System Value?
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posted on July 6th, 2007, 12:38 pm
This has been asked before, and when introducing the game to some of my friends I felt kinda dumbs saying "Yeah, the System Value....hmmm...it's very, very important..."
So, any help with what the System Value is? I noticed that one of the Generix Class refits bumps up its System Value and relabels it a Support ship. What value is that? It seems something of great import...but...I'm not sure....
Help?
GREEN X LANTERN
So, any help with what the System Value is? I noticed that one of the Generix Class refits bumps up its System Value and relabels it a Support ship. What value is that? It seems something of great import...but...I'm not sure....
Help?
GREEN X LANTERN
posted on July 6th, 2007, 12:48 pm
mean you System requirements?
posted on July 6th, 2007, 1:01 pm
No, he means the "system value" which is part of the description of the ships in FO since the PR. But noone seems to know what it is good for
posted on July 6th, 2007, 1:20 pm
I did not understand what system value is,
but now understand I it what system value is
but now understand I it what system value is
posted on July 6th, 2007, 1:24 pm
Well, I think I found something while trolling the boards. I think System value denotes ability to regenerate (maybe amount) of special energy and the speed at which they regenerate shields and hull. Confirmation from an official source?
GREEN X LANTERN
GREEN X LANTERN
Dr. Lazarus
posted on July 6th, 2007, 3:53 pm
The system value is a measure of how cool or awesome the ship is. A high system value indicates high coolness . A low system value is indicative of low coolness. To increase the street cred of one's ship, increase its system value
posted on July 6th, 2007, 4:29 pm
Green X Lantern wrote:Well, I think I found something while trolling the boards. I think System value denotes ability to regenerate (maybe amount) of special energy and the speed at which they regenerate shields and hull. Confirmation from an official source?
GREEN X LANTERN
So if the system value indicates regenerative abilities what exactly does the defensive value describe? Simply how strong shields and hull are?
Though I feel somehow informed now, some official information would be nice.
posted on July 6th, 2007, 4:51 pm
Yep, you are right To quote the v3PR readme:
Added 3 dynamic unit attributes. These attributes describe the capabilities of vessels or stations.
The System Value will change a bit in the final v3 release. Cause very high system values (like they could appear on Borg Ships or high-end support ships) would lead to energy recharge rates of 20 energy per second or more the energy-recharge rate is capped at 10 per second (something only high-end vessels will reach). In exchange the influence on hull repair rates has been increased and the System Value does now improve Special Abilities (either reduces their energy costs or boosts them up, that's dependent on the ability)
Added 3 dynamic unit attributes. These attributes describe the capabilities of vessels or stations.
- Offensive Value
The offensive capabilities of a starship or station. Units with higher offensive values can deal higher amounts of damage or have faster reload times - Defensive Value
The defensive capabilities of a starship or station. Units with higher defensive values can sustain higher amounts of damage before getting critically damaged or destroyed - System Value
The special system capabilities of a starship or station. Units with higher system values can reload their shields and repair their hulls faster. The system value does also define the special weapon energy recharge rate.
The System Value will change a bit in the final v3 release. Cause very high system values (like they could appear on Borg Ships or high-end support ships) would lead to energy recharge rates of 20 energy per second or more the energy-recharge rate is capped at 10 per second (something only high-end vessels will reach). In exchange the influence on hull repair rates has been increased and the System Value does now improve Special Abilities (either reduces their energy costs or boosts them up, that's dependent on the ability)
posted on July 6th, 2007, 4:57 pm
Great! Thanks a lot for posting!
posted on July 6th, 2007, 5:22 pm
Thank you! Optec, do you have any recommendations for multiplayer cooperative maps, besides Defend and Defend II?
GREEN X LANTERN
GREEN X LANTERN
posted on July 6th, 2007, 6:45 pm
we do often play Eraudi, but thats not exactly a coop map, just a wide and open one Or try High Energy
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