posted on July 28th, 2012, 4:51 am
Last edited by
DOCa Cola on July 28th, 2012, 12:53 pm, edited 1 time in total.
Reason: fixed caps in topic titleI created this rather simple & stupid mod just to get me a little used to the ins and outs of Fleet Ops and how to add ships, tooltips, icons, etc.
There is no "new" content in the mod per-say, I've simply used the existing icons for the Ferengi marauder and it's existing weapons.
The distortion blast on the Marauder works for 60 seconds now, and yes I know it's over powered, but I don't care.
When you get a Starfleet Command you can click on the Marauder and as soon as you get the first one you can warp in another right away. ( 1/2 the regular cooldown time ) and it doesn't count towards the regular warp-in count.
Take it easy on me
This isn't the most complicated thing I've ever done, and as for mods, I've done quite a bit of work across the pond in Bridge Commander ( Mostly hardpoints & scripting almost nine years ago! ) but never anything major for Armada II / Fleet Ops
I do plan on expanding and making some neat & much more complete ( more than 20 minutes of scripting ) work for Fleet Ops very soon.
Attachments
- Marauder.7z
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