triumvirate
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posted on December 31st, 2009, 12:45 am
Last edited by Anonymous on December 31st, 2009, 12:54 am, edited 1 time in total.
Triumvirate, my first fleetops map designed specially for multiplayer. It will bring an other strategical element to you. Every player have it own area on this map with moons but the main dilithium source is located in the middle inside an giant nebulafield. If you want to mine there you have to travel a long way with your weak freighters. There are wormholes which may help you to shorten your path and some other things hidden in the nebula 
Have fun with this map and feel free to comment.


Have fun with this map and feel free to comment.

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posted on January 2nd, 2010, 2:43 am
I really like the idea
, but I dont think its very balanced.
It give some races advantages over others. Maybe switch the moons in the middle to tri and make there be 3 di moons at each place. And the nebulas. Perhaps change them, or get rid of some. 



posted on January 2nd, 2010, 3:30 am
Yeah, the nebula getting rid of shields would give the borg a large advantage, and disabling cloak would be a large disadvantage for the romulans and, to a lesser extent, the klingons. And some races/avatars are less dilithium heavy than other avatars, so it wouldn't work too well that way either.
posted on January 2nd, 2010, 5:58 am
I can totally see where you were going with this map and it's a cool idea. Forcing un-orthodox gameplay is always fun. Only problem is that with FleetOps' removal of Borg shields, Mutara and the Blue Neb are a MAJOR advantage for Borg. Even one or two small nebulas here and there are strategic points can make it almost impossible to beat them.
Second, the Mutara's will cause pathing nightmares like you can't believe. Your ships will not have any idea how to really get through there and will cause you lots of headaches.
Thirdly, the idea of telling freighters to mine the center and return to mining stations farther away is just ... not really practical. Cool idea in theory but it's just not feasible.
Second, the Mutara's will cause pathing nightmares like you can't believe. Your ships will not have any idea how to really get through there and will cause you lots of headaches.
Thirdly, the idea of telling freighters to mine the center and return to mining stations farther away is just ... not really practical. Cool idea in theory but it's just not feasible.
posted on January 2nd, 2010, 6:38 am
A good example of nebula use is openfields. There are large green nebulas at the sides/centerline of the map, and blue nebulas in the center, but none of them are too close to resources or bases as to disrupt gameplay.
posted on January 2nd, 2010, 10:57 am
Yeah you're right ... its really unbalaced. Only have one dil moon in the base against a federation warp in at this dil moon is really hard ... 
Its too difficult to navigate in this nebula and to find anything ... the wormholes ... the moons ... other ships ... -.-
Yes this map need to get some changes ... and thank you all for your ideas
Maybe you can help me improve this map and make it balanced and playable 
So here the things i want to implement with this map :
O Specific ressources located in the middle so you MUST mine there to get enough ressurces to crush your enemy
O This moons are located in a nebula so there is a path in which you can intercept enemy mining route and forces you to escort your freighters ( yeah i know this would be very funny with cloak but how to prevent players from build mining outpost next to the moons ? )
O This path must be large enough to have enough possibilities to attack the "mining convoy"
O Nebulas on this path in which you can hide for attacks or try to escape with your freighters
O The homebase is easy to defend so most of the battles are concentrated around the mining
So this are my main ideas. If you have any suggestions how to make this possible let me know

Its too difficult to navigate in this nebula and to find anything ... the wormholes ... the moons ... other ships ... -.-
Yes this map need to get some changes ... and thank you all for your ideas


So here the things i want to implement with this map :
O Specific ressources located in the middle so you MUST mine there to get enough ressurces to crush your enemy
O This moons are located in a nebula so there is a path in which you can intercept enemy mining route and forces you to escort your freighters ( yeah i know this would be very funny with cloak but how to prevent players from build mining outpost next to the moons ? )
O This path must be large enough to have enough possibilities to attack the "mining convoy"
O Nebulas on this path in which you can hide for attacks or try to escape with your freighters
O The homebase is easy to defend so most of the battles are concentrated around the mining
So this are my main ideas. If you have any suggestions how to make this possible let me know

posted on January 2nd, 2010, 11:22 am
I wonder if there is a way to affect nebula pathing? Maybe have some nebulas not affect pathing at all, like mutara and the green one, because once you are in a mutara nebula, it's pretty hard for people to find you.
posted on January 2nd, 2010, 11:38 am
ähm ... by the way ... why isnt the first special of the canaveral, the probe affected by mutara nebula ?
posted on January 2nd, 2010, 5:03 pm
Lexxy K wrote:ähm ... by the way ... why isnt the first special of the canaveral, the probe affected by mutara nebula ?
That sounds like a bug to me: better report that in a new thread so it gets the Dev's atention

posted on January 2nd, 2010, 5:58 pm
oki 

posted on January 2nd, 2010, 6:00 pm
Why report it? It could be a Empire-specific trait... even if it is a bug, not all bugs are inherently 'bad'.
posted on January 2nd, 2010, 6:10 pm
There are three reasons - one, it may not have been intended, and it is quite a nice boost for the Federation in that case. The second reason may be that again it was not intended, but the Devs do not know why it occurs, and thus a new gameplay feature is born that can be used for future features. The third is that it was intended.
As always, report all "bugs"
As always, report all "bugs"

posted on January 2nd, 2010, 6:13 pm
In that case, I change my post from "Why report it?" to "Don't remove it". It has already been reported anyway.
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