The Klingons in Version 3.0

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posted on November 1st, 2007, 2:20 pm
Last edited by Optec on November 1st, 2007, 3:20 pm, edited 2 times in total.
One thing we do always want to achieve is to make every playable faction in the game unique. So booth the look and the gameplay for each race has a unique character and allows you to discover new tactics and strategies.

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posted on November 1st, 2007, 8:37 pm
Heh, I like the new yard system.

Any chance of every Klingon station getting some weapons?  :whistling:
posted on November 1st, 2007, 9:48 pm
Nice. The only problem I can fine if I look relay hard for one is there no command section where do the staff for the ship yard work? but despite that I give it a A you pass lol. But relay its relay good.
posted on November 1st, 2007, 11:49 pm
The work you guys do is incredible. I really really love it! I am looking forward to V3 so much it hurts  :woot:
posted on November 2nd, 2007, 12:06 am
There weren't any in Vanilla A2, but logically, there should be...whatever, I'm not gonna  die from it :shifty:
posted on November 2nd, 2007, 11:48 am
VEry nice ideas in there! I like that Borg Tech stuff!
posted on November 3rd, 2007, 4:09 am
Incredible.  It looks like the Klingons are really coming together.  It's a shame the NoQ'Duj's superiority power won't make it a more useful late-game unit, though.
posted on November 7th, 2007, 2:03 am
Maybe it will.... maybe it will (new balancing anyone?)  :whistling:
posted on November 7th, 2007, 12:43 pm
Optec wrote:Their yards may be extended to up to 3 separate construction slots, allowing one station to build up to 3 vessels at the same time!


Right, that's it, you guys are officially scaring me. How the heck did you pull that one off?

All the other ideas sound cool though. I love the idea of the Vup'ta class with the assault transports; the Klingons were missing a true boarding ship. The Borg stuff sounds neat too (i'll have to get to know those, no doubt i'll be fighting them alot :lol:).
posted on November 7th, 2007, 6:11 pm
T-Man wrote:
Optec wrote:Their yards may be extended to up to 3 separate construction slots, allowing one station to build up to 3 vessels at the same time!


Right, that's it, you guys are officially scaring me. How the heck did you pull that one off?

All the other ideas sound cool though. I love the idea of the Vup'ta class with the assault transports; the Klingons were missing a true boarding ship. The Borg stuff sounds neat too (i'll have to get to know those, no doubt i'll be fighting them alot :lol:).


they used the pod classlabel they recently re unlocked to build a modular station, basically the main one is a research station if im right then you can research the additional two pods on top that are actually shipyards

then doca found the shipyard problem which he is fixing in patch 1.2.5 for normal armada players.
posted on November 7th, 2007, 9:50 pm
Last edited by Optec on November 7th, 2007, 9:51 pm, edited 1 time in total.
nope, all three elements are ship yards and can construct starships :)
The two extensions will have lesser resource costs then a normal shipyard, but cost mainly supply instead of normal resources (cause an extension as basically a improvement of the installed mass replicators and the like and can be done with spare parts and similar stuff).
the whole complex will still feature only one repair slot
posted on December 20th, 2007, 10:12 pm
Optec wrote: Their yards may be extended to up to 3 separate construction slots, allowing one station to build up to 3 vessels at the same time!


But that is still/yet not proportional with other races?  :blush: ?
posted on December 30th, 2007, 7:28 pm
I think that is the idea: that the Klingon's build scheme is not proportional with the other races  :D
Each race should be unique; it makes the game more fun B)
posted on January 13th, 2008, 9:11 am
Will Klingon ships be made weaker to compensate for this?
posted on January 13th, 2008, 12:37 pm
dot think there is much to compensate for :blink:, you still have to pay resource costs for each additional bay, and i believe if you destroy the "main" part all the other parts may get destroyed as well. Correct me if im wrong about that though :sweatdrop:
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