New Music For FO (Updated - All Races) Preview Release
posted on June 1st, 2010, 9:36 am
i had no problems playing this on vlc....
posted on June 1st, 2010, 11:30 am
it depends what codecs you have, wmp can play ogg with the correct codecs. its best just to use vlc or winamp. they have their own support for ogg.
posted on June 1st, 2010, 2:33 pm
Sorry the WAV uploads are taking so long
, 500Mb Is quite a lot for the free upload services
.
Also VLC or Winamp, as suggested should work fine. I must add VLC is a great player that plays nearly all the codecs you can find
.


Also VLC or Winamp, as suggested should work fine. I must add VLC is a great player that plays nearly all the codecs you can find

posted on June 1st, 2010, 2:35 pm
the free hoster u use is crap alt. mijural would be angry. it requires way too many scripts.
posted on June 1st, 2010, 2:42 pm
Google is your enemy
.
Any suggestions?

Any suggestions?
posted on June 1st, 2010, 3:31 pm
Upload it in a pack on A2files.com. Then post a link. A2files accepts any uploads under 400MB.
posted on June 1st, 2010, 3:51 pm
MAN! I chose the wrong download button yesterday and realized today that it was the advertising "Download" button...no wonder i found myself on a weird site with no other option than to register...
what a shitty page this is... can they do it more user hostile? please? stupid thing....
what a shitty page this is... can they do it more user hostile? please? stupid thing....
posted on June 1st, 2010, 3:54 pm
i know, its worse than rapid share lol.
its disgusting how much they want profit. puts zek to shame
its disgusting how much they want profit. puts zek to shame
posted on June 1st, 2010, 4:54 pm
*Cough*UGO*Cough*
.

posted on June 1st, 2010, 4:56 pm
*cough* what are you on about? *cough*
posted on June 1st, 2010, 4:58 pm
The site I uploaded onto is ran by UGO
.

posted on June 1st, 2010, 5:01 pm
never heard of UGO
posted on June 1st, 2010, 5:09 pm
A bit like Microsoft...
GREEDY
.
GREEDY

posted on June 1st, 2010, 5:29 pm
hehe... at least i can comment on the music composition now. I'm very interested in music composition for games. I also tried to learn to work with several music composition tools but failed due to my lack of understanding those tools from a selfteaching point of view. Fuity Loops was the last attempt.
I do understand quite alot about music and the use of it to create a situational flair, so if I would just know how to use one of the current tools I would start creating soundtracks for FO. Maybe there is someone who would like to do a sound track and could teach me the basics to create one...that would help a lot.
Back to your sound track alternate. You use already existing tracks and clue them together. This is all fine but one thing I have to say is that the different qualities provided by the track componists do not really fit together. The initial track was a good choice as it fits into the build up action at the start of each game. It also creates a good flair of "appearance" out of the secret void of romulan space as it more and more becomes a dangerous judiciousness from the observer that there's a bad thing rising up. It sets the listener in the right emotional state in the beginning of the early game.
Unfortunately the second track destroys the emotional state as it is not really fluent...there should be a better bridge (if at all). Also the lower quality of the track and the simple, repetitive sequence doesn't really fit to the Romulan main attributes that should be present through the whole track.
So if I think of a track in my mind the picture I have of a race defines the flair that is produced (which is nothing new for most people, of course). Romulans for me represent a mighty empire with a very strong sense of spionage and they tend to deceive their opponents whereever they can to gain an advantage. They also have fearsome ships that look like birds and are very much related and compareable with the Roman Empire on earth. It's a suppressing race also. Never trust a Romulan!
If a music creates those impressions in a players mind while playing the game it lifts him/her up on a new level of game experience and the sound track pulls out the maximum of the potential. Then the track is a very good one in my mind. So the second track in your composition doesn't fullfill those attributes. The third one is from ArmadaII and in my opinion reflects just the spionage aspect (pretty good as far as I think) but totally lacks the other Romulan's attributes. At this stage of game play you are in the mid game where usually lots of action is going on. This fits the flair that should be created just half way.
The fourth one does also not fit up the quality standard that should be met imo.
Then the last one is something very, very Romulan like and creates a blast of a flair and picture of the scene... however it's way too short.
So what I would love to see is the first track and the last track to be combined and flashed out on a 10 minute track with a nice flair courve that tops with a "Warbird fleet battle"-flair and ends with the remainings that the fleet left behind (shipswracks, death, desaster) wrapped into music. This would be such a nice addition to the sound tracks of FO.
If I could just use those frickin tools to create what I have in my mind... that's so frustrating. -.-
I do understand quite alot about music and the use of it to create a situational flair, so if I would just know how to use one of the current tools I would start creating soundtracks for FO. Maybe there is someone who would like to do a sound track and could teach me the basics to create one...that would help a lot.
Back to your sound track alternate. You use already existing tracks and clue them together. This is all fine but one thing I have to say is that the different qualities provided by the track componists do not really fit together. The initial track was a good choice as it fits into the build up action at the start of each game. It also creates a good flair of "appearance" out of the secret void of romulan space as it more and more becomes a dangerous judiciousness from the observer that there's a bad thing rising up. It sets the listener in the right emotional state in the beginning of the early game.
Unfortunately the second track destroys the emotional state as it is not really fluent...there should be a better bridge (if at all). Also the lower quality of the track and the simple, repetitive sequence doesn't really fit to the Romulan main attributes that should be present through the whole track.
So if I think of a track in my mind the picture I have of a race defines the flair that is produced (which is nothing new for most people, of course). Romulans for me represent a mighty empire with a very strong sense of spionage and they tend to deceive their opponents whereever they can to gain an advantage. They also have fearsome ships that look like birds and are very much related and compareable with the Roman Empire on earth. It's a suppressing race also. Never trust a Romulan!
If a music creates those impressions in a players mind while playing the game it lifts him/her up on a new level of game experience and the sound track pulls out the maximum of the potential. Then the track is a very good one in my mind. So the second track in your composition doesn't fullfill those attributes. The third one is from ArmadaII and in my opinion reflects just the spionage aspect (pretty good as far as I think) but totally lacks the other Romulan's attributes. At this stage of game play you are in the mid game where usually lots of action is going on. This fits the flair that should be created just half way.
The fourth one does also not fit up the quality standard that should be met imo.
Then the last one is something very, very Romulan like and creates a blast of a flair and picture of the scene... however it's way too short.
So what I would love to see is the first track and the last track to be combined and flashed out on a 10 minute track with a nice flair courve that tops with a "Warbird fleet battle"-flair and ends with the remainings that the fleet left behind (shipswracks, death, desaster) wrapped into music. This would be such a nice addition to the sound tracks of FO.
If I could just use those frickin tools to create what I have in my mind... that's so frustrating. -.-
posted on June 1st, 2010, 7:42 pm
Last edited by AlternateEnd on June 1st, 2010, 7:46 pm, edited 1 time in total.
Very nice post
. I used Audacity, Google it.I will try to do what you suggested, oh and BTW I've never made any music tracks before, so this is my first time. Thanks for your comments, they are appriciated
.
http://www.filedropper.com/startrekarmadamusic
Bulk pack.
Preview edition.
Also, Jan maybe we could work together on that
.


http://www.filedropper.com/startrekarmadamusic
Bulk pack.
Preview edition.
Also, Jan maybe we could work together on that

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