, 2007, 10:50 am
Thanks Optec - now it's clear. Can You tell sth more about system and defensive value?
posted on August 18th, 2007, 10:19 am
well the system value, i know is a set of values that determine both special energy recharge rate & also how quickly system repairs are made. not sure exactly how they do this but i do know the higher the value, the faster it is in both cases.
Defence value i imagine works exactly the same as the offence value only in terms of shield & hull points.
Defence value i imagine works exactly the same as the offence value only in terms of shield & hull points.
posted on August 20th, 2007, 2:02 pm
Yep, the defense value increases the overall hull and shield hit points and cause the shield and hull regeneration is calculated in percent of the maximum hit points it will also slightly increase the regeneration rate. The system value will still have a much greater impact on regeneration rates then an defensive value increase.
posted on August 22nd, 2007, 11:04 pm
Perhaps it would be make a sticky with this information for the sake of those newer to the system as well.
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