Alliance Tournament
Here you can arrange online encounters and reminisce over past online battles.
posted on January 6th, 2011, 6:28 pm
Last edited by Anonymous on January 6th, 2011, 9:56 pm, edited 1 time in total.
I decided to format this tournament differently to encourage "co-opitition". You will be competing for a championship, but you will have 1 random team mate per match. With each match, you gain points towards a championship.
Pre-Game Rules
4 players will enter an alliance type game and leave the teams alone. Starting locations are to be set to random and the game type set to alliance. It should be decided before the game where the teams will be located on the map.
At least one observer should be present to save the admirals log. The admirals log must be present for the game to be valid. Preferably, there should be screenshots of the Military, Economy, and Timeline page, but screenshots are not required. A video recording is also recommended, but again, is not required.
When a player enters a game, they should leave the team number that they are on alone unless they switch to Observer. When the game launches, everyone should be on a different team. This is to prevent errors in the game.
Game Start Rules
You will start the game the way you would start any other game. Except, while you are in the comm menu, check the alliances column and see who is where. Knowing where everyone is will allow you to set your teams the way you agreed before the start of the game. Make everyone your ally, then make everyone your enemy who is not in the correct location.
Once you have your team set up, check the allied victory box right above the check-box for game latency. This will ensure that if you and/or your team mate destroys the enemy team, both players on your team are credited with the win.
If you're going to be away for a while and a game pause would be too long, you can switch your enemies to neutral and request that they do the same to you. If you do this, make sure that the opponent knows why. You can request that everyone switches to neutral, but make sure that allied victory is off first, otherwise, the game will give you the win by default.
Do not turn on your team mate or you will be disqualified from the match. The other team will automatically take the win.
Post-Game Rules
After the game ends, both players on the loosing team will get 1 point if they manage to eliminate an opposing player before they are eliminated. If they don't eliminate one of the opposing players, the players on the loosing team gets 0 points. The players on the winning team will each get 2 points for winning the match.
A team or player may surrender by several methods. This method should get the most accurate results, but is optional:
Notify all players that you have surrendered and set everyone to neutral in the comm menu, the other players must set the player who surrendered to neutral. That way, you can still watch the game without having to leave.
Regardless of the method of surrender used, once you surrender, you are officially out of the game and should not attack anyone and nobody should attack you either. There is a 3-point penalty for anyone who violates a surrender.
A copy of the admirals log must be saved in order for the game to be valid. A screenshot of at least the timeline is recommended, but not required. A replay of the match is also recommended, but not required.
Championship Rules
There will be a maximum of 24 players in the tournament and 18 games. The player with the most points at the end of the season, wins the tournament.
Tie-breaker games will be held if there are two or more players tied for the championship. Tie-breaker rounds are free-for-all matches. If two or more players are tied for a position other than the championship position, tie-breaker matches will not be held for them.
Pre-Game Rules
4 players will enter an alliance type game and leave the teams alone. Starting locations are to be set to random and the game type set to alliance. It should be decided before the game where the teams will be located on the map.
At least one observer should be present to save the admirals log. The admirals log must be present for the game to be valid. Preferably, there should be screenshots of the Military, Economy, and Timeline page, but screenshots are not required. A video recording is also recommended, but again, is not required.
When a player enters a game, they should leave the team number that they are on alone unless they switch to Observer. When the game launches, everyone should be on a different team. This is to prevent errors in the game.
Game Start Rules
You will start the game the way you would start any other game. Except, while you are in the comm menu, check the alliances column and see who is where. Knowing where everyone is will allow you to set your teams the way you agreed before the start of the game. Make everyone your ally, then make everyone your enemy who is not in the correct location.
Once you have your team set up, check the allied victory box right above the check-box for game latency. This will ensure that if you and/or your team mate destroys the enemy team, both players on your team are credited with the win.
If you're going to be away for a while and a game pause would be too long, you can switch your enemies to neutral and request that they do the same to you. If you do this, make sure that the opponent knows why. You can request that everyone switches to neutral, but make sure that allied victory is off first, otherwise, the game will give you the win by default.
Do not turn on your team mate or you will be disqualified from the match. The other team will automatically take the win.
Post-Game Rules
After the game ends, both players on the loosing team will get 1 point if they manage to eliminate an opposing player before they are eliminated. If they don't eliminate one of the opposing players, the players on the loosing team gets 0 points. The players on the winning team will each get 2 points for winning the match.
