A Queen's Toys

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posted on December 25th, 2007, 11:46 pm
Last edited by Optec on December 26th, 2007, 12:46 am, edited 2 times in total.
Merry Xmas and a happy new year to the Fleet Operations Community!

Click here to read this article!
posted on December 26th, 2007, 12:47 am
Last edited by Smoerebroed on December 26th, 2007, 12:56 am, edited 1 time in total.
so that means, we build only the empty husk and then upgrade them?

Does the install process for these modules take time?

How's the multitargeting gonna work?
posted on December 26th, 2007, 1:57 am
great work!.
How long before we can finally sink our teeth into it?  :sweatdrop:
posted on December 26th, 2007, 5:19 am
So let's summarize, you'll be able to increase offensive and defensive value by 8 with the installation of modules(a large number), and destroy entire fleets with a handful of units? I'm trusting that the game is going to be a bit more balanced so to speak, and you can't take out 39 starships with one cube.

I can here Riker now, "You've got to help us...THEY'RE EVERYWHERE!!!"
posted on December 26th, 2007, 12:24 pm
That's really amazing!  :woot:

Merry Christmas to all of you and a happy new year!
Keep it going!  :woot:
posted on December 26th, 2007, 2:13 pm
Construction of Borg ships starts differently then for other races. At first you will have to build a Collective Uplink with your Assembly Node (the constructor). The Collective Uplink is the basic node of every starship. Here you can chose the chassis you want to build (a Sphere for example) and then chose your modules as the Sphere builds around the Uplink, that looks and feels a bit more Borgy then yards.

Multi Targeting allows a unit to target more then one vessel at the same time. The larger portion of the firepower will still listen to your attack commands and target the vessel you chose, the rest will target nearby units automatically.
If you are interested in the formulas: Multi Targeting does only apply to Beam Weapons for the Borg. The damage of the Beam Weapon will be split into parts according to the Multi Targeting value (3 parts if you may assault 3 targets). One part - and the single-target weapons like Torpedos - will follow your orders, the rest will chose its targets separately.

You wont have to face a Wolf 359 scenario in Fleet Operations, but the feeling you get by commanding Borg units should be a lot better then in Beta2. The most offensive Sphere configuration already reaches the 70 Offensive Value, which is far above all other battleships. A Borg player will command only small amounts of highly customized units. The gameplay goal for a Borg Player should be the management and usage of his or her vessels, rather then building up fleets. The special abilities will underline this even more.
posted on December 26th, 2007, 5:13 pm
Last edited by Dominus_Noctis on December 26th, 2007, 5:57 pm, edited 1 time in total.
This is incredible!  :woot: I wish you guys were in charage of designing a lot of the other rts's out there, cuz those are just plain inferior to how V3 is looking!  :thumbsup:
I reeeeeeeally can't wait until it is released. So darn amazing I can't stop repeating myself  :blush:
posted on December 26th, 2007, 5:55 pm
This looks great, much more Borg-like than the current construction system :)
posted on December 26th, 2007, 9:52 pm
Dominus_Noctis wrote:This is incredible!  :woot: I wish you guys were in charage of designing a lot of the other rts's out there, cuz those are just plain inferior to how V3 is looking!  :thumbsup:
I reeeeeeeally can't wait until it is released. So darn amazing I can't stop repeating myself  :blush:


hmm UaW has a similiar approach (hierachy faction)

on topic:: thanks for the info
posted on December 26th, 2007, 10:27 pm
I know UaW does... but I don't like the way it was implemented. I.e. once one of the sockets is destroyed, it can't be fixed... plus it wouldn't suit the Borg that well, as these advances (at least I think so) are integrated into the whole ship, so they can't be destroyed that easily. Although admittedly, it would be cool to see chunks of the ship being disintegrated.
posted on December 27th, 2007, 12:33 am
I know I really like the idea of fewer, much more powerful Borg ships. A few of them should definitely be able to hammer a fleet of almost anything else. I gives it my seal of approval!
posted on December 27th, 2007, 4:15 am
Fleetops is a strip tees they show a little but never put out.


Will the borg get extra restores from recycling assimilated ship?

For me it seems like it makes more cents for the borg to relay on assimilating ships as form of reassure collecting then they have in the past.

Is there a way to gimp there reassure collectors and ad bigger bonuses for assimilation?
posted on December 27th, 2007, 6:06 am
I am very proud of all the work you guys have done, even after years you keep up at it.  Thanks for all your work  :thumbsup:  Borg look really innovative now and way better than the original game
posted on December 27th, 2007, 6:47 am
You guys are AMAZING. I don't know where you come up with this stuff! If I had a penny for every time u came up with a good idea...well... u know the story!  :thumbsup: :woot:
posted on December 27th, 2007, 7:38 am
Last edited by Cmd.Paul on December 27th, 2007, 7:41 am, edited 1 time in total.
wow, this does look very promising!
When it comes out i'll be sure to make time for it to play...

The idea of a strong borg ship versus an entire fleet....gets me going!
I mean, you build a couple of scouts for early protection get a cube up and going, upgrade it and take on an entire starbase with them having to throw everything they got to defend....shit that sounds awesome!

ps is there some kind of info file to see what all the values mean,
like offensive value, defensive tho I can guess those two, what does system value do and stuff like that?
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