Hold your ground!

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posted on April 13th, 2007, 4:53 am
Last edited by Optec on April 13th, 2007, 4:55 am, edited 1 time in total.
Yep, turrets can now be selected similar to normal vessels (a doubleclick for example selects all visible platforms allowing you to upgrade them all with one click :)

Admiral Maysons Torpedo Platform is now an upgradeoption, too. The Torpedo Platform got a little more powerful for v3 :)
posted on April 13th, 2007, 9:11 am
Last edited by warp on April 13th, 2007, 9:21 am, edited 1 time in total.
mean you outside also is changes?
or it only the strength of the torpedo platform?

:ph34r:---edit---
I have missed the train.
about the post : Hold your ground
is there now three torpedo platform??
posted on April 13th, 2007, 2:10 pm
Optec wrote:Yep, turrets can now be selected similar to normal vessels (a doubleclick for example selects all visible platforms allowing you to upgrade them all with one click :)

Admiral Maysons Torpedo Platform is now an upgradeoption, too. The Torpedo Platform got a little more powerful for v3 :)


Will it select WITH normal vessels?  I don't think anyone wants to select a group and then come up with 11 ships... and 5 turrets.  Having to ctrl-click them out would not be fun.
posted on April 13th, 2007, 2:14 pm
double clicking on a vessel selects all vessels on screen of that type
posted on April 13th, 2007, 2:27 pm
I mean the click-and-drag method.  Would they be selected as well as ships?
posted on April 13th, 2007, 4:26 pm
Yep  ^-^
posted on April 13th, 2007, 4:30 pm
Is there any way to avoid that?  I have no intention of sending my turrets into the enemy base, so I can see potential problems with the selectability.
posted on April 13th, 2007, 7:27 pm
i will have a look at it :)
posted on April 13th, 2007, 7:32 pm
Thanks, Optec.  :D
posted on April 13th, 2007, 8:24 pm
i like the auto assimilator turret idea

but it has to have more than that, plasma cannons too
posted on April 13th, 2007, 8:47 pm
Maybe an avatar bonus?
posted on April 14th, 2007, 4:32 pm
Turrets looking good Optec! :thumbsup:
posted on April 15th, 2007, 12:16 am
i'll stick to my build ships instead of turrets tactic; map control and building up pressure is more important than anything else.
posted on April 15th, 2007, 12:23 am
Aye, just avoid leaving your base open to ambushes.
posted on April 15th, 2007, 9:41 am
Really taking modular technologies to the next level aren't cha'.  :D Do you think this maybe expanded upon? For an example the nebula swaping its science gear for extra weapons, or something like "modify ship with extra phasers". Perhaps you could let NPC buildings mod ships. For an example a romulan goes to an Hirogen facility and that facility can refit the ship with hunting sensors. Of this seems like alot there could be an "Advanced Game" option.

Thanks For Reading
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