Star Trek Armada 2 Ultimate Adventure
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on June 5th, 2017, 2:33 am
id love to get some of the enterprise era models you have for a personal mod if thats ok. ive been wanting to finish a mod ive worked on on and off taking place during the romulan war. looking mainly for xindi and romulan models.
posted on June 5th, 2017, 3:49 am
MichaelWileyArt wrote:Hey, this is WileyCoyote, legendary Bridge Commander modeler, and published 3D artist here.
I noticed you are using a good number of my meshes without contacting me prior to use. My meshes were primarily created for Bridge Commander and will strain any version of Armada.
So far (in this thread) I see:
Doomsday Machine
NX-01
NX-01 Refit
NX-01 (Mirror Variant)
Kelvin Timeline Enterprise
Kelvin Fleet
Could you please remove all of my work from your mod?
Just curious STA2UA if you are acknowledging this gentleman at all?
posted on June 5th, 2017, 11:41 am
He is not the only one. I've seen several models that were made by other modders (about 90% of the stuff you posted pictures about). I REALLY hope that you asked for their permission to use their work.
By the way, I could kill for those STO models....
By the way, I could kill for those STO models....
posted on June 5th, 2017, 12:27 pm
I am new at official modding, I know I have made mistakes ,but I will correct the mistakes as soon as possible.
posted on June 5th, 2017, 1:37 pm
No problem mate, everyone makes mistakes.
For your information then, if you want to use the work of someone else, you must check their readme file first which always includes information about the terms of use. You must respect these at all time.
Some modders simply won't allow their works to be used in any other mods. It's their privilege to do so and we must respect that. They certainly have their reason.
Some just won't allow you to use their work for other game than the original they created it. Several modders for Star Trek: Bridge Commander for example don't allow their works to be used in any other games.
Then again some may grant you permission but you have to ask them first (like me for example ). You'll find contact information in the readme file. This is the most common among modders.
And there are a few who will allow you to use their work without restrictions.
There is a rule of thumb that if you try and can not contact the creator and you asked about him in the modding community as well, and according to common knowledge he usually grants permission to use his work, then you may use it.
In some cases the modders leave a "will" when they leave the modding community regarding the use of their works.
Whatever the case is, if you are allowed to use the work of others' you must, absolutely MUST give them credits in your readme/description file. You can't present them as your own work, so you have to indicate somewhere that the mesh/texture/sound/weapon is not your own creation but of that certain else's and that someone can't just ask for your permission to use it but that another person.
And finally, if a modder refuses to give you permission, there is no other way than to accept it. He doesn't even have to give you a reason to do so.
Sidenote: There is a somewhat grey zone in this case that you may create your own variant of the same design. So for example if someone came up with a Klingon ship that you like but you can't get permission, you can create your own mesh and textures based on the design of that ship, and that you can use. However even in this case you must indicate in the readme that the design is his, not yours.
For your information then, if you want to use the work of someone else, you must check their readme file first which always includes information about the terms of use. You must respect these at all time.
Some modders simply won't allow their works to be used in any other mods. It's their privilege to do so and we must respect that. They certainly have their reason.
Some just won't allow you to use their work for other game than the original they created it. Several modders for Star Trek: Bridge Commander for example don't allow their works to be used in any other games.
Then again some may grant you permission but you have to ask them first (like me for example ). You'll find contact information in the readme file. This is the most common among modders.
And there are a few who will allow you to use their work without restrictions.
There is a rule of thumb that if you try and can not contact the creator and you asked about him in the modding community as well, and according to common knowledge he usually grants permission to use his work, then you may use it.
In some cases the modders leave a "will" when they leave the modding community regarding the use of their works.
Whatever the case is, if you are allowed to use the work of others' you must, absolutely MUST give them credits in your readme/description file. You can't present them as your own work, so you have to indicate somewhere that the mesh/texture/sound/weapon is not your own creation but of that certain else's and that someone can't just ask for your permission to use it but that another person.
And finally, if a modder refuses to give you permission, there is no other way than to accept it. He doesn't even have to give you a reason to do so.
Sidenote: There is a somewhat grey zone in this case that you may create your own variant of the same design. So for example if someone came up with a Klingon ship that you like but you can't get permission, you can create your own mesh and textures based on the design of that ship, and that you can use. However even in this case you must indicate in the readme that the design is his, not yours.
posted on June 5th, 2017, 1:44 pm
Ok, I am working on get permission, I have already some.