A team or player may surrender by several methods. This method should get the most accurate results, but is optional:
Notify all players that you have surrendered and set everyone to neutral in the comm menu, the other players must set the player who surrendered to neutral. That way, you can still watch the game without having to leave.
Regardless of the method of surrender used, once you surrender, you are officially out of the game and should not attack anyone and nobody should attack you either. There is a 3-point penalty for anyone who violates a surrender.
A copy of the admirals log must be saved in order for the game to be valid. A screenshot of at least the timeline is recommended, but not required. A replay of the match is also recommended, but not required.
Championship Rules
There will be a maximum of 24 players in the tournament and 18 games. The player with the most points at the end of the season, wins the tournament.
Tie-breaker games will be held if there are two or more players tied for the championship. Tie-breaker rounds are free-for-all matches. If two or more players are tied for a position other than the championship position, tie-breaker matches will not be held for them.
posted on January 6th, 2011, 7:42 pm
Heh, i don't know how many true alliance games you've played online buddy, but they are some of the longest and most frustrating (and full of bickering) games in which one can take part.
Good luck . I will say though that you've nicely done away with about 80% of the unnecessary rules you usually have when you begin a tournament.
Good luck . I will say though that you've nicely done away with about 80% of the unnecessary rules you usually have when you begin a tournament.
posted on January 6th, 2011, 7:48 pm
Why do you get more points if your ally dies? I suppose it could make sense because you may have had to do a larger % of work. I guess it depends if you are emphasising teamwork or not. Or is it to encourage backstabbing at the end?
posted on January 6th, 2011, 8:04 pm
I don't see any reason for it to be an alliance game except for the setting neutrality if the player has to leave for a while (which would cause them to probably lose anyway).
posted on January 6th, 2011, 9:19 pm
Boggz wrote:Heh, i don't know how many true alliance games you've played online buddy, but they are some of the longest and most frustrating (and full of bickering) games in which one can take part.
Good luck . I will say though that you've nicely done away with about 80% of the unnecessary rules you usually have when you begin a tournament.
I've been in a few. As long as you set some guidelines before the match, everything should be fine. And, the ones I've been in were all on big maps. None on the smaller maps.
Megadroid wrote:Why do you get more points if your ally dies? I suppose it could make sense because you may have had to do a larger % of work. I guess it depends if you are emphasising teamwork or not. Or is it to encourage backstabbing at the end?
If you turn on your team mate, it may leave you vulnerable to attacks from the other team. And it's cheating. I've modified the rules to prevent that.
Ruanek wrote:I don't see any reason for it to be an alliance game except for the setting neutrality if the player has to leave for a while (which would cause them to probably lose anyway).
The alliance game would make the teams more random. Because random placement is on, if you start in the wrong place in a team game, you will probably be the first to go. In an alliance game, you can choose your team mates after the game starts.
posted on January 6th, 2011, 9:38 pm
Please don't take me as a nay-sayer, but I'd just like to lens some experience to your continued attempts tonset up tournaments. "cheating" as you put it by turning on your teammate has not been defined, thus it will cause fights and bitterness.
No one will team up with the weaker players against better players because it's a competition.
If you want to have a team-tournament then have people sign up as teams beforehand to avoid the inevitable bitterness and hurt feelings that come out of being ganged up on and beaten in alliance games.
Again, just my opinion, but I think that it's very easily observable obstacles like these that discourage people from joining your tournaments.
No one will team up with the weaker players against better players because it's a competition.
If you want to have a team-tournament then have people sign up as teams beforehand to avoid the inevitable bitterness and hurt feelings that come out of being ganged up on and beaten in alliance games.
Again, just my opinion, but I think that it's very easily observable obstacles like these that discourage people from joining your tournaments.
posted on January 6th, 2011, 10:04 pm
I've modified the point system so that both players on a team get the same number of points, but the number of points the players on the loosing team gets depends on whether or not the loosing team manages to eliminate one of the players on the opposing team.
I thought it was pretty clear that the location of the team is decided before hand. EG: left-vs-right or top-vs-bottom. That's when the teams are defined and whoever happens to be in the team area as you will automatically be your team mate. You would have no choice but to team up with a new player because that player would happen to be in the team area you are in.
I thought it was pretty clear that the location of the team is decided before hand. EG: left-vs-right or top-vs-bottom. That's when the teams are defined and whoever happens to be in the team area as you will automatically be your team mate. You would have no choice but to team up with a new player because that player would happen to be in the team area you are in.
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