Prometheus
Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on May 5th, 2011, 10:59 pm
i was just going through my odf files and spotted fed_prometheus_int
fed_prometheus_partA
fed_prometheus_partB
fed_prometheus_partC
fed_prometheus_sep
seeing the files seem to be here is there any way to make this ship buildable and do i have to find any more files as i have no idea what to do
fed_prometheus_partA
fed_prometheus_partB
fed_prometheus_partC
fed_prometheus_sep
seeing the files seem to be here is there any way to make this ship buildable and do i have to find any more files as i have no idea what to do
posted on May 5th, 2011, 11:06 pm
Last edited by Tyler on May 5th, 2011, 11:09 pm, edited 1 time in total.
The main Prometheus and the seperation is in the tech trees, so all you'd need to do is open the shipyard file (fed_eraudi_yard would be best) you want and add builditemX = "fed_prometheus" in the list (X is the number higher than the last in the list), presumably between other ships and the "all_alliedrepair" construction.
It's only a beta ship, though. It shouldn't be as good in-game as existing production ships, and has no build button or wireframe.
It's only a beta ship, though. It shouldn't be as good in-game as existing production ships, and has no build button or wireframe.
posted on May 5th, 2011, 11:20 pm
thank you very much i only wanted to add it because i love this ship and im now going to build hundreds of them and kill everyone
posted on May 6th, 2011, 12:03 am
i have done it and i can now build it but the multi vector assault mode does not seem to work and is there any way for me to get some pictures for the tool bar so i am able to see it on the construction list
posted on May 6th, 2011, 12:07 am
CaptainKiller wrote:i have done it and i can now build it but the multi vector assault mode does not seem to work and is there any way for me to get some pictures for the tool bar so i am able to see it on the construction list
look closely:
It's only a beta ship, though. It shouldn't be as good in-game as existing production ships, and has no build button or wireframe.
The MVAM-thing didn't work before anyways, it was a modified saucer-seperation code like in stock A2 only.
posted on May 6th, 2011, 12:11 am
i saw that i was wondering if there was any way i could ME find a picture and put it in my self and by god i hope thay put this ship in the game as a proper non mod build able ship it preforms very well once you mod the attack damage from 0 to about 2 (dont want to go to high would ruin the game if it could 1 hit enemy ships)
posted on May 6th, 2011, 12:14 am
You could always ask in the modding-section; there was no Prometheus mod for FO recently and the one done by Tyler (for 3.0.7) didn't have a buildbutton either (he made it an experimental warpin).
posted on May 6th, 2011, 12:16 am
RedEyedRaven wrote:
The MVAM-thing didn't work before anyways, it was a modified saucer-seperation code like in stock A2 only.
not entirely true true. The separation worked fine as it was a replaceweapon, but the integration was, as you said, modified saucer seperation. Last time I checked though, it worked fine.
posted on May 6th, 2011, 12:17 am
Adm. Zaxxon wrote:RER
not entirely true true. The separation worked fine as it was a replaceweapon, but the integration was, as you said, modified saucer seperation. Last time I checked though, it worked fine.
Well then, for me it didn't when I tried the last time
posted on May 6th, 2011, 12:22 am
Ah. It worked back before 3.1.0 but I haven't tried it since the newer patches, but I"m sure that with a bit of modification it could be made to work if it doesn't anymore. It is a simple replaceweapon afterall.
posted on May 6th, 2011, 12:29 am
There was one patch where it caused a crash (I think that was 3.1.3 or something), but it has worked fine since then
posted on May 6th, 2011, 12:32 am
well if this ship is ever fixed (MVAM and icons) please could who ever does it let me know as this must be my favorite ship its so cool i even have one on star trek online
posted on May 6th, 2011, 2:03 pm
I just submitted a rankable Prometheus, though it doesn't have a usable MVAM. Each part gets a seperate name... must be because it still uses the saucer seperation-style of MVAM, or because each part has a name list...
posted on May 6th, 2011, 6:08 pm
What Dom said, I have seperated and re-intrigated it many times since 3.1.4 with no issues. All i've done with it is give it quantums from the sov(since it already uses its phasers) and when seperated the saucer has quantums and the other two sections fire photons from the torp neb(same range and a little less dps than sov quantums). I also changed the crew so that its 125 per section instead of 400.
posted on May 8th, 2011, 10:14 am
Adm. Zaxxon wrote:not entirely true true. The separation worked fine as it was a replaceweapon, but the integration was, as you said, modified saucer seperation. Last time I checked though, it worked fine.
Just use the borg fusion cube of lol code, in the B5 mod you use the same weapon to combine fighters (and some fast ships like the white star) into squadrons.
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