Topmey Class

Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on October 14th, 2009, 12:26 pm
Shouldn't the Topmey Class be called K't'inga Class? It is literally nothing more than a K't'inga with pods stuck to the neck.

Speaking of the K't'inga, if dispatching the pods turns it from a Freighter to a Destroyer, why does it get weaker? Shouldn't a Destroyer (Warship) be more durable than a Freighter (non-Warship)?
posted on October 14th, 2009, 12:47 pm
Well.... I think it should be kept as is... though an old design like the K'Tinga is not meant to handle the newer torpedoes. Though its design should decrease hit chance given the fact that its structure is basically a slim main hull and a small round command hull connected by a narrow tube. Plus I'd think it'd be faster given consideration how a K'Tinga could easily out-flank an Excelsior.
posted on October 14th, 2009, 12:49 pm
1337_64M3R wrote:Well.... I think it should be kept as is... though an old design like the K'Tinga is not meant to handle the newer torpedoes.

Who mentioned Torpedoes? I'm talking about it's Hull and Shield durability being cut in half by losing the pods.
posted on October 14th, 2009, 2:17 pm
Tyler wrote:Who mentioned Torpedoes? I'm talking about it's Hull and Shield durability being cut in half by losing the pods.


Well... It actually makes sense that it loses durability. For one, you are losing a good sized portion of mass from your vessel. Another reason is that not all of those pods are for resources. I mean, look at it! :detective: The Topmey would have to have at least respectable defences, considering the contested areas of space that you send them into, escort or no escort. So, maybe not all of those pods are for resources.  :sweatdrop: Just me talking, though...
posted on October 14th, 2009, 2:36 pm
All it's dumping is the large pods that hold the Resources collected during mining (Resources are all it has to keep in them), that shouldn't effect how durable the rest of the hull is. It doesn't make the Hull more brittle or lower the output of the Core powering the Shields.

Especially considering the K't'inga is built for War, and needs durablity as much as (sometimes more than, in the right conditions) Mining ships.
posted on October 14th, 2009, 2:40 pm
Another possibility is that power from its shields and structural integrity fields are being re-routed when the weapons are brought online.  Of course, no explaination will be perfect, because the reason for the stat change is a gameplay balance issue.  There wouldn't be much reason for the K'beajQ if for 1/3 of the cost I can get a ship with the same defensive value that is much faster to produce.  So that's the best I can come up with. ^-^
posted on October 14th, 2009, 2:42 pm
Balance probably is the best reason... though the K'beajQ would still have the Weapon advantage.

As for the name?
posted on October 14th, 2009, 2:46 pm
the Topmey has been done as a seperate class, to avoid confusion. naming modifications of a base chassis as new classes is realy not uncommon for Star Trek and the Klingon Empire, just take a look at all the Bird of Preys that only differ in size and subtile painting.

The Topmey has stronger shields, as it can put most of its energy output into hull integrity and shield generators, while the disruptors - especially the old ones installed in the K't'inga - consume quite a portion of energy to be fired. Balancing reasons are there too, of course, but i dont see any real unlogical point here.
posted on October 14th, 2009, 3:36 pm
Well, if you think about it... the more surface area the integrity feild has to cover... the more power is needed to maintain a stable feild with no gaps. Because of those pods being removed there is less surface area to cover making it cost less energy. Plus also the feild could be just as strong but costing less energy. The enegry previously used to cover those tanks with the integrity feild is now given to the disruptors. Their might be a slight decrease in field strength, but like wise it could be pretty much the same. Though I do suggest a hit chance reduction (again) because if you look at the structure of the K'Tinga, your talking about nearly a 60% chance of hitting it because half of its length is covered by a narrow tube. Plus its speed also should take part in this...
posted on October 14th, 2009, 5:18 pm
Sorry gamer, but that seems rather irrelevant. Balance was already satisfied and we just wanted an explanation, not gameplay changes.
Reply

Who is online

Users browsing this forum: No registered users and 11 guests