Star Trek Armada II Import

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posted on June 27th, 2011, 12:39 am
well on dads laptop since hes away for 2 weeks so doing a bit more work.

now wot do you mean by

Interface is a little messy and does not display the basic information bar correctly (and slightly misaligned).

fixed some of the other errors and prob fix the menu errors later in the week

also does it really need standalone=1 as that will make the mod even bigger were it does not need to. and thank you dominus for fixing the audio error for me
posted on June 27th, 2011, 12:52 am
For the interface, the information bar you get for putting the cursor over a unit is under the Cinematic camera instead of right above the ship/station selected.

For the standalone, I'm afraid it does have to be 1 as some of the graphics like shield SODs are about triple the actual size of the ship.  I know it's an inconvenience, but it'll help with some of the graphics issues.

For the sounds, we need to know exactly what sound files need to be made into OGG files.  Perhaps the guide has a list on which files should be OGG and which files should not.
posted on June 27th, 2011, 1:01 am
I would recommend not making it stand alone, because then modders who mod stock would like to use it to take advantage of FO coding easier with stock a2 TC's. :thumbsup:
posted on June 27th, 2011, 2:32 am
I believe all files can be .ogg or .wav . The choice is up to you :)
posted on June 27th, 2011, 5:32 pm
well i did say that dominus fixed the audio error for me. also wot resolution are you using as the info bar works fine for me (might have to try and sort wide screen out tho if thats wots causing it)

Im also gonna test other mods with this but shud still work even if not stand alone
posted on June 29th, 2011, 2:00 pm
Last edited by Anonymous on June 29th, 2011, 2:03 pm, edited 1 time in total.
I'm using 1280 x 720 most of the time.  Sometimes I'll use 1280 x 800.

By the way, for a couple of weeks, I will not be working on this project or any other project related to Fleet Operations as I'm trying to get the Newport News Speedway up to a point where it can be released.
posted on June 29th, 2011, 2:22 pm
well 1280X720 works fine for me (however i can not get 120X800) as shown in the screenshot attached

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FOScreenShot_110629_151935.png
posted on June 29th, 2011, 2:38 pm
If you try the Federation, you may get different results.
posted on June 29th, 2011, 10:20 pm
i tried all factions

Attachments

FOScreenShot_110629_231910.png
posted on June 30th, 2011, 5:48 am
posted on June 30th, 2011, 2:40 pm
Last edited by A2_Tiger on June 30th, 2011, 3:06 pm, edited 1 time in total.
how far along is this? anything specific you want tested?.

also plz enlighten me as im noob at these things, how does one install this copy/paste into a certin directory?
posted on June 30th, 2011, 5:08 pm
right to install you need to create a folder in the fleetops data directory called mods then extract this mod into a new folder (make sure any previous versions are deleted or make a new folder)

hopefully this mod is as complete as i can get it and stable

things missing:-
bik files as they cause ctd after being played in missions
some aspects of the menus are still in fo style for the simple reason of i was too lazy to go through absolutely everything to find the missing images
not yet standalone because for some reason it loves to ctd when the mod loads if in standalone
posted on June 30th, 2011, 5:33 pm
i have some sound distortions while scrolling
posted on June 30th, 2011, 5:43 pm
oh yh i forgot sound is messed up not sure whats wrong
posted on June 30th, 2011, 5:49 pm
That happens in FlOps itself anyway.
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