3.0.8 Preview: Interface (Update)

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posted on June 19th, 2009, 8:26 pm
Last edited by DOCa Cola on June 19th, 2009, 10:26 pm, edited 4 times in total.
There are still some elements in Fleet Operations that haven't changed sice the very first release of beta 1.0 in 2003. One of them you sure have seen quite often: the ingame user interface. For the upcoming version 3.0.8 of Fleet Operations along with many other additions and improvements, a completely redesigned user interface will make it's way into the mod.

Click here to read this article!
posted on June 19th, 2009, 8:29 pm
Very interesting. One thing about these bothers me though; the Cinematic window. Is it removed or just disabled by default?
posted on June 19th, 2009, 8:30 pm
Last edited by Dominus_Noctis on June 19th, 2009, 8:36 pm, edited 1 time in total.
Very neat fellas  :thumbsup:

Hmm, I am a little confused though: how can we tell how much damage a system has taken, or how much life remains in the shields in the UI (not the ship in the field). Also, how many ships can be selected in a fleet now... So many questions...  :pinch:
posted on June 19th, 2009, 8:33 pm
Awesome, I hope this will lead to more ships per fleet.  Raising the bar from 16, to who knows what else. :thumbsup:
posted on June 19th, 2009, 8:44 pm
It's definitely going to take some getting used to. :sweatdrop:  I like that it's cleaned up, though.  Pretty neat. :blush:
posted on June 19th, 2009, 8:52 pm
Very Clean! I like it  :thumbsup: Yay no more wasted real estate with the cinematic window/Race Logo.
posted on June 19th, 2009, 9:03 pm
Generally, a change is much appreciated. Especially removing the cinematic window permanently. :)

My subjective feeling though is that it all looks a bit... sterile. :(

And the amount of light grey areas is bothering me a bit... how about toning it down a bit or adding a color gradient and / or a bit of transparency? :whistling:
posted on June 19th, 2009, 9:06 pm
Lt.Cdr.White wrote:Generally, a change is much appreciated. Especially removing the cinematic window permanently. :)

My subjective feeling though is that it all looks a bit... sterile. :(

And the amount of light grey areas is bothering me a bit... how about toning it down a bit or adding a color gradient and / or a bit of transparency? :whistling:


It does seem a bit monochromatic. But I like the 3d models for the build buttons alot!  :thumbsup:
posted on June 19th, 2009, 9:08 pm
My subjective feeling though is that it all looks a bit... sterile.


I agree, it has the anti-septic look of windows Vista. I wouldn't call it an improvement. Lets not get carried away and go changing things that are fine the way they are every update.
posted on June 19th, 2009, 9:09 pm
It could also be because it's all Fed that was shown.  The interface may be different for the other races.
posted on June 19th, 2009, 9:12 pm
Looks pretty nice! i worry though that this will mek fleetops even harder to mod because you now need higher quality buttons and such. Tutorials for modding would be very welcome.
posted on June 19th, 2009, 9:14 pm
do you gys think it would be possible to add a small info which fleet is selected - only if all ships are within the same fleet?

IMHO this would be very nice. :D

bye the way, it looks very fine to me :)
posted on June 19th, 2009, 9:35 pm
I like it. I usually turn off the cinematic window anyway. My only suggestion is that perhaps the Fed UI could be styled more after the LCARS display?
posted on June 19th, 2009, 9:37 pm
I suggested an LCARS look, and people shot it down as ugly. The FO style is considered an LCARS better looking than the shows LCARS.
posted on June 19th, 2009, 9:46 pm
Leave it the way it is w/cinematic window
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