Nebula Class (5 Varients) (3.0.7)
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posted on August 9th, 2009, 1:57 pm
Last edited by Tyler on February 15th, 2010, 3:06 pm, edited 1 time in total.
A pack of several Nebula class vessels mainly intended for a bit of varietion in Warp-Ins without adding a new class. There are several versions that are mostly the same, but with a feature not present on the others.
Important: If you want this, you must download the Nebula varients package in order to get the textures. The textures come up to about 42MB, meaning putting them up here would be out of the question...
Varients included:
As well as the Nebula varients, there is also assimilation textures for the fighters (Assimilated carrier launching unassimilated fighters?) and AdmiralsLog images for the Fighters (because when I sent fighters, they appeared in the Log).
Important: If you want this, you must download the Nebula varients package in order to get the textures. The textures come up to about 42MB, meaning putting them up here would be out of the question...
Varients included:
- Standard - The generic Nebula seen just about everywhere on Trek. Has a Phaser, Photon Torpedo launcher and Pulse Phasers.
- Phoenix/Sensor - The type of Nebula seen the USS Phoenix was. Has a Phaser, Photon Torpedo launcher, enhanced Sensors and the 'Full Scan' ability.
- High Warp 1/Melbourne-type - The same type USS Melbourne, from Wolf 359. Has a Phaser, Photon Torpedo launcher and enhanced Impulse engines.
- High Warp 2 - The 'original' USS Melbourne, what was originally to appear in the Wolf 359 graveyard. Has a Phaser, Photon Torpedo launcher and enhanced Impulse engines.
- Fightercarrier - A standard Nebula with pod alterations and an elongated Stardrive. Has a Phaser, Photon Torpedo launcher and Fightercarrier status.
As well as the Nebula varients, there is also assimilation textures for the fighters (Assimilated carrier launching unassimilated fighters?) and AdmiralsLog images for the Fighters (because when I sent fighters, they appeared in the Log).
Attachments
FO Nebula Class varients.rar
- (534.51 KiB) Downloaded 472 times
posted on August 9th, 2009, 1:59 pm
Last edited by Tyler on August 9th, 2009, 2:52 pm, edited 1 time in total.
Screenshots of the various varients.
posted on August 9th, 2009, 2:27 pm
Very nicely done, but why do they all have the same stats?
posted on August 9th, 2009, 2:28 pm
Cool! They're pretty nice. The Nebula has been one of my favorite ship designs. I think that they should still be build able in fleetops!
posted on August 9th, 2009, 2:32 pm
Dominus_Noctis wrote:Very nicely done, but why do they all have the same stats?
For the most part, they still have the same weapons, etc. The main difference (aside from looks) is they have a specific feature the others don't, like enhanced sesors, engines, and so on.
I suppose the Pulse Phaser on the basic ship should come with a slight increase to the offensive value.
posted on August 9th, 2009, 2:40 pm
The tooltips have been changed so now the regular has a slightly enhanced Offensive value.
A list of the varient specific differences:
A list of the varient specific differences:
- Regular version - Pulse Phasers (in addition to the Photon launcher, added Offensive value)
- Sensor version - Enhanced Sensors and Full Scan
- High Warp 1 - Enhanced engines
- High Warp 2 - Enhanced engines
- Carrier version - Fighter carrier
posted on August 10th, 2009, 1:42 pm
I can propose a fighter craft if you'd like... I'll try to get one... 

posted on August 10th, 2009, 1:46 pm
A new fighter?
posted on August 10th, 2009, 3:54 pm
Okay... I got new fighters for the Nebula Carrier...
Okay... First up is the Type 6 Fighter...

This would be pretty good for a fighter. I was thinking of it having a type IIX phaser (meaning a light phaser that has quick shot rounds).
Offensive: 4
Defensive: 3
System: 3
Download Link: http://armada2.filefront.com/file/gofetch/ZmlsZWZyb250fHx8NDMwNnx8fFZIbHdaU0EySUZOb2RYUjBiR1U9fHx8fHx8MzZ8fHwvU2hpcHMvRmVkZXJhdGlvbnx8fGEydHlwZTZzaHV0dGxlLnppcHx8fDQ5OTE5MDQzMDY3NDEy
Okay... As for your second fighter you'll have the Delta Flyer (Only launches one at a time...).

