Babylon Star Trek Fleet Operations
posted on April 22nd, 2013, 2:18 pm
Hi. I'm sorry to disappoint you, but you can not do animations using the MilkShape 3D software :-)
You have to use another 3D software like, 3D Studio Max, software that I do not use it, and I do not have.
Let me know, what kind of colors you need for the space station and please find somewhere a sketch about where is located the station defensive weapons, to create the hard-points. Using the following characteristics I need, at least, 20 hard-points on the station.
The Babylon 5 has the following features:
Defense Type: Heavy Defense Grid
Fighter Capacity: 4 fighter squadrons.
Armament:
6 Plasma Cannons
6 Rapid Cycling Projection Cannons
6 Intercepters
More interceptors (these interceptors are the light defense guns which seem to have not been removed upon B5's defense grid upgrade) Mine Launchers (though we have not seen these in acton they were mentioned in the episode "Gropos" where the B5 defense grid was upgraded)
But, my questions is, where it is placed on the space station ? :-)
Or, maybe I must to find the ODF file for the Babylon 5 station and use that file ?
You have to use another 3D software like, 3D Studio Max, software that I do not use it, and I do not have.
Let me know, what kind of colors you need for the space station and please find somewhere a sketch about where is located the station defensive weapons, to create the hard-points. Using the following characteristics I need, at least, 20 hard-points on the station.
The Babylon 5 has the following features:
Defense Type: Heavy Defense Grid
Fighter Capacity: 4 fighter squadrons.
Armament:
6 Plasma Cannons
6 Rapid Cycling Projection Cannons
6 Intercepters
More interceptors (these interceptors are the light defense guns which seem to have not been removed upon B5's defense grid upgrade) Mine Launchers (though we have not seen these in acton they were mentioned in the episode "Gropos" where the B5 defense grid was upgraded)
But, my questions is, where it is placed on the space station ? :-)
Or, maybe I must to find the ODF file for the Babylon 5 station and use that file ?
posted on April 22nd, 2013, 2:42 pm
Well given after babylon 5 the Earth Alliance was given tech help from the menbari so I could set that one as an allies unlock when you have the menbari so you could make the new station with design elments from both babylon 5 and menbari.
With a build hardpoint on the front and an unload hardpoint at the rear.
Then you could have a strut going arcoss the top with minbari weapons mounted sticking out the sides with hard points on the weapon tips.
As for critical targets it's an original station I say be creative.
You know what I like this idea it would make a cool Easter egg.
As for Babylon station you could just take babylon 5 and make it a lighter version of.
Based on the picture link of babylon station I posted the big defense guns would be mounted on the bottom and most of the vital components would be stacked in side the center drum.
And a ship build hard point in the front main hanger, And a repair dock at the rear of the station and have the unload or drop off hard point at the front near the zero gravity bay.
With a build hardpoint on the front and an unload hardpoint at the rear.
Then you could have a strut going arcoss the top with minbari weapons mounted sticking out the sides with hard points on the weapon tips.
As for critical targets it's an original station I say be creative.
You know what I like this idea it would make a cool Easter egg.
As for Babylon station you could just take babylon 5 and make it a lighter version of.
Based on the picture link of babylon station I posted the big defense guns would be mounted on the bottom and most of the vital components would be stacked in side the center drum.
And a ship build hard point in the front main hanger, And a repair dock at the rear of the station and have the unload or drop off hard point at the front near the zero gravity bay.
posted on April 23rd, 2013, 6:50 pm
Last edited by miklosgo on November 17th, 2016, 10:45 pm, edited 2 times in total.
Here is the working prototype of the Babylon 6 space station.
Would be nice to put some screenshots from your mod to the topics :-)
Would be nice to put some screenshots from your mod to the topics :-)
Attachments
- Clipboard01.jpg (87.41 KiB) Viewed 1662 times
posted on April 23rd, 2013, 7:01 pm
Meanwhile, I made some changes to the space station :-)
If you need some ships for your Babylon Mod, you can find here, but you need MilkShape to edit the models:
http://www.ultradrive.com/b5_3d_index.htm
Some battleship for your fleet, but you need to register on this site to be able to download some amazing models:
http://www.3dcadbrowser.com/download.aspx?3dmodel=42339
Find the FREE model :
http://www.the3dstudio.com/product_sear ... l=1&page=4
If you need some ships for your Babylon Mod, you can find here, but you need MilkShape to edit the models:
http://www.ultradrive.com/b5_3d_index.htm
Some battleship for your fleet, but you need to register on this site to be able to download some amazing models:
http://www.3dcadbrowser.com/download.aspx?3dmodel=42339
Find the FREE model :
http://www.the3dstudio.com/product_sear ... l=1&page=4
Attachments
- Babylon Project 7
- babylonproject7.jpg (71.14 KiB) Viewed 1721 times
posted on April 23rd, 2013, 8:04 pm
That Babylon Project 7 Station looks epic. Seeing as how you can not animate the rotation section I say you texture it under the logic that Earth Force Gained Gravity generation Technology and no longer needs the cost of rotating large sections of the station.
