Doctor Who Mini Mod for FO 3.1.3
posted on August 24th, 2010, 1:24 am
well, looks interesting, could be fun to play as the tardis with a couple ai opponents and try to manipulate one to win...
waiting on the site to let me download it tho, got the account activated and posted an introduction, but still no joy :
oh well, guess ill try it later, looking forward to trying out the mod
waiting on the site to let me download it tho, got the account activated and posted an introduction, but still no joy :
oh well, guess ill try it later, looking forward to trying out the mod
posted on August 24th, 2010, 2:12 am
Thanks Zaxxon, but it looks like my account is activated. I like the sound of it, and download will start shortly. My name is Dalek...just cuz of the mod, although I think I may use the site sort of extensively.
posted on August 24th, 2010, 3:27 am
if this is your mod cant you just post it to some other site? like media fire or something?
posted on August 24th, 2010, 3:55 am
I just downloaded the mod, and will install it tomorrow. I would like to see a weapon, weapon aboard the TARDIS...just like a time eraser, or maybe an attack where the TARDIS teleports aboard and the Doctor sabotages, and or destroys the ship. The take over beam would be cool. I think a reality bomb...scaled down a bit would be fun.
Just a couple of suggestions for a future patch...
Progenitor Daleks
Stations like the Crucible
Maybe an entire Time Lord mod...you know like from the Time War...war TARDISes and their construction/holding cradles
Some other races ships. Atraxi, Judoon, Sycorax that sort of thing.
I think that amount of suggestions may be sort of annoying. But I think that a 3rd serious Time Lord avatar would be epic. You could make it like a regular race, just with equivalent ships, and maybe some balancing.
Just a couple of suggestions for a future patch...
Progenitor Daleks
Stations like the Crucible
Maybe an entire Time Lord mod...you know like from the Time War...war TARDISes and their construction/holding cradles
Some other races ships. Atraxi, Judoon, Sycorax that sort of thing.
I think that amount of suggestions may be sort of annoying. But I think that a 3rd serious Time Lord avatar would be epic. You could make it like a regular race, just with equivalent ships, and maybe some balancing.
posted on August 24th, 2010, 6:10 am
Fralo wrote:Yeah, well I'm still waiting for my account to be activated. It's starting to get annoying now.
Sorry for the Inconvenience, however I am the only one of the three Admins that are currently on the site to activate accounts. One is having ISP problems and the other (whom happens to be my partner) just got a new job. Plus another fact is I am also in Australia (a different timezone to most A2 players and modders) and I am raising a family so I don't have a heap of time. I do check out each member's account as soon as I received notification that they have registered. It isn't an instant process can sometimes take anywhere from a few hours to a day or two depending on my availability. Our polices are to protect the community and site against spammers, and the kinds of people whom would cause trouble or hurt the community, like the guy on eBay whom has been selling mods.
If anyone has problems with how MSFC operates, you don't have to join. Joining means you agree with our policies.
As for the reason behind why Zaxxon has hosted on MSFC, it's due to using some of my material. I have a standing policy anyone can use anything of mine in whatever way they wish, but if they are to make it publicly available it's only to be hosted on MSFC due to people in the past using my work (which was hosted on another site) and claiming it as theirs. Just last December on Christmas day no less I discovered this twice. I was able to get one removed but the second I couldn't. Due to this I will not budge from my policy which some might see as unfair, but when you get the same happen to you, then maybe you'll be more understanding. MSFC is one of the most secure places for mod uploaders, it's not perfect and wrongs can still happen there but it does stop a great many of the people who go out their way to rip off others work from doing the wrong thing.
posted on August 24th, 2010, 1:50 pm
Fralo wrote:I just downloaded the mod, and will install it tomorrow. I would like to see a weapon, weapon aboard the TARDIS...just like a time eraser, or maybe an attack where the TARDIS teleports aboard and the Doctor sabotages, and or destroys the ship. The take over beam would be cool. I think a reality bomb...scaled down a bit would be fun.
Just a couple of suggestions for a future patch...
Progenitor Daleks
Stations like the Crucible
Maybe an entire Time Lord mod...you know like from the Time War...war TARDISes and their construction/holding cradles
Some other races ships. Atraxi, Judoon, Sycorax that sort of thing.
I think that amount of suggestions may be sort of annoying. But I think that a 3rd serious Time Lord avatar would be epic. You could make it like a regular race, just with equivalent ships, and maybe some balancing.
I"m glad Maj got it worked out.

The problem is that, 1) I haven't seen many of the older shows,

As others have stated, the Tardis is more of an observer ship anyway. It will get even cooler special Weapons in the future though.

posted on August 24th, 2010, 2:06 pm
Well, the whole TARDIS thing would actaully be sorta easy in a way. We never have seen a battle TARDIS, but they are described as metallic shapes about the size the Doctor's TARDIS is. Cubes, triangles, plain metal boxes with little circles on them. Their cradles could just be a reuse of an old model...just made to look Time Lordy.
posted on August 24th, 2010, 4:48 pm
hmmmmm, I supose I could do some kind of probe using that cool watch as the textures.


posted on August 24th, 2010, 5:35 pm
Why yes, that looks like it. Time Lord design. Although, you know the inside control room on the 9th and 10th Doctor's TARDIS. The whole roundel/coral design apparently was also the exterior look on war TARDISes. In essance the TARDISes could simply be boxes, cubes, diamonds, bronze covered with glowing green and blue circles.
posted on August 24th, 2010, 6:24 pm
Hmm, I'll see what I can do. I suppose I could give a weapon to the tardis that could draw timelords out of the time war, much like the cardassian 8472 weapon in stock a2. Have a fleet of timelords come through and destroy everything in sight. 
'cept the TARDIS of course.

'cept the TARDIS of course.

posted on August 24th, 2010, 7:39 pm
Oooh. That would be cool. I like that idea.
Then they could randomly fly around and blow up stuff they came across. I think it'll be fun playing this in all sense of the word. Although, I did install it, and nothing happened. I was planning on trying again and installing it in the program directory. Is that how you do it?

posted on August 24th, 2010, 10:25 pm
yeah, install in in the C:/ProgramFiles/Activision/fleetops folder, or where ever your mod folder is. no need to install it in the folders within it, bot you could do a manual install if you want. Just install it in an empty folder and put all the files in their correct folders in your current install
posted on August 24th, 2010, 10:33 pm
So you just make a new folder inside fleetops and then install it there? This is the very first mod I've ever actually installed, so I am not exactly sure how to do it.
posted on August 24th, 2010, 11:57 pm
Never mind, I figured it out. It's fun! I like playing as the Daleks best. I like to attack and exterminate the federation. It would be nice if the mothership was a little faster, but other than that I can't really complain much on the Daleks. The TARDIS avatar is really fun, but I would like if there was a weapon that could let you eliminate enemy ships in one way, shape, or form. Other than that great job! 

posted on August 25th, 2010, 5:57 pm
Yeah, It will get an "erase from time" weapon in the near future 
And I"m thinking about adding an emergency temporal shift like weapon that would allow the mothership, and saucers to teleport to places on the map. That way they can move a bit faster.

And I"m thinking about adding an emergency temporal shift like weapon that would allow the mothership, and saucers to teleport to places on the map. That way they can move a bit faster.

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