Federation Outpost (FO 3.1.5)

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posted on January 9th, 2011, 10:29 pm
i don't know, they are your stations....flip a coin or just post instructions on which hardpoints are the bay or at the side, that way you don't have to go back in and change every odf and then repost all the new odfs, perhaps a hardpoint map?
posted on January 9th, 2011, 10:40 pm
Last edited by Tyler on January 9th, 2011, 10:48 pm, edited 1 time in total.
I'll just have them build from the bay, the docking port builds them upside-down. A fix has been added to the first post.
posted on January 10th, 2011, 7:50 pm
Last edited by xtlc on January 10th, 2011, 7:52 pm, edited 1 time in total.
Just wanted to try this one, but failed :(

I copied the ODF to the ODF folder (/System/).
I copied the SOD to the SOD folder.
I copied the TGA to the Textures folder.

I added the lines in the Dynamic_Localized_Strings.h.
I added the lines in the Sprite and the Tooltips.txt

Now FO refuses to start :(

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posted on January 10th, 2011, 7:52 pm
Doesn't start?
posted on January 10th, 2011, 7:53 pm
Sorry, my cat hit return while trying to take a nap on my keyboard. Edited my post...
posted on January 10th, 2011, 7:56 pm
Last edited by Tyler on January 10th, 2011, 7:58 pm, edited 1 time in total.
Does the tooltip entry look normal? When you copied it, did the start of the tooltip have "," together instead of the last symbol on the next line?

If a quotation mark is missing or out-of-place, it can cause a crash as soon as you try to start up.
posted on January 10th, 2011, 8:43 pm
Did it. Empty line seemed to have caused the crash. Is online play possible with this mod? I guess not...?
posted on January 10th, 2011, 8:46 pm
So it works now? Good.

Nah, it's not online compatible. Odfs, models, sprites and tooltips are changed. You could only play online with people who have the exact same changes as you, except texture changes.
posted on January 10th, 2011, 9:13 pm
ok I'll try that :)
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