RPGs
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posted on September 15th, 2011, 4:04 am
Lt. Cmdr. Marian Hope wrote:Hmm, seems like if you wait long enough things turn to your favour. Although I`m not a big fan of RPGs, the only one I play is Oblivion
Oblivions not really a RPG, just has some (poorly implemented) RPG elements.
As for STO and the F2P switch, from what I've read so far (admitedly not THAT much) it seems the new owners are doing it in a pretty good manner, and if I've read it right free players can rank up at will.... they just get a single characther per faction, and it seems a lot of the restrictions on free players are temporary ones intended to somewhat reduce spam and gold farmers a little bit.
Of course a lot of that could have been PR lies, time will tell.
I just hope they make the balance less silly.
posted on September 15th, 2011, 7:36 am
Tok`ra wrote:Oblivions not really a RPG, just has some (poorly implemented) RPG elements.
* snip*
What makes you say that?
Oblivion is a good RPG! Even though put a bit to much of the hack 'n' slash in it for my comfort.
Yes you don't level up like you're used to etc. etc. But RPG'ing isn't about leveling up.
It is about role playing your character, follow some great story line and define his/her actions by some behavioral traits you made up.
A pure rpg would be something like DnD or Dungeons and Dragons. And not the computer game stuff, but the actual pen and paper game. And most of all, it's about having fun!
posted on September 15th, 2011, 7:47 am
Denarius wrote:
It is about role playing your character, follow some great story line and define his/her actions by some behavioral traits you made up.
So you can join the mages guild, become it's leader.... then join the fighters guild........... and work your way up ITS ranks too........ then when head of two powerful guilds join the thieves guild..... then join the dark brotherhood for the hell of it...... yeah, like I said it had RP elements, but they were VERY poorly done, they had the option to do very basic talking to NPCs, and then you get a quest to go kill something.
posted on September 15th, 2011, 7:55 am
Well, it WAS badly implemented. The Elder Scrolls Morrowind was far better in my opinion.
Nowadays it is all about the graphics and physics that counts. The story, gameplay and almost everything else is left behind. To bad, those are the important things in my opinion.
Nowadays it is all about the graphics and physics that counts. The story, gameplay and almost everything else is left behind. To bad, those are the important things in my opinion.
posted on September 15th, 2011, 9:22 am
well Oblivion is far more of an rpg then STO is .....and STO is an mmo before its an RPG .....but on a side note there seems to be a trend with game producers to start to combine MMO and RPG makes sense ..... a tracks more people and make for a better story.
posted on September 16th, 2011, 10:01 pm
Denarius wrote:Well, it WAS badly implemented. The Elder Scrolls Morrowind was far better in my opinion.
Nowadays it is all about the graphics and physics that counts. The story, gameplay and almost everything else is left behind. To bad, those are the important things in my opinion.
I got to agree there, Morrowind was (from what I've been told from people I know that played it) massively dumbed down from Daggerfall, then Oblivion was dumbed down from Morrowind.
Morrowind's main problem was (aside from the damned birds) the whole way the island seemed rather minimally inhabited, they placed the main cities, a few smaller locations, and the rest was ruins or uninhabited.
Oblivion did some of the placement a little better (even if they did cut a whole city out, Kvatch remains burning the entire game, etc) but at the same time sillier.... bandits always sit behind the same rock for one example, but Oblivion just plain an insult to the big fans (of which I do not count myself one, as the game was mediocre at best without mods) in how they dumbed down the skills and weapons, cutting whole weapon types or skills out, from spears to levitation (I guess they decided that it was too much effort to properly design the map so levitation could remain).
With Fallout: 3rd Spinoff, it gets even sillier, as the game has some of the same engine bugs that Oblivion had, the super mutants look more like Oblivion Orcs, and many of the iconic items look nothing like they did in the two Fallout games, IE: pretty much every single Fallout unique armor/gun was compleatly re-designed.
As for the MMO/RPG combination, well STO is really not a RPG at all, cyrax.
Sure you can do missions.. and a few you even get to pick from a few ways to complete it, but in the end it does not matter, as the player gets no real consequences for his actions, he just does the mission grind for the level up to get better guns and bigger ships.
As for RPGs in general, the whole genre is really dead at the moment, the genre died off for a while when the idiots at Interplay (the company, but not the same people who once made the best trek games) first canceled Fallout 3 (well actually this was the second cancellation of Fallout 3, as originally the third Fallout was going to be made shortly after Fallout 2 came out) in favor of a console shooter Fallout spinoff for the holiday season (then they released it after new years, and it just bombed horribly, and it was so glitchy and just plain horrible to play that Interplay shut down their fourms to avoid discussing the issues)..... then Interplay, broke and unable to pay anyone their wages, closes its Black Isle Studios department (IE: it's in house RPG factory that brought us Fallout, Fallout 2, Bauders Gate, Icewind Dale, etc). Lacking money to do anything (aside from be de-listed on various stock exchanges, and be sued for back wages by employees, oh and spend years claiming to be in 'pre-production' for a MMO Fallout, Fallout Online, AKA: FO:OL) Interplay then sold the Fallout rights to Bethesda.
Between the closure of Black Isle and the Fallout intellectual property rights, the various people that made Fallout went on to work at various companies (or found them, troika, obsidian as examples) and brought us games like KOTOR 2.
But aside from a few real attempts at a serious RPG with choice and consequence (none of which came from Bethesda) such as Fable, the RPG genre has been pretty dead since Fallout 2.
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