Offensive: 14
Defensive: 10
System: 10
Probably this thing's arrayment would be 2 Type IIX phasers and one light Quantum Pulse.
Download Link:http://armada2.filefront.com/file/gofetch/ZmlsZWZyb250fHx8OTMwNzR8fHxSR1ZzZEdFZ1JteDVaWEk9fHx8fHx8MzZ8fHwvU2hpcHMvRmVkZXJhdGlvbi9UTkcsX0RTOSxfVk9ZX2FuZF9GdXR1cmV8fHxkZWx0YV9mbHllcl92MS4wX2J5X2tfbWVyc2UucmFyfHx8NDk5MTkzOTMwNzQ4MjEy
Well... those are the fighters that will come real good for your Nebula carrier.
Okay... First up is the Type 6 Fighter...

This would be pretty good for a fighter. I was thinking of it having a type IIX phaser (meaning a light phaser that has quick shot rounds).
Offensive: 4
Defensive: 3
System: 3
Download Link: http://armada2.filefront.com/file/gofetch/ZmlsZWZyb250fHx8NDMwNnx8fFZIbHdaU0EySUZOb2RYUjBiR1U9fHx8fHx8MzZ8fHwvU2hpcHMvRmVkZXJhdGlvbnx8fGEydHlwZTZzaHV0dGxlLnppcHx8fDQ5OTE5MDQzMDY3NDEy
Okay... As for your second fighter you'll have the Delta Flyer (Only launches one at a time...).

Offensive: 14
Defensive: 10
System: 10
Probably this thing's arrayment would be 2 Type IIX phasers and one light Quantum Pulse.
Download Link:http://armada2.filefront.com/file/gofetch/ZmlsZWZyb250fHx8OTMwNzR8fHxSR1ZzZEdFZ1JteDVaWEk9fHx8fHx8MzZ8fHwvU2hpcHMvRmVkZXJhdGlvbi9UTkcsX0RTOSxfVk9ZX2FuZF9GdXR1cmV8fHxkZWx0YV9mbHllcl92MS4wX2J5X2tfbWVyc2UucmFyfHx8NDk5MTkzOTMwNzQ4MjEy
Well... those are the fighters that will come real good for your Nebula carrier.
posted on August 10th, 2009, 3:57 pm
I'll have to look into that, most likely as additional options to launch rather than replacing the existing ones.
posted on August 10th, 2009, 4:00 pm
Those stats are way off, and I don't think the shuttle pods make good fighters. how about the Valkyrie, or the fighters from the starbase mod.
posted on August 10th, 2009, 4:49 pm
The delta flyer type stats are too high I think....What are the stats for the venture? I don't think any fighters should have higher stats than the venture because that would be unbalanced.
posted on August 10th, 2009, 5:00 pm
Yeah. I think the saber has a less than 10 system value as well.
posted on August 10th, 2009, 5:29 pm
Sorry... the stats are just sketchy... would this be better?
Offensive: 7
Defensive: 4
System: 5
And, you can only launch one at a time (as I already mentioned). Would that be better?
Offensive: 7
Defensive: 4
System: 5
And, you can only launch one at a time (as I already mentioned). Would that be better?
posted on August 10th, 2009, 5:38 pm
1337_64M3R wrote:Sorry... the stats are just sketchy... would this be better?
Offensive: 7
Defensive: 4
System: 5
And, you can only launch one at a time (as I already mentioned). Would that be better?
Sounds better... one at a time works... so its more of a support craft like a runabout than a fighter... cause with fighters you would expect there to be at least two? I'd rather have two with lower stats than one with higher stats because that means more targets to shoot at... the whole point of fighters me thinks...
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