Federation Outpost (Stock replacement) (3.0.7)

posted on December 31st, 2009, 7:55 pm
Last edited by Tyler on February 15th, 2010, 2:58 pm, edited 1 time in total.
Replaces the stock FO Outpost with one that looks a bit more like Starbase 375 and Starbase 257, from DS9. The weapons and systems have been kept the same, so the stations values are the same.

Assimilation textures have been included, but the game won't register them for some reason. If anyone can get them to work, they are in and ready to use.

Original Readme included.

Attachments

Starbase 375-type Outpost.JPG
With Akira, for scale.JPG
Habitat ring.JPG
Assimilated Outpost.JPG
Assimilated Habitat ring.JPG
Sprites.rar
(15.69 KiB) Downloaded 336 times
FO Outpost.rar
(169.78 KiB) Downloaded 354 times
posted on December 31st, 2009, 7:57 pm
Textures (Part 1 of 2)

Attachments

Textures1.rar
(1.89 MiB) Downloaded 331 times
posted on December 31st, 2009, 7:58 pm
Textures (Part 2 of 2)

Attachments

Textures2.rar
(1.9 MiB) Downloaded 327 times
posted on December 31st, 2009, 9:54 pm
whats the poly count on this??
posted on December 31st, 2009, 10:04 pm
The readme says 5548 Polygons.
Xanto
User avatar
posted on January 1st, 2010, 5:17 am
Last edited by Xanto on January 1st, 2010, 6:20 am, edited 1 time in total.
I'm having trouble getting this to work, I pretty sure that I have put all files in the correct place, but all I am getting is an error in game. It builds the beginning ships, but there is nothing there, no textures at all.  :crybaby:

UPDATE: I can click on the spot where it says error and still build but there is no textures. Please help...  Part 1 & 2 of textures are in the textures folder. :sweatdrop:
posted on January 1st, 2010, 3:01 pm
Last edited by Tyler on January 1st, 2010, 4:09 pm, edited 1 time in total.
The word 'ERROR' floating in space? If it's a flying 'ERROR' sign, altered sprites from another mod (Miranda Class for FO: Updated) are probably needed.

I've added the sprites to the bottom of the original post, see if the game works after replacing the originals with them.
Xanto
User avatar
posted on January 1st, 2010, 5:04 pm
Tyler wrote:I've added the sprites to the bottom of the original post, see if the game works after replacing the originals with them.


That worked...  :D

Thanks  :thumbsup:
posted on January 5th, 2010, 2:22 pm
Nice Work ...... BUT........

the Station just has one (in Numbers: 1) torp launcher and no other Weapons...
There is also not the possibility to upgrade the station, like the original one.....


Where is the Failure?????
posted on January 5th, 2010, 2:33 pm
Last edited by Tyler on January 5th, 2010, 2:37 pm, edited 1 time in total.
I couldn't say, this mod doesn't change the weapons in any way except the Hardpoints. The weapons themselves, the upgrades and the position of them in the odf are identical to the stock one.

Which avatar and which level (_D, _DW, _DDW, ect)? Have you done anything to the odf's after copying them?
posted on January 5th, 2010, 9:23 pm
i play with the original fleetops 3.07, so i did not change anything.

the first station, which exists at the start, has all weapons and also the upgrades, but the next i build don´t.


hm...the avatar ... which was it ... i think the woman (mayson?)
posted on January 5th, 2010, 9:33 pm
Last edited by Tyler on January 5th, 2010, 9:35 pm, edited 1 time in total.
The woman is Risner, Mayson is the man.

You mean the one in the Mediterranean build list? It seems odf 'fed_outpostYA' has weapon2 moved to the end of the weapon1 Hardpoints rather than a new line (but only that odf, so Mayson works fine).
posted on January 7th, 2010, 9:09 am
ah...

great, thank u. i changed it and now....

its a really really good outpost variant....


Thank You very much!!!!!
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