On Screen
Announcements and news by us. Post comments about them here.
posted on May 11th, 2008, 4:05 pm
Haven't checked in for a while, but this is awesome news. Can't wait to try the next release out!
posted on May 11th, 2008, 6:59 pm
But still... there is one thing. Fights look a bit odd as all ships just stand there and fire. I wouldn't mind if ships moved around while fyring on a cube or so just to make it a bit more dynamic and eye candy. Some fleet orders we saw in vanilla A2 would be very nice.
posted on May 11th, 2008, 7:08 pm
Yeah I agree... it always did look odd when the ships just sit there and shoot without maneuvering and what not ... but I guess it's up to the player to move the ships?
I remember the cloverleaf formation... mmmm
Anyway... how many beams were each cube firing? It looked like 2 per each... and I didn't see any gravtorps but...
I remember the cloverleaf formation... mmmm
Anyway... how many beams were each cube firing? It looked like 2 per each... and I didn't see any gravtorps but...
posted on May 11th, 2008, 8:58 pm
depends how much they bothered to upgrade the cubes before attacking, remember its all slot based now?
anyway as for dog fighting, cant you bring back 'Directors Cut' from Armada 1 which allowed the ships to automatically circle each other?
anyway as for dog fighting, cant you bring back 'Directors Cut' from Armada 1 which allowed the ships to automatically circle each other?
posted on May 11th, 2008, 9:00 pm
I fear I may have to boycott playing as the Federation (or even playing multi-player at all) unless that stoned sounding Arm II computer voice is replaced with its Arm I counterpart. I can put up with the other Arm II voice-sets (though I'd prefer it if all Arm II construction ship, mining ship and scout ship voice-sets were repalced with their Arm I counterparts as well), but the stoned computer voice REALLY pisses me off and almost completely wrecks my enjoyment of playing as the Federation, because I have to constantly listen to it...
Please Fleet Ops team, do me a favour and at least fix the computer voice, I'm begging you...
Please Fleet Ops team, do me a favour and at least fix the computer voice, I'm begging you...
posted on May 12th, 2008, 12:55 am
Yep, we are still working on some advanced fleet movement, but the way it is done in vanilla a2 is not such a good start. we might probably start something on our own for v4. You will find many more interesting feature in v3 to bring you more action - more about them in the next news posts
The number of vessels a cube can attack simultaniously depends on which models are installed. the tactical cube for example was configured with many defensive upgrades (like the tactical armor which is just a module itself) and only attacks one target. the "normal" cube can attack 2. A sphere for example - the best multi-targeting vessel for the Borg - can attack up to 4 individual targets. More about the module system can be read here.
We just take a small look at the sound files for the old a1 voice. We will see what we can do
The number of vessels a cube can attack simultaniously depends on which models are installed. the tactical cube for example was configured with many defensive upgrades (like the tactical armor which is just a module itself) and only attacks one target. the "normal" cube can attack 2. A sphere for example - the best multi-targeting vessel for the Borg - can attack up to 4 individual targets. More about the module system can be read here.
We just take a small look at the sound files for the old a1 voice. We will see what we can do
posted on May 12th, 2008, 2:18 am
Holy...
That was, I do believe, the first official confirmation that, life allowing, you guys are going to stick around for another version.
Probably to be released by 2012.
That was, I do believe, the first official confirmation that, life allowing, you guys are going to stick around for another version.
Probably to be released by 2012.
posted on May 12th, 2008, 3:11 am
...every four years: not bad at all . Starcraft II took/is taking/will possibly/might take 10 years...
posted on May 12th, 2008, 10:09 am
Well Real Life throws in stones in our way from time to time but we have no intentions to stop fleet operations before all features and all 8 races are up and running
posted on May 12th, 2008, 11:58 am
*Gushes* Thankyou so much for taking my begging into consideration, guys!
posted on May 12th, 2008, 5:08 pm
Wait... what is the other one?
Borg, Feds, Romies, Klingons, Iconian, Ciadan, Dominion.... Noxtar?[br]Posted on: May 12, 2008, 05:43:54 PM
Just had an idea... what about rotatable structures? Is it even possible (useful for yards especially)?
Borg, Feds, Romies, Klingons, Iconian, Ciadan, Dominion.... Noxtar?[br]Posted on: May 12, 2008, 05:43:54 PM
Just had an idea... what about rotatable structures? Is it even possible (useful for yards especially)?
posted on May 12th, 2008, 5:36 pm
yep
posted on May 12th, 2008, 6:13 pm
Yep to what
posted on May 12th, 2008, 7:02 pm
Dominus_Noctis wrote:Wait... what is the other one?
Borg, Feds, Romies, Klingons, Iconian, Ciadan, Dominion.... Noxtar?[br]Posted on: May 12, 2008, 05:43:54 PM
Just had an idea... what about rotatable structures? Is it even possible (useful for yards especially)?
Dominus_Noctis wrote:Yep to what
The Noxter bit, had not even seen the other question about rotation.
posted on May 12th, 2008, 8:57 pm
I hope that screenshaking still allows me to issue orders without troubles; other then that; wahoo!
@Tick; your assumption is correct
@Tick; your assumption is correct
Who is online
Users browsing this forum: No registered users and 14 guests