posted on April 24th, 2013, 11:36 am
You'll need to fix those mesh/smooth group errors, but otherwise indeed, looks great 

posted on April 25th, 2013, 2:03 am
Is it possible to have the quantumEffect spawn multiple ships at the same time?
posted on April 25th, 2013, 3:18 am
Not to my knowledge, but I am not too familiar with FleetOps changes.
posted on April 26th, 2013, 5:15 pm
I installed again the Babylon 5 Mod for ST Armada 2 and I played a few missions, such as Earth Alliance Vs Centauri. Of course, my Earth fleet managed to destroy the Centauri base :-)
Would be nice to can play the Earth fleet allied with the Colonists from Battlestar Galactica versus the Cylons or any other hostile races. In my opinion, the Earth battleships looks more realistic than the ships used by the StarGate Command :-)
I'm curious for the final result of your Babylon Mod for Fleet Ops :-)
Would be nice to can play the Earth fleet allied with the Colonists from Battlestar Galactica versus the Cylons or any other hostile races. In my opinion, the Earth battleships looks more realistic than the ships used by the StarGate Command :-)
I'm curious for the final result of your Babylon Mod for Fleet Ops :-)
posted on April 26th, 2013, 5:20 pm
I am out to stuff Fleetops as much as I can so expect more the just Babylon 5 I am already passively working on some thing out side of Babylon 5.
No I wont tell on the forums you have to be in the development team or a Beta tester to find out the surprise.
No I wont tell on the forums you have to be in the development team or a Beta tester to find out the surprise.
posted on April 30th, 2013, 3:44 am
The first post has received project news.
posted on May 3rd, 2013, 2:46 am
I know the interest in my project from others is rather weak.
But a couple of serious questions I want in put on.
I have a tech option called super this option beefs up a ship for a surprise faction that you start with.
Plus I have added a solo borg cube option you can choose and I am toying with a super tech tree version I have in mind but have not started making.
Babylon 5 3rd space gate capital ship you can summon but not control even has a super tech tree pumped up version.
Babylon 4 even get's a missile from the super tech tree.
1: Should I add a special solo ship option for each faction?
2: Should I give each faction a super tech tree bonus?
I ask because my beta tester says he thinks I should do it so I want more in put on this matter.
Also if you think I should I would like you to post what you think I should do.
Solo ships I had planned them to be survival challenge options.
Also the super tech tree was meant to edit out stuff I have added and was like (censored) that is way to power full but (censored) that was way too cool to remove.
That way weapons, ships and equipment that is to power full for internet or vs. humans can be left in the game.
But a couple of serious questions I want in put on.
I have a tech option called super this option beefs up a ship for a surprise faction that you start with.
Plus I have added a solo borg cube option you can choose and I am toying with a super tech tree version I have in mind but have not started making.
Babylon 5 3rd space gate capital ship you can summon but not control even has a super tech tree pumped up version.
Babylon 4 even get's a missile from the super tech tree.
1: Should I add a special solo ship option for each faction?
2: Should I give each faction a super tech tree bonus?
I ask because my beta tester says he thinks I should do it so I want more in put on this matter.
Also if you think I should I would like you to post what you think I should do.
Solo ships I had planned them to be survival challenge options.
Also the super tech tree was meant to edit out stuff I have added and was like (censored) that is way to power full but (censored) that was way too cool to remove.
That way weapons, ships and equipment that is to power full for internet or vs. humans can be left in the game.
posted on May 12th, 2013, 11:27 pm
Got board so if you check the first topic post you will see my newest news.
posted on May 14th, 2013, 8:37 pm
I've done some work on the death star Avatar for the empire and have decided to give every one a chance to toss out there ideas for what this fighter should be able to do.
For some details and back ground.
This fighter is a shout out to the pimped out tie fighter from the Family Guy Pimped out Tie fighter from Blue Harvest
https://www.youtube.com/watch?v=yxOV82YjoaE
Now in this case it is a single build Twin Ion Engine X1 Fighter with a custom paint job and a special stereo system. when you zoom in you will hear music.
OK every one toss out your ideas on what this single build fighter should be able to do.
For some details and back ground.
This fighter is a shout out to the pimped out tie fighter from the Family Guy Pimped out Tie fighter from Blue Harvest
https://www.youtube.com/watch?v=yxOV82YjoaE
Now in this case it is a single build Twin Ion Engine X1 Fighter with a custom paint job and a special stereo system. when you zoom in you will hear music.
- Twin Ion Engine X1 Custom Single Build Fighter
- TIECustom.JPG (14.58 KiB) Viewed 1378 times
OK every one toss out your ideas on what this single build fighter should be able to do.
posted on July 7th, 2013, 12:09 pm
Hi. How it's going on with your Babylon 5 Mod ?
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