Incursion Class (3.0.7)

posted on November 19th, 2009, 2:29 pm
Last edited by Tyler on February 15th, 2010, 2:58 pm, edited 1 time in total.
The Incursion Class for FO. It has the same general stats as a Defiant Class and is built with the same Chassis as the Defiant, but doesn't have the Critical Shot and costs more resources and supplies to build. It also has a cap of 1, which should extend to the veteran version.

Special Weapon wise, it has a passive crew strength increase and a spy ability copied straight from the Shrike Class so it should have the same effect. After reaching Lv5, it will gain the hologenerator.

I have permission to release this and it includes the original Readme. The tooltip says it has 4 Pulse Phasers, that is because I use the dual-sprite for my Defiant Pulses. It doesn't have 4 weapon odf's.

Attachments

FO Incursion Class.rar
(898.73 KiB) Downloaded 516 times
General Stats (Veteran).JPG
Covert-Ops Team (duration increased at Lv4).JPG
Holo-Generator (gained at Lv5).JPG
Above (standard Lighting).JPG
Below (in darkness).JPG
posted on November 19th, 2009, 3:11 pm
You'll be amazed how fast I was... I just adjusted the light maps a wee bit and added warpglows! :D It is attached here, tell me if there are any probs.

Attachments

new tex and SOD.zip
(573.79 KiB) Downloaded 473 times
posted on November 19th, 2009, 3:18 pm
Fast you were... I'll try it when I get home.
posted on November 20th, 2009, 8:21 am
Nice work!  :thumbsup:
posted on November 20th, 2009, 1:02 pm
Thanks... :D
posted on November 21st, 2009, 1:25 am
nice work tyler love the ship  :woot: :thumbsup:
posted on November 21st, 2009, 1:29 am
Seems like a nice ensemble of special abilities Tyler :)
posted on December 28th, 2009, 4:03 am
Last edited by McManus on December 28th, 2009, 4:15 am, edited 1 time in total.
I am presently running 3.0.7 and have followed the instructions to the letter, however, when I build the ship the game crashes. Does anybody know why?
posted on December 28th, 2009, 1:15 pm
I could have sworn I removed the Self-Destruct from this... seems I was mistaken...

The ship files may have a weapon called "fed_destruct", remove that and edit the weapon numbers so there isn't a gap between the them.
posted on December 28th, 2009, 5:41 pm
Thanks! It works now.
posted on June 22nd, 2010, 8:20 pm
Someone should update this for 3.12... Or is there a guide up for doing so manually?
posted on June 23rd, 2010, 2:51 pm
Well, you got to update the codings, and then reconfigure the tooltips to the current configuration which is a pain in the neck  :mad:.... srry. I get frustrated with it. :innocent:
posted on June 23rd, 2010, 5:02 pm
Well, its not too hard for me. :blush: Unfortunately, I just don't have time to do it for you, but you might PM Tyler or Blade to help you. :sweatdrop:
posted on June 23rd, 2010, 5:05 pm
I'm not doing modding right now, since I can't test them due to computer problems.
posted on May 25th, 2011, 2:50 pm
Tyler wrote:The Incursion Class for FO. It has the same general stats as a Defiant Class and is built with the same Chassis as the Defiant, but doesn't have the Critical Shot and costs more resources and supplies to build. It also has a cap of 1, which should extend to the veteran version.

Special Weapon wise, it has a passive crew strength increase and a spy ability copied straight from the Shrike Class so it should have the same effect. After reaching Lv5, it will gain the hologenerator.

I have permission to release this and it includes the original Readme. The tooltip says it has 4 Pulse Phasers, that is because I use the dual-sprite for my Defiant Pulses. It doesn't have 4 weapon odf's.


The archive is broken and the super weapons (Hologenerator, .. team) do not work!
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