Prometheus Class (3.0.7)

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posted on June 17th, 2009, 8:40 pm
Last edited by Tyler on July 11th, 2009, 5:00 pm, edited 1 time in total.
A Prometheus Class available as an experimental Warp-In, complete with all ranks (including veteran) and has stats based on the Sovereign Class. With a different special weapon and officer abilities. It starts off a bit slower than the Sovereign, but gets faster as it levels up, the veteran version is slightly faster than an Akira.

Ok, there is now a second version of the Prometheus, it is pretty much the same as the other except it gains the Multi-Vector Assault Mode when it reaches veteran. The ships veteran slots are also split, so a Stardrive section takes 3 and the Saucer takes 2. I also included new textures so the seperated ship light's up!

Everything should be here. It was made in 3.0.7.

Attachments

FOScreenShot_090614_225317.png
fo_prometheus.zip
(11.54 KiB) Downloaded 586 times
FO Prometheus Class MVAM.zip
(1.16 MiB) Downloaded 618 times
FO Prometheus Class (Photon).rar
(31.73 KiB) Downloaded 529 times
posted on June 17th, 2009, 11:03 pm
yeah tried adding to build menu,but it just leaves a gap,did same method and got the premonition buildable,but on temporal,have played as prometheus,previously it had mvam,and it sort of worked,now it has critical shot and plays really much better and def better balanced,but it dont appear on build menu,any help?
posted on June 18th, 2009, 7:54 am
I put it as a Warp-In, so it doesn't come with a button.
posted on June 19th, 2009, 9:13 pm
Youre a Gem Tyler!  :thumbsup:
posted on June 25th, 2009, 1:20 pm
I copied and overwrote all odf files from the archive to the system folder, but there is no difference in FO.
posted on June 25th, 2009, 1:25 pm
Did you try Warping it in?
posted on June 25th, 2009, 1:54 pm
Tyler wrote:Did you try Warping it in?


seven times... no prom :(. Hazard ?
posted on June 25th, 2009, 1:55 pm
Which Warp-In did you use? Regular or experimental?
posted on June 25th, 2009, 1:57 pm
Tyler wrote:Which Warp-In did you use? Regular or experimental?


experimental, do i have to use the normal one ?
posted on June 25th, 2009, 2:04 pm
I used both, but only two or three times.
posted on June 25th, 2009, 2:06 pm
Last edited by Tyler on June 25th, 2009, 2:08 pm, edited 1 time in total.
I think I see the problem. If I'm right, I forgot to put 'fed_warpin_special' into the zip file.

Ok, I put it back up again. That file should be included now.
posted on June 25th, 2009, 6:44 pm
That's really quite well done :). I like the addition Tyler! It fit's in quite nicely and it's not unbalancing to the game as far as I can see.

Couple of suggestions perhaps:
It needs something to differentiate itself from the Decent a bit more otherwise it'll just seem like a weaker version of that. I reckon something like extra speed, a smidge more offense (slightly more than the Decent perhaps?) or maybe another Prometheus-esque special ability should do the trick. This way, it'd gain an advantage when used with quick assault tactics as opposed to the tank-like approach of the Decent.

I'd imagine that MVAM could be modded in if it's not too difficult to combine it with one of the A2 ones (I suspect it's probably very hard though, considering the differences between FO and A2). However, I'd be quite wary about MVAM as it's always been a bit more of a gimick than a useful asset and overpowered if it was made useful.

Other than that, perhaps a re-texture to give it that "FO flair" that the other ships tend to have and maybe the tooltip showing it's arrival could be tweaked to appear more like the others (at the moment, it's all in capital letters). These last 2 points are pretty minor to be honest :)

Again, I'd like to say you've done well Tyler. Thanks for the addition.
posted on June 25th, 2009, 7:35 pm
Wow, I'm glad you released this, cus it kicks the pants off my version.  It will make a great addition to my personal mod.  :thumbsup:
posted on June 26th, 2009, 12:45 am
:blush: Well done Tyler :)
posted on June 26th, 2009, 10:41 am
Thanks for the positive comments, I wasn't entirely certain how people would take the ship.

Phoenix wrote:It needs something to differentiate itself from the Decent a bit more otherwise it'll just seem like a weaker version of that. I reckon something like extra speed, a smidge more offense (slightly more than the Decent perhaps?) or maybe another Prometheus-esque special ability should do the trick. This way, it'd gain an advantage when used with quick assault tactics as opposed to the tank-like approach of the Decent.


It is actually based on the Sovereign, with a different special. It starts off a bit slower than the Sovereign, but gets faster as it levels up, the veteran version is as fast as an Akira.
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