NX Class Refit

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posted on October 3rd, 2009, 8:00 pm
I assume you added the ship to the 'Warp-In' odf?
posted on October 5th, 2009, 12:07 am
Remember... when adding the ship to the Warp-in... you are now splitting the chances 50/50. So don't be surprised if you get an NX when you need a Descent. That gets me alot... :lol:

Update Report... New Version will soon come... plz wait while I figure out the bugs...
posted on October 5th, 2009, 11:42 am
Yes, about the Descent... you should add a non-Experimental version. I modified it to be a regular Warp-In (bloody rare one...), 2 Experimental's is enough.
posted on October 8th, 2009, 8:28 pm
right in order to add a line of text for warpin ships u need to add a replace weapon for the warpped in vessel

Code: Select all
wpnname = "Warpin"
buttonslot = 0
replacement0class0 = "fed_nebula"
replacementevent = "FederationWarpinNebula"
replacementkeepname = 1
replacementafterwarpin = 1
classlabel = "replaceweapon"
special = 1
replacementmaintainorders = 1
replacementregisterasnew = 0
replacementcreationtype = 1
speakonattack = 0
attackspeech = 0



replacement0class0 = "fed_nebula" // changes the ship to a functional vessel
replacementevent = "FederationWarpinNebula" // this is an link to a location to the events.dat file

Code: Select all
FederationWarpinNebula{
Text "FEDERATION-NEBULA-ARRIVED"
SaveLocation
Global
Marker radius 32 shrink 0.05 time 1 color 0 1 0
}


Text "FEDERATION-NEBULA-ARRIVED" // this links to the code tag in the dynamic_localized_strings.h file which stores the text for wen the ship arrives

hope this helps
posted on October 9th, 2009, 1:09 am
I implemented all of that though it says "An Ambassador responded to your distress call" or some other screw up.... thats why I plan on the new version being in the mixed tech yard.....

Though can someone find out about that stupid tooltip? Or even why the special weapon doesn't pop up? :(
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