Buildable Warp-Ins
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posted on December 7th, 2010, 3:04 pm
This mod makes four of the six warp-in vessels buildable at the shipyards.
The Steamrunner Class is built at the basic shipyard, while the Galaxy Class, Nebula Class, and Descent Class vessels are built at the advanced shipyard.
In order to get the Tactical Torpedo pod on the Nebula Class vessel, you have to refit it. However, enjoy your expensive scout by not refitting the vessel. The vessel is a bit high on the techtree, but it's worth it. Especially because of it's long-range sensors.
The Descent Class vessel can make a nice replacement for the Sovereign Class vessel. A small group, maybe five or six vessels, could easily wipe out a starbase. The Descent Class is at the top of the techtree.
The Galaxy Class, well, enjoy the vessel. They're cheaper to build than the E2 and don't take as much time, but they're higher up on the techtree than the E2.
For the Steamrunner Class, they're a bit high on the techtree, but a good-sized fleet can knock out a turret blockade or even a starbase.
None of these vessels will take up warp-in slots unless you call them in from the star-fleet command. Then they take up the standard amount of warp-in slots.
Just unzip the file into the Fleet-Ops/Data directory and enjoy. Backup the original files first or make a new installation for this.
The Steamrunner Class is built at the basic shipyard, while the Galaxy Class, Nebula Class, and Descent Class vessels are built at the advanced shipyard.
In order to get the Tactical Torpedo pod on the Nebula Class vessel, you have to refit it. However, enjoy your expensive scout by not refitting the vessel. The vessel is a bit high on the techtree, but it's worth it. Especially because of it's long-range sensors.
The Descent Class vessel can make a nice replacement for the Sovereign Class vessel. A small group, maybe five or six vessels, could easily wipe out a starbase. The Descent Class is at the top of the techtree.
The Galaxy Class, well, enjoy the vessel. They're cheaper to build than the E2 and don't take as much time, but they're higher up on the techtree than the E2.
For the Steamrunner Class, they're a bit high on the techtree, but a good-sized fleet can knock out a turret blockade or even a starbase.
None of these vessels will take up warp-in slots unless you call them in from the star-fleet command. Then they take up the standard amount of warp-in slots.
Just unzip the file into the Fleet-Ops/Data directory and enjoy. Backup the original files first or make a new installation for this.
Attachments
- Buildable_Warpins.zip
- (247.43 KiB) Downloaded 720 times
posted on December 8th, 2010, 4:02 pm
For those that can't access attachments, here's a link to the file on armada2.filefront.com.
http://armada2.filefront.com/file/Buildable_WarpIns_for_FleetOps;117657
http://armada2.filefront.com/file/Buildable_WarpIns_for_FleetOps;117657
posted on December 19th, 2010, 7:38 pm
Last edited by Tok`ra on December 19th, 2010, 7:52 pm, edited 1 time in total.
Nice one, beats having to build the Mckilney station and generaly makes more sense.
edit: CRAP! I shoulda checked, now I gotta re-write my vet cap file from scratch again :p
And remember to do a backup. :p
edit2: as a way of giving myself a backup, and making it avalible for anyone else that likes to do the same, a vetcap file with ALL ships taking up a single Vet slot each. Cap remains at 25, so it means 25 veterans of any kind.
edit: CRAP! I shoulda checked, now I gotta re-write my vet cap file from scratch again :p
And remember to do a backup. :p
edit2: as a way of giving myself a backup, and making it avalible for anyone else that likes to do the same, a vetcap file with ALL ships taking up a single Vet slot each. Cap remains at 25, so it means 25 veterans of any kind.
Attachments
[The extension has been deactivated and can no longer be displayed.]
posted on December 19th, 2010, 8:04 pm
I like the 25 veteran units idea.
Did you make sure you downloaded Buildable Warp-Ins v1.1?
http://armada2.filefront.com/file/Buildable_WarpIns_for_FleetOps;117699
This adds a fleet cap to the Steamrunner and the Descent.
Did you make sure you downloaded Buildable Warp-Ins v1.1?
http://armada2.filefront.com/file/Buildable_WarpIns_for_FleetOps;117699
This adds a fleet cap to the Steamrunner and the Descent.
posted on December 19th, 2010, 10:18 pm
Last edited by Tok`ra on December 19th, 2010, 10:32 pm, edited 1 time in total.
Nope, I prefer no caps on stuff when Im playing against AI only. If I want a limit, I wont build more.
