Sigma - Final Fleet Ops Release
posted on March 27th, 2014, 10:45 pm
superL wrote:Help me I really do not know how to solve the problem! (
He needs to fix a file on his side and upload it.
posted on March 27th, 2014, 11:26 pm
Arash8472 wrote:I fixed it. Undyin you need to use the new version of the odf.fpq file. I do not know if optec gave you that essential file.
odf.fpq for Sigma or Fleet Ops' odf.fpq file? I'm assuming I have the right tools/ or file because the mod works for me.
Arash8472 wrote:Also what does that mean? the ending just got stuck.
I'm guessing a ship or station's name or label got changed somehow and it's trying to reference it. How far into the mission did you get before that came up?
posted on March 27th, 2014, 11:30 pm
Arash8472 wrote:superL wrote:Help me I really do not know how to solve the problem! (
He needs to fix a file on his side and upload it.
Okay
posted on March 27th, 2014, 11:37 pm
The Undying Nephalim wrote:Arash8472 wrote:I fixed it. Undyin you need to use the new version of the odf.fpq file. I do not know if optec gave you that essential file.
odf.fpq for Sigma or Fleet Ops' odf.fpq file? I'm assuming I have the right tools/ or file because the mod works for me.Arash8472 wrote:Also what does that mean? the ending just got stuck.
I'm guessing a ship or station's name or label got changed somehow and it's trying to reference it. How far into the mission did you get before that came up?
1. I removed the odf.fpq file from the sigma mod folder and replaced it with the 400 engine odf.fpq file I have access to
2. I believe i completed the mission and it was at the end of it when the hero ship decided to solo the starbase next to the planet.. the A.I. might have been a little screwed up b/c all of the enemy ship started to dive into me instead of coming in waves?
posted on March 28th, 2014, 12:36 am
Where is the 400 engine odf.fpq file?
posted on March 28th, 2014, 4:09 am
Hi TUN,
For Sigma you need to unpack all your odfs and save them into v3 version odf.fpq. You are currently using v4 engine 455 odf.fpq, which will crash the game when run with a v3 binary . At least based on Arash's comments on his crashing, it seems to be this way
For Sigma you need to unpack all your odfs and save them into v3 version odf.fpq. You are currently using v4 engine 455 odf.fpq, which will crash the game when run with a v3 binary . At least based on Arash's comments on his crashing, it seems to be this way
posted on March 28th, 2014, 8:45 pm
The bug is still not solved?
posted on March 28th, 2014, 8:55 pm
http://www.sendspace.com/file/4htss4
Try pasting this file over the ODF.fpq file in the Sigma/data folder. As Dominus said I was using a 4.0 version of the odf compiler, which is incompatible with earlier versions of FO. I still have no clue how it was working for me though.
Try pasting this file over the ODF.fpq file in the Sigma/data folder. As Dominus said I was using a 4.0 version of the odf compiler, which is incompatible with earlier versions of FO. I still have no clue how it was working for me though.
posted on March 28th, 2014, 9:28 pm
thank you very much
posted on March 28th, 2014, 9:31 pm
No its still not working
Can not select any races
Can not select any races
posted on March 28th, 2014, 9:57 pm
I'm sorry then, I really have no clue what is wrong. There are so many 4.0 features I used ( multiple track lists, xml techtrees), and I probably missed something when making it compatible with 3.2.7. Devs if it's ok can I just release the 4.0.0.455 Dev Build of Fleet Ops with my mod?
posted on March 28th, 2014, 10:26 pm
This is very annoying
posted on March 28th, 2014, 11:27 pm
Hello,
first sorry for my english, i´m from germany.
I´m okay with reading but i´m not used to speack or write things.
Don´t know if it helps, but i have finally started the game,
only one map, the void in custom battle (the only map i have there), but i could build stations and ships.
if i want to start campain, i get a error-message with bug-report. i have renamed the map the void with the first mission and it started. Seems like there is a problem with the maps.
There is also the problem with the installation. It set fleetop to 4.0.0.455 make it unable to play.
No playable fleetop -> no playable sigma mod .
I have deleted all fleetop data (without the mod) and re-install it and copy your odf.fpq into sigma-mod.
soon after it funktion with the one map i have try to re-install the sigma-mod, I thought there was perhaps an error in the installation. no effect.
I have copy a intant game map from fleetop to sigma, but the only effect it have, is that it hang up at the loading screen from the map, without a error-message, when i try to start a game.
I try some later more.
best wishes
Ferren
first sorry for my english, i´m from germany.
I´m okay with reading but i´m not used to speack or write things.
Don´t know if it helps, but i have finally started the game,
only one map, the void in custom battle (the only map i have there), but i could build stations and ships.
if i want to start campain, i get a error-message with bug-report. i have renamed the map the void with the first mission and it started. Seems like there is a problem with the maps.
There is also the problem with the installation. It set fleetop to 4.0.0.455 make it unable to play.
No playable fleetop -> no playable sigma mod .
I have deleted all fleetop data (without the mod) and re-install it and copy your odf.fpq into sigma-mod.
soon after it funktion with the one map i have try to re-install the sigma-mod, I thought there was perhaps an error in the installation. no effect.
I have copy a intant game map from fleetop to sigma, but the only effect it have, is that it hang up at the loading screen from the map, without a error-message, when i try to start a game.
I try some later more.
best wishes
Ferren
posted on March 28th, 2014, 11:46 pm
Hi,
I have exactly the same problem as you
I have exactly the same problem as you
posted on March 28th, 2014, 11:52 pm
Last edited by The Undying Nephalim on March 28th, 2014, 11:58 pm, edited 2 times in total.
Ferren wrote:There is also the problem with the installation. It set fleetop to 4.0.0.455 make it unable to play.
No playable fleetop -> no playable sigma mod .
You confirmed what suspected, I still have some 4.0 features floating around in my mod that I must not have gotten rid of, making it incompatible with 3.2.7. I'm sorry everyone, but I have to declare my mod unplayable in the meantime until I find and get rid of them all. I forgot that 3.2.7 doesn't use .xml techtrees, that's probably why none of my stations are buildable. I have to ax a ton of things I added in now.
EDIT:
I hate to be the bringer of bad news for the people who were looking forward to this mod, but the things I would need to cut out might not make it worth the time. My mod uses .xml techtrees, track lists for music, and other map editor fixes that were all part of 4.0 Fleet Ops. Removing some of those would basically break an entire faction in my mod (Aabtani), so I don't know if it would be worth the time and effort. I'm really sorry guys.
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