Defiant Pulse Re-Do

posted on February 7th, 2010, 10:05 pm
Like many other people here, I've found the way the Defiant's pulse firing not truly that close to the canon counterpart. They always fire in single-shot plops, while on DS9 we saw it fire in short, quick but power-loaded bursts.

And so we come to my current mod in progress: re-doing the Defiant's pulse weaponry. In this file I've included the re-done odf's for Mayson's Defiant, and a different sound file for the pulse that sounds more canon. I'll release a full re-do of all the Defiants when I get the time to do them.

On a side note, I know there are some people out there that use the Dual-Pulse sprite in place of the single pulse *cough* Tyler *cough*  :rolleyes: These odfs use the single pulse sprite because it looks far better shooting smaller shots than launching quick bursts of larger pulses of pure death

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Pulse Re-Do.rar
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posted on February 7th, 2010, 10:20 pm
Any chance you could post a small vid of it in action?
posted on February 7th, 2010, 10:22 pm
Last edited by Tyler on February 7th, 2010, 10:26 pm, edited 1 time in total.
What're you rolling those eyes for?

ISS_Enterprise_D wrote:These odfs use the single pulse sprite because it looks far better shooting smaller shots than launching quick bursts of larger pulses of pure death

But 'quick bursts of larger pulses of pure death' are the Defiants signature... especially the pure death part.
posted on February 7th, 2010, 10:27 pm
I know that, but the dual pulse sprite that comes with FO doesn't quite fit the way I want it to look. Try it out yourself. The most canon pulse I've seen is one of the pulse files that comes with the Starbase 34 mod. The USS Defiant itself uses that one
posted on February 7th, 2010, 10:31 pm
I already tried it, I use dual sprites already. What does S34 use; the 'fling shots all over the place like a drunken Klingon' style of 4 seperate weapons?

That was one of the worst parts of stock.
posted on February 7th, 2010, 11:50 pm
Nope. The pulse sprite for the Defiant in SB34 looked like in the pic below. Looking at some vids of the Defiant in action, I saw that this matched how it really lokked perfectly. The only problem with the pic below is that it is actually firing four 2 shot sprite, making it look like 8 shots at a time  :sweatdrop:. The pulse overall though is extremely accurate.

And btw, I meant to use the :whistling: smiley instead of  :rolleyes: Clicked by accident

Attachments

Defiant Pulse.PNG
posted on February 7th, 2010, 11:54 pm
Looks good. :thumbsup:
posted on February 7th, 2010, 11:55 pm
Last edited by Tyler on February 8th, 2010, 12:01 am, edited 1 time in total.
Dual sprite looks more canon from above (what is you actually see in-game) than 1 directly above another. Fires better, too.

That one would only look good for screenshots if the cannons are set up at an angle like the ones from the show. Screenshots only, 4 ingame cannons would go back to the stock issues.
posted on February 7th, 2010, 11:55 pm
Hey those are nice :woot:

though they might be out shined by the Teams update :whistling:
posted on February 8th, 2010, 12:19 am
Well, like in the weapon-redo-topic, it is good if the defiant fires the pulse phasers in a quick very fast and devastating pulse, instead of firing in a constant delay. The constant delay is also seen on the birds of prey, which is not that right. You take the birds, deload for example 6 shots and a photon torpedo and re-engage the cloak, then the other bird comes, fires, cloaks and then the first again, when it got its weapons reloadet.

Similar to the defiant-class.
Firing a short but devastating pulse burst with quantums, make a short turn for firing the aft-weapons like normal phasers and photons (canon) and then re-engage with pulse and quantums. This ship would be, when played right and in a real simulator the ambassador of death - but here, well the engine wont allow this. :-/
posted on February 8th, 2010, 12:43 am
This pic better shows how they really fired.  ^-^ It was just a much faster rate of fire. The dual sprite of FO fires 6 pulses at a time in each sprite, so if that sprite is used with an increased rate of fire, to me it personally looks more like a clusterfuck. That's why I used the single sprite instead, as it's slightly closer to the effect that I wanted to give. I wanted to make each group of two pulse hits be able to do damage, so if FO's dual pulse was worked around so that each group of two does damage individually as opposed to all six doing one hit of damage, then the dual would be better to use

Attachments

Defiant Pulse.PNG
posted on February 12th, 2010, 6:39 am
I like this a lot  :thumbsup:
posted on March 28th, 2010, 2:05 pm
I was just browsing the WIP section, so see how many projects are here, but I think this one needs to be moved to the complete section. :sweatdrop:
posted on March 29th, 2010, 1:26 pm
Last edited by Tyler on March 29th, 2010, 1:40 pm, edited 1 time in total.
ISS_Enterprise_D wrote:The dual sprite of FO fires 6 pulses at a time in each sprite, so if that sprite is used with an increased rate of fire, to me it personally looks more like a clusterfuck.

Which is why dual shot doesn't fire like that...

ISS_Enterprise_D wrote:I wanted to make each group of two pulse hits be able to do damage, so if FO's dual pulse was worked around so that each group of two does damage individually as opposed to all six doing one hit of damage, then the dual would be better to use

There is no real point in that, because you'd get four pulses going in 4 different directions instead of 2. 4 Single sprite shots don't usually stick together as well as the show. That's one way 4 seperate weapons ruined the stock Defiant.
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