BTW while your improving fleet ops I dont suppose you could be talked into fixing the lack of cloak on the fed/rom mixed tech defiant :p (flops indeed! :p ) and prehaps giving quantums (or just use the same sprite for the same stats) for the venture refit galaxy ?
Assuming you are in the mood to work on that, heres my ideas:
Sabre: Replace the quantum pulse with a photon with same stats (no real change in that, execpt giving a ship a weapon it should have, and nova's supply special will boost its output). Replace the covering fire given photon with a quantum torpedo..
Akira: Nerf it's phaser damage or refire, give it extra photon torpedos instead. Replace the tooltip for the current 'magic dust' special attack, and re-write it to just have the damge be done by extra torpedos (it's a torpedo cruise, not a fairy sprinkling magic dust :p ).
Nebula: The Sensor pod varriant does a LOT Of phaser damage when ranking up. Re-do so both type's have the same phaser capacity at each rank, they're the same ship, just with a differnt mission pod.
Ambas class: Add it to one of the shipyards to be buildable. Change it's range to medium. A large cruiser like that with short range doesnt make sense.
Excel Mk1: Make buildable. Prehaps at Veteran level, have an option to upgrade to quantum torps (or upgrade to the excel Mk2 with Quantums). That or have the Mk2 type excel be an automatic thing when ranking up, same as the Galaxy switches to the Venture.
Negvar: switch to medium range. Huge Klin battleship shouldnt be a dogfigther like the defiant.
BTW while your improving fleet ops I dont suppose you could be talked into fixing the lack of cloak on the fed/rom mixed tech defiant :p (flops indeed! :p ) and prehaps giving quantums (or just use the same sprite for the same stats) for the venture refit galaxy ?
Assuming you are in the mood to work on that, heres my ideas:
Sabre: Replace the quantum pulse with a photon with same stats (no real change in that, execpt giving a ship a weapon it should have, and nova's supply special will boost its output). Replace the covering fire given photon with a quantum torpedo..
Akira: Nerf it's phaser damage or refire, give it extra photon torpedos instead. Replace the tooltip for the current 'magic dust' special attack, and re-write it to just have the damge be done by extra torpedos (it's a torpedo cruise, not a fairy sprinkling magic dust :p ).
Nebula: The Sensor pod varriant does a LOT Of phaser damage when ranking up. Re-do so both type's have the same phaser capacity at each rank, they're the same ship, just with a differnt mission pod.
Ambas class: Add it to one of the shipyards to be buildable. Change it's range to medium. A large cruiser like that with short range doesnt make sense.
Excel Mk1: Make buildable. Prehaps at Veteran level, have an option to upgrade to quantum torps (or upgrade to the excel Mk2 with Quantums). That or have the Mk2 type excel be an automatic thing when ranking up, same as the Galaxy switches to the Venture.
Negvar: switch to medium range. Huge Klin battleship shouldnt be a dogfigther like the defiant.
posted on December 19th, 2010, 11:37 pm
TCR_500 wrote:I like the 25 veteran units idea.
25 vet steamies? 25 vet tavaras? hopefully if that day comes i will be cold in my grave.
Tok`ra wrote:BTW while your improving fleet ops I dont suppose you could be talked into fixing the lack of cloak on the fed/rom mixed tech defiant :p (flops indeed! :p )
thats a bug, a known bug, and will probably be fixed for 3.1.5
Tok`ra wrote:and prehaps giving quantums (or just use the same sprite for the same stats) for the venture refit galaxy ?
i dont like that idea, quantums arent given to all ships even by fleetops time, photons still are good enough.
Tok`ra wrote:Sabre: Replace the quantum pulse with a photon with same stats (no real change in that, execpt giving a ship a weapon it should have, and nova's supply special will boost its output). Replace the covering fire given photon with a quantum torpedo..
pulses and photons are vastly different. the pulse is better at killing small ships while torps are better at killing big ships. the sabre is a destroyer, so the pulses are fitting. not every fed ship has to have photons. in the episode we saw the sabre fire photons we also saw a fleet full of ships fly into battle with their shields offline, but nobody suggests taking away fed ships shields.
Tok`ra wrote:Akira: Nerf it's phaser damage or refire, give it extra photon torpedos instead. Replace the tooltip for the current 'magic dust' special attack, and re-write it to just have the damge be done by extra torpedos (it's a torpedo cruise, not a fairy sprinkling magic dust :p ).
that would make the akira very similar to the excel 2, which is the current torp spammer. and it would no longer be a general cruiser. so i dont like
Tok`ra wrote:Ambas class: Add it to one of the shipyards to be buildable. Change it's range to medium. A large cruiser like that with short range doesnt make sense.
it shouldnt be buildable, its older than the galaxy. its not built any more.
i think its range fits as short, in the rare time we are given evidence of the ambassador it was shown to be more manoeuvrable than its romulan counterparts. its a short range faster ship.
