Texture help!

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posted on September 9th, 2013, 6:56 pm
Ok, so im just out of practice and prob missing something obvious but a model im adding to the game isnt effected by shade (like it stays light when no light source is on it. Like the alpha isnt working).

I export the SOD as A2 SOD, here is the material name in ms3d: !phong_hideki_!opaque, ambient is set to black and diffuse is set to white.

The TGA files do have lightmaps saved as alphas.

Any ideas what I am missing??
posted on September 16th, 2013, 6:39 pm
If you send me the model and texture, I can try and figure out what the problem is. I use 3DS MAX, but that shouldn't matter.
posted on October 20th, 2013, 9:38 am
1) Remove every entry from the name of the material, namely the "!phong_" part.
2) Make sure that both Ambient and Specular are black and both Diffuse and Emissive are white.
I always do these two steps if the textures have no proper glowing and it always fixes the issue for me.
posted on October 22nd, 2013, 4:57 pm
Yeah, I generally use !phong_ and _!lambert

And like K said, the material settings might be off. The model should look white or invisible in ms3d(depending on your alpha) but will look shaded in a2 :thumbsup:
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