Question About Object Data Size

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posted on August 16th, 2015, 1:41 pm
How much memory does each fac_effectS object that is on the map take up? And how much memory does a replaceweapon that is connected to an object take up?
posted on August 18th, 2015, 9:45 pm
not sure what fac_effectS is, but the replaceweapon is very memory efficient. I do not have exact figures, but that never seemed necessary. The more serious memory issue in Armada 2 is the way texture caching is implemented. A2-FO solves that in part but not entirely.
posted on August 19th, 2015, 12:30 pm
Replace "fac" with the first three letters of any faction of your choice.

I'm asking because I want to know how long it would take for the Borg collective connections to take up 1 gb of memory if the connections were managed by the fleet cap and if all 5 levels were researched and if ship production never slowed down.
posted on August 19th, 2015, 2:26 pm
dnt they have an expiry time?
posted on August 19th, 2015, 2:38 pm
I hope that they don't expire. I know that there are some effect ODFs that do expire (such as the Resistance is Futile purchase), but I hope that expiration is not enforced across the board.

How much memory will these effects take up in NX?
posted on August 19th, 2015, 3:42 pm
there are only two conditions where armada 2 unloads textures during a game
- when you press the escape button to enter the menu and then continue the game
- when armada is unable to allocate more memory, the textures are unloaded as well - which also crashed the game.

I think i fixed that at some point to not crash. Fleet Operations allows Armada to allocate more memory as well.
I had written some experimental code to improve texture loading. But never went beyond the prove of concept. That also included asyncronous texture loading which remove a lot of stuttering you experience during a game. However that all was too time intensive to properly implement since Armada was never designed to do that. Way more hacks would have been needed.
posted on August 19th, 2015, 5:35 pm
I'm only asking what the memory cost is for the actual game object minus textures and models.
posted on August 19th, 2015, 9:50 pm
well... It depends a lot on their configuration. I estimate a gameobject uses 0,5 - 3 kb memory (simplified).
posted on August 20th, 2015, 2:31 am
Keep in mind, textures, models, and audio are easily the biggest parts of any game. The entire ODF.FPQ file is only 31MB. Individual ODFs usually don't reach 10KB.
posted on August 20th, 2015, 2:02 pm
What is the size of objects like fed_effectS in the memory?
posted on August 20th, 2015, 2:26 pm
id imagine it would be on the lower end so from docas example id say about 0.5kb
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