Tok`ra wrote:Excel Mk1: Make buildable. Prehaps at Veteran level, have an option to upgrade to quantum torps (or upgrade to the excel Mk2 with Quantums). That or have the Mk2 type excel be an automatic thing when ranking up, same as the Galaxy switches to the Venture.
oh come on, the e1 is even older than the ambas. definitely not buildable.
the excel mark 2 isnt a refit excel, its a wholly different ship that just shares some traits with the original, like having lots of torps and being slow. its completely barmy to think an excel 1 could refit into an excel 2. giving an excel 1 quantums at veteran is easy enough to justify as we saw the lakota get such a refit.
Tok`ra wrote:Negvar: switch to medium range. Huge Klin battleship shouldnt be a dogfigther like the defiant.
nah the vorcha already fills the generalist role, especially by then your vorchas will be ranked beasts. i like the fact that the neggie is hard hitting and fast. 50 offence at medium range might be a bit much.
posted on December 19th, 2010, 11:40 pm
Myles, all of these ideas are in the modifications section for a reason.
If people want 25 vet Tavaras in their own personal mod, like TCR's doing here, then that's completely fine.
If people want 25 vet Tavaras in their own personal mod, like TCR's doing here, then that's completely fine.
posted on December 19th, 2010, 11:44 pm
Officer Myles thinks he's also a police officer when he leaves the country
You, there! Frenchman! Stop driving on the wrong side of the road before I have you arrested badgered into silence!
You, there! Frenchman! Stop driving on the wrong side of the road before I have you arrested badgered into silence!
posted on December 19th, 2010, 11:45 pm
Last edited by Anonymous on December 19th, 2010, 11:46 pm, edited 1 time in total.
Mal wrote:Myles, all of these ideas are in the modifications section for a reason.
If people want 25 vet Tavaras in their own personal mod, like TCR's doing here, then that's completely fine.
im so used to stuff in the ideas forum that i thought this was addressed as an idea for fleetops.
even so my criticisms of the ideas stand, i dont like the ideas. but i dont care if anybody mods their own fleetops to have 100 tavaras or ventures with quantums or whatever.
Boggz wrote: You, there! Frenchman! Stop driving on the wrong side of the road before I have you arrested badgered into silence!
they do drive on the wrong side of the road, its dangerous for them to drive wrong.
also i dont see anything wrong with criticising these ideas, this is a public forum, where all ideas posted are valid for criticism. if people dont want discussion on their ideas they can pm them to eachother lol
posted on December 20th, 2010, 12:08 am
Myles wrote:25 vet steamies? 25 vet tavaras? hopefully if that day comes i will be cold in my grave.
Personal mod dude. And I dotn build that many anyway. If a ship DOES live long enough to vet up, I like to be able to do so.[/quote]
Myles wrote:thats a bug, a known bug, and will probably be fixed for 3.1.5
Why should I wait ? :p
Myles wrote:i dont like that idea, quantums arent given to all ships even by fleetops time, photons still are good enough.
I disagree, hence why I asked in a mod thread. besides, quantums for a galaxy class makes sense. It's not giving them to every ship, just one of the larger and rarer ones.
Myles wrote:pulses and photons are vastly different. the pulse is better at killing small ships while torps are better at killing big ships. the sabre is a destroyer, so the pulses are fitting. not every fed ship has to have photons. in the episode we saw the sabre fire photons we also saw a fleet full of ships fly into battle with their shields offline, but nobody suggests taking away fed ships shields.
The sabre's more of a frigate or escort, it's nowhere near big enough for the destroyer weight class.
And we DID see them fire photons. That raises the question, why remove their photons now. And why shouldnt a small manuverable ship be able to target a photon on another small manuverable ship. We see the defiant do it all the time. And if that same torpedo gives it an added punch on bigger ships at the same time .........
Myles wrote:that would make the akira very similar to the excel 2, which is the current torp spammer. and it would no longer be a general cruiser. so i dont like
then remove the Akira entirely, or at least have a plausable story for why it ceased to be a torpedo cruiser. It's cannon IS a torpedo crusier, so there is no reason to make it a general cruiser with pixie dust.
Myles wrote:it shouldnt be buildable, its older than the galaxy. its not built any more.
