Patch 3.0.5a

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posted on March 16th, 2009, 6:57 pm
Last edited by DOCa Cola on March 16th, 2009, 7:57 pm, edited 2 times in total.
Ok, this little hotfix patches one more annoying crash bug and finally should make your game quite stable. This bug fixed with 3.0.5a was even present in the final version of 3.0.0, but for some reason didn't occur that often until the release of 3.0.5. Took us a long time to figure it out what it was. In case you wonder, the ingame menu still says 3.0.5. Image Not much else to add here. Have fun

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posted on March 16th, 2009, 7:03 pm
Khmmm, I never experianced any crashes, but nice work nontheless :D
posted on March 16th, 2009, 7:08 pm
me neither but thank you
posted on March 16th, 2009, 7:09 pm
Last edited by DOCa Cola on March 16th, 2009, 7:15 pm, edited 1 time in total.
oh, btw. if you were that fast and one of those 11 who downloaded the patch already...just wait and download again, i am reuploading a version that really has this fix included and is not just another 3.0.5  :innocent:

edit: ok guys, the real patch is up :) sorry
posted on March 16th, 2009, 9:03 pm
thanks now i can finish my save game hopefully............was about to wipe out 2 dominions on hard.
posted on March 16th, 2009, 9:22 pm
good question, i don't know how much ai related info are in those savegames....let me know :)
posted on March 16th, 2009, 9:29 pm
Thanks!!!  :D
posted on March 16th, 2009, 9:42 pm
Do you guys never go for sleep??? You're incredible!  :thumbsup:
posted on March 16th, 2009, 9:53 pm
when you guys get to 5.1 you should just make it replace the original installer or else these small patches that fix like 1 bug will still take a long time to download because they include all the old stuff as well.
posted on March 17th, 2009, 12:34 am
thanks bunches.  my saved game worked and a played two new ones.  one thing you might want to look at in the next version is the romulans over using their cloaks.  i had them as an ally but all they did was build humungous fleets of ships right next to enemy supply depots and never even bothered to attack them.  they just milled about doing the occasional attack against the feds and dominion.

also it might have been fixed in this patch but my repair ships got stuck in the small ship yards a couple of times.  i had to decomission the shipyard in order to free them.
posted on March 17th, 2009, 1:08 am
nathanj wrote:also it might have been fixed in this patch but my repair ships got stuck in the small ship yards a couple of times.  i had to decomission the shipyard in order to free them.


I got the same Problem just once (hence I didn't really recogniced it) you just could abort the Orders and send it somewhere else, that just worked for me (so not only the Repairship got stucked)
posted on March 17th, 2009, 10:32 am
hm, ok, i have put the issue with the repairship on todo
posted on March 17th, 2009, 2:37 pm
Hi @all

I've to post here to thank for the great support  :thumbsup:
There were a couples of crashes while playing on a 6 player map with 5 hard AI. When the ai has to handle a hole lot of ships (some hundreds maybe).

I hope this patch fix it.

Great work. Thank you so much.

Ps.: sry for my english. it's not the best i know ^^
posted on March 17th, 2009, 3:22 pm
Pastamama wrote:I got the same Problem just once (hence I didn't really recogniced it) you just could abort the Orders and send it somewhere else, that just worked for me (so not only the Repairship got stucked)


I think that has something to do with with the ship having a system disabled. but i have not seen the problem recently. a little while ago i had a problem with a system on one ship being permently disabled  and every time i sent it to the repair yards it would get stuck, but it was a little while ago so idk if the problem has been fixed or not.
posted on March 17th, 2009, 3:53 pm
HYP82 wrote:Hi @all

I've to post here to thank for the great support  :thumbsup:
There were a couples of crashes while playing on a 6 player map with 5 hard AI. When the ai has to handle a hole lot of ships (some hundreds maybe).

I hope this patch fix it.

Great work. Thank you so much.

Ps.: sry for my english. it's not the best i know ^^

that's exactly the scenario where the crash occoured very often. occasionally also with a lot less ai 'traffic' around.
oh, your english is not as bad as you think. welcome to the forums :)
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