Auto-firing Weapons?

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on May 18th, 2016, 5:52 pm
I'm kind of rusty in this area, but isn't there a way to make non-replaceweapons automatically fire, whether there are enemies around or not? I'm trying to make a station that regenerates shields on nearby friendlies. The regen effect works fine, it just doesn't fire without an enemy nearby or a player issued order.
posted on May 28th, 2016, 2:46 pm
I believe the way the devs did this was having the replaceweapon drop a pod that uses the ability. That's how the sensor ping and singularity generators work, and I've used it to make the special energy/shield restore pulse on the Tavara Bastion refit in Tryptic's Mod
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