NX Class Refit
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posted on October 3rd, 2009, 8:00 pm
I assume you added the ship to the 'Warp-In' odf?
posted on October 5th, 2009, 12:07 am
Remember... when adding the ship to the Warp-in... you are now splitting the chances 50/50. So don't be surprised if you get an NX when you need a Descent. That gets me alot... 
Update Report... New Version will soon come... plz wait while I figure out the bugs...

Update Report... New Version will soon come... plz wait while I figure out the bugs...
posted on October 5th, 2009, 11:42 am
Yes, about the Descent... you should add a non-Experimental version. I modified it to be a regular Warp-In (bloody rare one...), 2 Experimental's is enough.
posted on October 8th, 2009, 8:28 pm
right in order to add a line of text for warpin ships u need to add a replace weapon for the warpped in vessel
replacement0class0 = "fed_nebula" // changes the ship to a functional vessel
replacementevent = "FederationWarpinNebula" // this is an link to a location to the events.dat file
Text "FEDERATION-NEBULA-ARRIVED" // this links to the code tag in the dynamic_localized_strings.h file which stores the text for wen the ship arrives
hope this helps
- Code: Select all
wpnname = "Warpin"
buttonslot = 0
replacement0class0 = "fed_nebula"
replacementevent = "FederationWarpinNebula"
replacementkeepname = 1
replacementafterwarpin = 1
classlabel = "replaceweapon"
special = 1
replacementmaintainorders = 1
replacementregisterasnew = 0
replacementcreationtype = 1
speakonattack = 0
attackspeech = 0
replacement0class0 = "fed_nebula" // changes the ship to a functional vessel
replacementevent = "FederationWarpinNebula" // this is an link to a location to the events.dat file
- Code: Select all
FederationWarpinNebula{
Text "FEDERATION-NEBULA-ARRIVED"
SaveLocation
Global
Marker radius 32 shrink 0.05 time 1 color 0 1 0
}
Text "FEDERATION-NEBULA-ARRIVED" // this links to the code tag in the dynamic_localized_strings.h file which stores the text for wen the ship arrives
hope this helps
posted on October 9th, 2009, 1:09 am
I implemented all of that though it says "An Ambassador responded to your distress call" or some other screw up.... thats why I plan on the new version being in the mixed tech yard.....
Though can someone find out about that stupid tooltip? Or even why the special weapon doesn't pop up?
Though can someone find out about that stupid tooltip? Or even why the special weapon doesn't pop up?

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