The Experience System

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posted on July 22nd, 2008, 7:27 am
cool a A2 RPG :woot:
posted on July 22nd, 2008, 8:11 am
Last edited by DOCa Cola on July 22nd, 2008, 8:19 am, edited 1 time in total.
Achilles wrote:quick tech question.

I know the game automatically keeps records of the kill each ships make so I assume you used that somehow but are your level ups aut triggered replacement weapons or some sort of constand amendment to the original odf stats? Iif it's the former th en you guys just made so much possible  :lol:

it is similar, however it is not the replaceweapon. it may have been possible with an modified replaceweapon to create something similar as an levelup system, however that would have been just to complicated to implement to have to put a replaceweapon on every vessel. it's a lot more intuitive to use than that..but i don't want to go to deep into details in this thread here. :)
posted on July 22nd, 2008, 10:00 am
Do the Borg level up? I don't think the concept fits well with the Collective, somehow.
posted on July 22nd, 2008, 10:15 am
tyler wrote:Do the Borg level up? I don't think the concept fits well with the Collective, somehow.

thats what we thought - the borg do not have an experience system
posted on July 22nd, 2008, 9:53 pm
i dont know if any one has asked but can there also be Demotions? maby the romulans should have something that can cause Demotion . like a demoation spical abillity.

am i to assume that you based the ranking system somewhere in the files that keep track of the kills in the captians log?
posted on July 22nd, 2008, 9:59 pm
Hmmmm... but along the same line of thought with Borg levelling up... they do learn and adapt as a collective. Perhaps, after a certain number of kills, all their units of one class could level up (or be produced levelled up)... reflecting the nature of collective, rather than individual learning.  :D
posted on July 22nd, 2008, 10:32 pm
Dominus_Noctis wrote:Hmmmm... but along the same line of thought with Borg levelling up... they do learn and adapt as a collective. Perhaps, after a certain number of kills, all their units of one class could level up (or be produced levelled up)... reflecting the nature of collective, rather than individual learning.  :D


how about you revers that...  after enough Borg ships are destroyed by the same type of ships that ship type becomes less effective agents Borg ships.
posted on July 22nd, 2008, 11:10 pm
That would be pretty neat actually  :thumbsup:
posted on July 22nd, 2008, 11:11 pm
500 cubes V 1 scout  :woot:
posted on July 23rd, 2008, 7:04 am
I think this announcment does deserve the word "Squee". Truly...just...damn there are no words to describe it! Commando missions anyone.

I do agree with the Borg not getting it. They're already getting that adaptation system which makes them stronger, and the only "Borgy" ranking system would be one that goes fleet wide, and that would be too unbalancing.
posted on July 23rd, 2008, 8:04 am
can you bild ships at a certain rank so if the starbase achieves rank three it builds rank 1 vessels and at rank four it builds rank four vessels (for an example)
posted on July 23rd, 2008, 3:02 pm
You just announced Armada 2 history... and made the long wait worth it indeed.
posted on August 3rd, 2008, 12:29 pm
ugggh, been out of the loop for a while. nice to see progress being made.

but nay to stations having this experience thing too, IF it means they build higher rank ships. afterall you cant build experience, only er well experience it lol.
posted on August 3rd, 2008, 12:52 pm
wot bout make build/research requirements need exp level so for a carrier to build one type of fighterr it needs to b a certain levle but for a better fighter it needs to be a higher rank (also heroes or borg) could research new addons to there vessels like the enterprise could 'retrofit' at a certain rank to be a constitution refit. and borg could add mass to there vessels the higher rank they get
posted on August 3rd, 2008, 8:06 pm
@ Ryan; sure you can. Advanced training facilities perhaps  :shifty:
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