Thank you for your info.
Thank you for your info.
posted on June 5th, 2017, 2:54 pm
STO Romulan Ship WIP:
STO Klingon Ships WIP:
STO Klingon Ships WIP:
posted on June 5th, 2017, 4:43 pm
Where did you get the STO models? I would like to take a look at them myself
posted on June 6th, 2017, 5:39 am
Hi STA2UA,
What kind of software you use to create these videos ? http://www.moddb.com/mods/star-trek-armada-2-ultimate-adventure/videos
I tried to create some videos for my own mod, but somehow my videos looks frozen, going with slowdown :-)
Any ideas for a good video capture program, that can be install on computer or run on-line ? Thanks
What kind of software you use to create these videos ? http://www.moddb.com/mods/star-trek-armada-2-ultimate-adventure/videos
I tried to create some videos for my own mod, but somehow my videos looks frozen, going with slowdown :-)
Any ideas for a good video capture program, that can be install on computer or run on-line ? Thanks
posted on June 6th, 2017, 9:35 am
Bam920, for now you can only have the Xindi Modells from STO (Xindi Insectoid Heavy Escort,Xindi Insectoid Fighter,
Xindi Primate Dreadnought Cruiser,Xindi Primate Fighter and Xindi Superweapon Prototype).
The Textures are modified by me to make them look good in Armada 2.
How I can I give you the 3d Modells?
miklosgo, I'am also not very happy with my video capturing programm, the quality of captured videos is realy bad,
but here is a link to the programm I use:
http://www.chip.de/downloads/eLecta-Scr ... 43457.html
Xindi Primate Dreadnought Cruiser,Xindi Primate Fighter and Xindi Superweapon Prototype).
The Textures are modified by me to make them look good in Armada 2.
How I can I give you the 3d Modells?
miklosgo, I'am also not very happy with my video capturing programm, the quality of captured videos is realy bad,
but here is a link to the programm I use:
http://www.chip.de/downloads/eLecta-Scr ... 43457.html
posted on June 6th, 2017, 3:48 pm
mega sync or wetransfer. pm me for email
posted on June 6th, 2017, 5:00 pm
[quote="STA2UA" miklosgo, I'am also not very happy with my video capturing programm, the quality of captured videos is realy bad, but here is a link to the programm I use:
http://www.chip.de/downloads/eLecta-Scr ... 43457.html[/quote]
Hi STA2UA. Thank you for that link. I will try your version. But, as I can see, your videos are better than mine :-)
http://www.chip.de/downloads/eLecta-Scr ... 43457.html[/quote]
Hi STA2UA. Thank you for that link. I will try your version. But, as I can see, your videos are better than mine :-)
posted on June 14th, 2017, 4:24 pm
TNG TF Klingon Planet WIP:
posted on June 15th, 2017, 1:01 pm
ENT Era Vulcan Ships:
ENT Era Vulcan D'Kyr:
ENT Era Vulcan Suurok-class:
ENT Era Vulcan Vahklas:
Original models and textures by A.Klemm (Nightfever)
ENT Era Vulcan D'Kyr:
ENT Era Vulcan Suurok-class:
ENT Era Vulcan Vahklas:
Original models and textures by A.Klemm (Nightfever)
posted on June 17th, 2017, 3:11 pm
ENT Era Andorian Kumari:
Kumari by David Metlesits
TOS Era K7 Station:
Starbase K-7 by David Metlesits
TOS Era Botany Bay:
Botany Bay by David Metlesits
TNG Era New Scimitar:
Scimitar by David Metlesits
TNG Era D'deridex Class Warbird:
D'deridex by David Metlesits
TNG Romulan Horo Class:
Horo by David Metlesits
TF TOS Guardian of Forever WIP:
Kumari by David Metlesits
TOS Era K7 Station:
Starbase K-7 by David Metlesits
TOS Era Botany Bay:
Botany Bay by David Metlesits
TNG Era New Scimitar:
Scimitar by David Metlesits
TNG Era D'deridex Class Warbird:
D'deridex by David Metlesits
TNG Romulan Horo Class:
Horo by David Metlesits
TF TOS Guardian of Forever WIP:
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