And ? I doubt the Steamrunner or galaxy or nebula are being built come flops era either. This is a mod thread.
Myles wrote:i think its range fits as short, in the rare time we are given evidence of the ambassador it was shown to be more manoeuvrable than its romulan counterparts. its a short range faster ship.
And So the more a ship manuivers the shorter it's weapons range ? Then a cube should be hyper arty range. Rom ships (the warbirds anyway) have always been big and ponderous when it comes to manuvering. Federation explorers have always been manuverable for their size. And it still doesnt explain the Negvar's short range.
Myles wrote:oh come on, the e1 is even older than the ambas. definitely not buildable.
1- it's a suggestion for a mod of a mod.
2- How do you know the ship wasnt just warped in from a location were it was mothballed, and refit for combat at the yard
Myles wrote:the excel mark 2 isnt a refit excel, its a wholly different ship that just shares some traits with the original, like having lots of torps and being slow. its completely barmy to think an excel 1 could refit into an excel 2. giving an excel 1 quantums at veteran is easy enough to justify as we saw the lakota get such a refit.
The Lakota was an excel Mk2.
And the differnces between the ships was never extablished. We've seen only a handfull of Mk2's, the Lakota, the EntB and 1-2 others tops. And considering the differnce between the Connie Mk1 and the Enterprise refit of the Connie class, I dont think the upgrade between the two is much of a strech.
Myles wrote:nah the vorcha already fills the generalist role, especially by then your vorchas will be ranked beasts. i like the fact that the neggie is hard hitting and fast. 50 offence at medium range might be a bit much.
So lower it's chance to hit smaller ships (we allready know it has a problem with that).
Or call it something other than a battleship. As it stands, it's pointless. By the time you get it, you have longer ranged ships that do ok damages. Ships like the ambas or negvar are way too easily kited.
posted on December 20th, 2010, 12:22 am
Tok`ra wrote:The Lakota was an excel Mk2.
And the differnces between the ships was never extablished. We've seen only a handfull of Mk2's, the Lakota, the EntB and 1-2 others tops. And considering the differnce between the Connie Mk1 and the Enterprise refit of the Connie class, I dont think the upgrade between the two is much of a strech.
So lower it's chance to hit smaller ships (we allready know it has a problem with that).
Or call it something other than a battleship. As it stands, it's pointless. By the time you get it, you have longer ranged ships that do ok damages. Ships like the ambas or negvar are way too easily kited.
No the Lakota was NOT a Mk2 E2, its a retrofit/upgraded design to the Excelsior class. The E2 in Fleet Ops is a totally new class of ship.
posted on December 20th, 2010, 12:27 am
Equinox1701e wrote:No the Lakota was NOT a Mk2 E2, its a retrofit/upgraded design to the Excelsior class. The E2 in Fleet Ops is a totally new class of ship.
The flops ship is a Excelsior 2 class
What I said was Mk2 refit.
USS Lakota - Memory Alpha, the Star Trek Wiki
Mk2 Excelcior. IE: Excelcior refit.
Mk1
Mk2
posted on December 20th, 2010, 12:31 am
I would like a temporary lock on this topic so I can keep up with it. I'm going to put a projects page at my website. The link below will contain my Fleet-Ops projects as well as the suggestions on both sides with a comment from me stating my opinion about the suggestion.
http://108.17.144.26/projects/fleet_operations.html
Not quite ready yet, but feel free to take a look anyways. I just got the site online a few hours ago.
http://108.17.144.26/projects/fleet_operations.html
Not quite ready yet, but feel free to take a look anyways. I just got the site online a few hours ago.
posted on December 20th, 2010, 12:52 am
Tok`ra wrote:The sabre's more of a frigate or escort, it's nowhere near big enough for the destroyer weight class.
i disagree, its a destroyer.
Tok`ra wrote:And we DID see them fire photons. That raises the question, why remove their photons now. And why shouldnt a small manuverable ship be able to target a photon on another small manuverable ship. We see the defiant do it all the time. And if that same torpedo gives it an added punch on bigger ships at the same time .........
we DID see a whole fleet not turn on shields in battle. same episide, same evidence...
being small and manoeuvrable doesnt mean you can beat the enemy ecm systems. ecm makes torps miss small ships. we dont see the defiant do it all the time actually. it fires pulses mostly. occasionally wee see it use quantums. the valiant took its sweet time to line up a shot on that bug (that evidence was crap too as it took 6 torps to down 1 bug). we saw the defiant fire on a breen ship too, but they arent exactly small.
