Fleet Operations 3.0 Patch 2

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posted on February 16th, 2009, 6:45 pm
Last edited by DOCa Cola on February 16th, 2009, 7:45 pm, edited 2 times in total.
So here we are on the track again, greet the second patch for Fleet Operations. One feature prominently requested finally got it back into Fleet Operations - it's the save feature that we had to take out of the final release of 3.0 as some features just weren't working right (beta testers know what i mean). The reimplementation is not tested yet much, so if if you experience any issues, please report them right away.

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posted on February 16th, 2009, 7:02 pm
You're just so cool!
posted on February 16th, 2009, 7:05 pm
Good Job guys :)  :thumbsup:
posted on February 16th, 2009, 7:26 pm
Awesome! I'll be trying this tonight :). Thanks!
posted on February 16th, 2009, 8:21 pm
w00t!
posted on February 16th, 2009, 8:31 pm
Well this version is a lot of fun, the new Fed warp-in is brilliant although seems to have a cool down of 180 secs as before.  Ships seem faster, the Excelsior warp-in is very quick heh.
posted on February 16th, 2009, 8:47 pm
Last edited by ewm90 on February 16th, 2009, 8:50 pm, edited 1 time in total.
Thanks for the patch!  :D

Cant wait to play it!!! even if the Excelsior is still in service  :ermm:.
posted on February 16th, 2009, 8:47 pm
Absolutly great, we all love you guys!  :thumbsup:
posted on February 16th, 2009, 9:00 pm
yep the increased warpin cooldown was just a change we undid and forgot to delte it from the change-log. deleted it now
posted on February 16th, 2009, 9:15 pm
nice.
look forward to playing it tonight.  :thumbsup:
posted on February 16th, 2009, 9:18 pm
Some maps of 3.01 work in the editor, some not... why?
posted on February 16th, 2009, 9:22 pm
maps of 3.01 should be incompatible due to the savegame change. all maps shiped with 3.02 should be converted and running ^-^
posted on February 16th, 2009, 9:24 pm
Could you give us a convertion tool or a workaround?
posted on February 16th, 2009, 9:36 pm
Lookin' sweet  :woot:
posted on February 16th, 2009, 9:41 pm
Thank you :thumbsup:
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