Carrier stats question
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posted on December 9th, 2012, 3:10 am
On a fighter carrier, are the offense/defense/system values for just the carrier or for the carrier plus its fighters?
posted on December 9th, 2012, 4:05 am
Just the Carrier. Fighter stats are displayed on the Hangar.
posted on December 12th, 2012, 8:22 pm
OK, thank you. I also have these questions about modding and fighters:
1. Are the fighter stats for one fighter or for a squadron of fighters?
2. How should fighter stats factor into balancing a carrier ship against a non-carrier ship of similar class?
3. Is there any limit to how many fighter hangars can be on a ship or station?
4. Is there any limit to how many fighters a single ship or station can support?
5. Can fighters have special weapons, ship diagrams, etc. like ships and stations do? I probably won't have special weapon fighters in a mod (too powerful/gamebreaking), but it might be fun to play around with.
6. Can a fighter carrier also be a troopship, support vessel, constructor, etc.?
1. Are the fighter stats for one fighter or for a squadron of fighters?
2. How should fighter stats factor into balancing a carrier ship against a non-carrier ship of similar class?
3. Is there any limit to how many fighter hangars can be on a ship or station?
4. Is there any limit to how many fighters a single ship or station can support?
5. Can fighters have special weapons, ship diagrams, etc. like ships and stations do? I probably won't have special weapon fighters in a mod (too powerful/gamebreaking), but it might be fun to play around with.
6. Can a fighter carrier also be a troopship, support vessel, constructor, etc.?
posted on December 12th, 2012, 8:33 pm
Sure
1. For one fighter.
2. That's not really a modding question: it depends on how the ships fare in testing. In v3 Fighters and Fighter carriers have a number of exclusive balancing additions - high supply costs, weaker offense, weak fighters, number of auto-spawning fighters.
3. The hangar is just a utilityweapon and a replaceweapon spawning Fighters. Whether a Craft can support a particular fighter is dictated by the fighter's odf.
4. No there is no limit.
5.Yes it can have all of those.
6. Yes it can be all of those.
1. For one fighter.
2. That's not really a modding question: it depends on how the ships fare in testing. In v3 Fighters and Fighter carriers have a number of exclusive balancing additions - high supply costs, weaker offense, weak fighters, number of auto-spawning fighters.
3. The hangar is just a utilityweapon and a replaceweapon spawning Fighters. Whether a Craft can support a particular fighter is dictated by the fighter's odf.
4. No there is no limit.
5.Yes it can have all of those.
6. Yes it can be all of those.
posted on December 12th, 2012, 9:10 pm
Is there any way to limit the number of fighters a carrier can support? For example if I wanted a Light Carrier or Escort Carrier that couldn't support as many fighters as a Fleet Carrier?
posted on December 12th, 2012, 9:22 pm
Currently you can only limit the number of fighters spawned by a carrier, but not the number that can transfer to a carrier.
posted on December 26th, 2012, 4:38 am
If I have several different fighters available for production by a carrier, how do I make a selector to tell the carrier which type of fighter to produce?
posted on December 26th, 2012, 6:25 am
I assume you mean that you want to give your carrier the capacity to auto produce several distinct fighter types, of which type you would choose? If so, the only way you can limit that is by giving the Avalon a replaceweapon that switches it into each mode. Consequently, one Avalon would only produce fighterA, AvalonAreplacement would only produce fighterB, AvalonCreplacement would only produce fighterC and so on.
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