Fleet Operations 3.2.0

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posted on April 27th, 2011, 11:06 pm
the nova rhode island is even better.

Yup, it has quantum torpedoes and fleet supply as the normal Nova, but instead of doing the photon-support it does the quantum support. Which makes it a great late-game supporter.
posted on April 27th, 2011, 11:07 pm
RedEyedRaven wrote:Yup, it has quantum torpedoes and fleet supply as the normal Nova, but instead of doing the photon-support it does the quantum support. Which makes it a great late-game supporter.


e2 spam just got meaner. ive seen (we probably all have) players mass like 20 e2s non stop. imagine turning on quantum fleet supply with that.
posted on April 27th, 2011, 11:26 pm
Myles wrote:e2 spam just got meaner. ive seen (we probably all have) players mass like 20 e2s non stop. imagine turning on quantum fleet supply with that.


you need to be very very lucky with your warpins for supporting that many ships then.

Fleet Supply (both versions) boosts the firing rate on up to four allied vessels - and I never got a Rhode Island via warpin yet and only tested it vs AI so far. The most rare thing I got was the Rigel-type Nebula :D
posted on April 28th, 2011, 2:36 am
I have yet to get one either but i wont complain because my first warpin i got a centaur it was pretty sweet till the klinks blew it up :(
posted on April 28th, 2011, 2:50 am
RedEyedRaven wrote:Yup, it has quantum torpedoes and fleet supply as the normal Nova, but instead of doing the photon-support it does the quantum support. Which makes it a great late-game supporter.


Oh, so THAT's what's so special about it!  :woot:
posted on April 28th, 2011, 8:07 pm
hey good job,  I didnt want to be negative but have you fixed the lag yet?  am I the only one getting this?

I get slowdowns when I move the camera over enemy bases, or to a lot of action on the screen.  I think its general hdd reading slowness but also perhaps that you don't cache things (um do you?)

perhaps its the old engine showing its age with all the stuff going on, I tend to have it maxed out on 1680 with everything high and My pc is quite fast, but the hdd is a little old. it is defragged too if you were going to suggest it.
posted on April 28th, 2011, 8:14 pm
It doenst have anything to do with the hdd by the point that you are into the game everything will be stored into memory.
posted on May 1st, 2011, 7:21 pm
Last edited by Lost_Spaceship on May 1st, 2011, 7:23 pm, edited 1 time in total.
The Fleet ops is 99% perfect.

The missing 1% is the assimilated ships textures that has not included yet.

The Assimilated texture may be like this one.

http://i278.photobucket.com/albums/kk85 ... 160258.png

or like original Star Trek Armada II or like Fleet Ops Lite 2.0.
posted on May 2nd, 2011, 2:01 pm
Somebody made a Mod in which allows some of the Warp ins to be bulit but it's supported on 3.14. Do you think that it might work with the This Current Version of the game?
Buildable Warp-Ins for Fleet-Ops 1.0 Mod Download, Star Trek: Armada 2 Mods
Buildable Warp-Ins for Fleet-Ops 1.1 Mod Download, Star Trek: Armada 2 Mods
posted on May 2nd, 2011, 3:01 pm
Welcome to the forum.

You don't need a mod to make them buildable, the game comes with a McKinley Type Yard that already builds all Warp-In ships. All you need to do is add it to a map in editor or open the yard odf (fed_mckinley_yard) and copy the ship entries into another yard.

Adding the Yard to the constructor list would also work.
posted on May 2nd, 2011, 10:52 pm
And also that mod is obviously being updated anyways.
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