Tok`ra wrote:then remove the Akira entirely, or at least have a plausable story for why it ceased to be a torpedo cruiser. It's cannon IS a torpedo crusier, so there is no reason to make it a general cruiser with pixie dust.
actually we didnt see much of the akira in canon. its not armed with cannons either
the akira was never said to be a torpedo cruiser in canon. dont bother quoting the designer of the ship (Jaeger) , he didnt appear in any episodes, so its not canon evidence. his ideas for the ship were kinda silly anyway. so i am happy with it being a general purpose cruiser.
we all know you dont care for torpedo barrage, there is no need to keep repeating the pixie dust "joke", it was barely funny the first time. now you are just kicking the crap out of an already very dead horse.
Tok`ra wrote:And ? I doubt the Steamrunner or galaxy or nebula are being built come flops era either. This is a mod thread.
feel free to have it in your mod i am criticising the idea cos i think its not sensible.
Tok`ra wrote:And So the more a ship manuivers the shorter it's weapons range ? Then a cube should be hyper arty range. Rom ships (the warbirds anyway) have always been big and ponderous when it comes to manuvering. Federation explorers have always been manuverable for their size. And it still doesnt explain the Negvar's short range.
i never said that, dont try attack a straw man.
yar told redshirt guy to get in close and confuse the romulan warbirds, to me that indicates short range. its not a lot to go on, but its better than nothing.
all ships cant be the same range, thats dull.
neggie is short range is preferable to me. i would accept it at medium range too, but it would probably be weaker then. i like the neggie, it hits hard and is quite fast for its size. i like it being a fast ship. in the one time we saw it in the prime universe it got in kinda close to ds9 before firing. thats tenuous evidence of short range.
Tok`ra wrote:2- How do you know the ship wasnt just warped in from a location were it was mothballed, and refit for combat at the yard
then it would warp in and go to a yard, not be built from scratch at a yard lol. i like the idea of warpins coming in damaged/needing time at a repair dock, and have suggested it.
Tok`ra wrote:The Lakota was an excel Mk2.
And the differnces between the ships was never extablished. We've seen only a handfull of Mk2's, the Lakota, the EntB and 1-2 others tops. And considering the differnce between the Connie Mk1 and the Enterprise refit of the Connie class, I dont think the upgrade between the two is much of a strech.
you have the term excelsior mark 2 confused. the excel mark 2 in game now is the excelsior 2. the lakota and excel b are refits, not mark 2s. even the ma article says the lakota was an excel refit. excel mark 2 nearly always means the Excelsior II from fleetops, since this site is about fleetops. the lakota/ent b were never said to be mark anythings. just excel class.
changing to a lakota style refit is perfectly reasonable and something i support.
the connie refit thing was just because vfx had changed drastically between tos and tmp, i prefer to think that tos connie was supposed to look very similar to tmp connie but poor vfx meant it looked like it did.
Tok`ra wrote:So lower it's chance to hit smaller ships (we allready know it has a problem with that).
it already misses 40% of the time with its big torpedo.
Tok`ra wrote:Or call it something other than a battleship. As it stands, it's pointless. By the time you get it, you have longer ranged ships that do ok damages. Ships like the ambas or negvar are way too easily kited.
it is a battleship, its a heavy slugger, 50 off is massive. a few of them can get in quick and do serious damage. especially to long range stuff like pesky turrets. ambas and neggie are fast, they dont get kited since long range ships that can fire backwards are slower.
piece of advice tokra, modifiy your img tags to the following:
[nobbc][img width=600][/img][/nobbc]
to avoid images being too wide for the forum.
posted on December 20th, 2010, 1:38 am
You have to be kidding me! Tok'ra, 9 of your 11 suggestions are completely irrelevant to this mod. I'm not going to put them in this mod. I may put some of them in a different mod, but not this one.
I'm not going to remove any fleet-caps. I put them there because they were requested to help keep the Federation balanced. The fleet-caps stand, but I may increase or decrease the caps on the Descent and Steamrunner vessels only.
I think I got most of the suggestions down. Sorry if I missed any. This page is almost done. Sorry Tok'ra, I have to disagree with you on those modifications being put into this mod.
I'm not going to remove any fleet-caps. I put them there because they were requested to help keep the Federation balanced. The fleet-caps stand, but I may increase or decrease the caps on the Descent and Steamrunner vessels only.
I think I got most of the suggestions down. Sorry if I missed any. This page is almost done. Sorry Tok'ra, I have to disagree with you on those modifications being put into this mod.
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